Showing results for 
Search instead for 
Do you mean 
Reply
Aug 23 2013
By: PLYMCO_PILGRIM PlayStation MVP 48888 posts
Online

1.4 Patch Notes

28 replies 330 views Edited Aug 23, 2013

Uprising 1.4 Patch Notes:


Neocom

* We have introduced a new “Recent Updates” screen. This screen will be shown the first time a player logs in each day (with the day rolling over during downtime). It contains: mail notifications, SP progression, augmentation countdown and a main panel that switches between market, event news and daily bonus

* Added timestamps in chat

* Polished pop-up windows, tuned background and blur effects

* Hooked up the end of match summary screen for the previous battle to the Neocom. Players can now access the last match's stats and player list

 

Controls

* Mouse rotation speed caps have been removed

* Mouse sensitivity settings have been updated

* Replaced old mouse smoothing with a new system

* Tuned radial menus for mouse settings (weapon/equipment select) to make them easier to use

* Overhauled, retuned and reactivated aim assists for the control pad


Movement

* Fixed a bug that was making dropsuit strafe speeds too fast

* Increased the strafe speeds for all dropsuits from their values in Uprising 1.1 (net result is slower speeds than Uprising 1.3)

* Removed rotation modifier on heavy frames - all frames can now rotate at the same speed


HUD

 

* Added squad leader icon for player tags

* Added RDV drop off location icon for HUD

* Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads)

* Team member chevrons now only visible when they are in line of sight. Squad chevrons remain visible and will still stick to the edge of the screen

* HP bars and name tag visible only for what you are aiming/firing at

* Hit indication from allied sources when friendly fire is disabled

* Updated name tags displayed while in the War Barge


Vehicles

* Updated LAV free cam view when using the mouse so that it is more dynamic

* New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi'

* Improved dropship camera view

* Improved turret aiming and camera view


Weapons

* The Amarr Laser Rifle has a new red-dot sight, replacing the old iron-sight

* Increased ADS (aim down sights) aiming speed with the Amarr Laser Rifle

* Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3


Visuals

* Improved animation LOD switching for better visual display

* Added new vehicle shield and vehicle armor effects

* Optimizations made to vehicle models and dropship thruster effects to decrease performance cost

* Made Visual improvements to SSAO, rays and dynamic tone mapping

* Added HUD translucency option

* Environment Mood color values reset to match the corresponding level moods

* Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon

* Fixed shield impact effects for small handheld weapons so it’s visually easier to recognize if you are inflicting shield or armor damage


Modules/Equipment

* Adjusted Armor Plate attributes - HP bonus of 85/110/135 (Basic/Enhanced/Complex) and speed penalties of 2%/3%/5% (with full skill bonuses this equates to 93.5/121/148.5)

* Adjusted Ferroscale Plate attributes - HP bonus of 35/50/75 (with full skill bonuses this equates to 38.5/55/82.5)

* Adjusted Reactive Plate attributes - HP bonus of 25/40/60 and speed penalties of 0%/1%/1% (with full skill bonuses this equates to 27.5/44/66)

* Made deployed enemy equipment detectable with the active scanner

* Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results

* Updated equipment deployment system to prevent deployment failures


Maps/Environments

* Implemented Surface Infrastructure Sets so now medium and small socket components are defined by the large socket component in the map

* Introduction of the “Research Facility" Surface Infrastructure, comprising one large outpost with several integrated medium and small sockets

* Three new battlegrounds in a brand new mission terrain: Impact Ridge, Fracture Road, Border Gulch

* Added new night mood layer


Matchmaking

* Matchmaking has been rebuilt from the ground up to offer more balanced matches, more flexibility, and future proofing

* Matchmaking will now vary wait times in order to try and build better teams

* In conjunction with the new matchmaking system, the Battle Finder has been rebuilt to take advantage of the new matchmaking features

* Instant Battles are now all combined into Public Contracts; players can now select which game modes they wish to queue for allowing them to now queue for multiple game modes

* Factional Warfare battles are now available as a queue known as Faction Contracts; players can choose which faction(s) they wish to queue for

* Corporation Battles are now found under Corporation Contracts

* Implemented idle timer to prevent AFK farming in battle ground or MCC. Players not performing any PVP action in a certain period of time will be kicked out of the game


Skills

* New daily activity bonus: 3000SP for the first day, increasing by 500SP every consecutive day. Daily bonus is capped at 6000SP (attained after 7 days of consecutive logins)

* All handheld weapon reload skills now have a cost multiplier of x3 (down from x6) and their skill book ISK price reduced to 203,000 from 774,000

* All heavy weapon reload skills now provide a 5% bonus, up from 3%

* The Forge Gun, Mass Driver, Swarm Launcher, and Plasma Cannon ammo skills now provide 1 extra unit of ammo for each level of the skill (for a maximum of 5) instead of a % bonus per level

* The HMG Operation skill bonus has been changed from reducing heat build-up to reducing recoil by 5% per level

* The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5%

* The Scrambler Rifle Operation skill bonus has been changed from reducing charge time to increasing cooldown speed by 5% (does not affect overheat cooldown speed). This affects the base and Assault variants


Corporations

* Corporation tax: Corporations can now set a tax rate. The tax rate is the same for both EVE and DUST players in the corporation and can be set in either DUST or EVE. To set the tax rate in DUST you must be either a director or CEO of the corporation and go to edit the corporation details; the same location you would edit the corporation description. Tax is set as a percentage and will be deducted from all corp members whenever they receive income from a battle. Only rewards of 100,000 ISK or more will be taxed
Starmap

* The Starmap now has better planet rendering

* Colors on the Starmap have been reassigned and NPC empires will now have their appropriate colors
Bug fixes and polish

* Fixed a bug on vehicles that prevented them from using the correct view distance at certain angles * More hit detection improvements * Various visual effect bug fixes

* Resolved voice chat connectivity issues related to Vivox

 

 

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
Message 1 of 29 (330 Views)
Reply
Hekseville Citizen
Registered: 03/09/2012
Offline
275 posts
 

Re: 1.4 Patch Notes

Aug 23, 2013

Oh Christ!!:smileylol: 

They've tweaked our DROPSHIP visibility camera, and SLOWED down the swarm missile boys' lock-on time.

Ambitious Swarm Launcher fellas consider themselves the scourge and most dangerous nemesis of DS pilots (...the advanced pilots consider swarm holders hardly more than a relentless pest :smileyvery-happy:

 

Looks like someone at CCP wants to heat up the turf war between us (by creating the seduction of a 'more even' playing field). 

 

Pilgrim, you made my day!

 

 

 


Sad goodbyes and a Universe of good wishes to the 49, especially to CCP Eterne...
Because no story or character (not even an Eve character) can have a life without writers and publishers.

I'll miss your contributuions, Eterne.
Message 2 of 29 (321 Views)
Reply
PlayStation MVP
Registered: 12/21/2007
Online
48888 posts
 

Re: 1.4 Patch Notes

Aug 23, 2013

It will take them .2 seconds longer now to lock on but they can refire 1.7 seconds quicker than in the past....in the end that is a 1.5 second buff to me for the Swarm Launcher.

 

Im just excited for the armor plates, you saw my armor tanking logi suit :smileytongue:

Message 3 of 29 (316 Views)
Reply
0 Likes
Hekseville Citizen
Registered: 03/09/2012
Offline
275 posts
 

Re: 1.4 Patch Notes

[ Edited ]
Aug 23, 2013

:smileyindifferent: I caught a glimpse of your suits and fits (too much action at that Pork Chop Hill area to get any more than a VERY quick  glimpse)... Nice color accents, Phoenix's suit looks like the Caldari Medium suit I have in my own mind, but I honsesty couldn't see the armor over the tracers and smoke. 

 

:smileyvery-happy: I'm a capable DS driver now, so I join the other pilots who belly-laugh at the Swarm Missile Carrier over a beer. 

That 1.5 buff gives him help he NEEDS. 

Typically we'll exit from the scene if we don't have the time to address the harrassing swarmer--but if we do have time we like to fence with him and draw him out of hiding.  Because the pilot doesn't have good camera controls,  a good turret-gunner is his only chance to SPOT the swarmer's hideout. 

The promised camera-control tweak gives us the help WE need. 

:smileywink: The result is a greater temptation for DS and Swarmer to get distracted in long western shootouts with each other.  (Someone at CCP is very clever).

 

...Bet you didn't know all this dramatic intrigue was happening above your heads while you're slicing into red dots on the ground, huh Plymco.  As you know, any Artificer's role is a busy one.

 

 

But I endorse your excitement about "Armour".  Armour is what keeps meat on your (and my vehicle's) bones, and the fact that the majority of players promote SHIELD-tanking over Armour only indicates there's been an accidental bias towards shields in the skill modules. 

 

It's cool the way EVE's mythology causes weapons and defenses to be based heavily around the Caldari-v-Gallente countering each others inventions... and ultimately it means almost every ground weapon thrown at you is good at eating some portion of your armour.  Get advanced designs for your armour and you last longer before you have to seek shelter. 

I won't be able to skill up to dropsuit modules for a few months... but I'll be learning from you and the others as you test them out.

 

Mp_flaylock_pistol.JPG

 

 

 

 

 

 


Sad goodbyes and a Universe of good wishes to the 49, especially to CCP Eterne...
Because no story or character (not even an Eve character) can have a life without writers and publishers.

I'll miss your contributuions, Eterne.
Message 4 of 29 (302 Views)
Reply
0 Likes
PlayStation MVP
Registered: 12/21/2007
Online
48888 posts
 

Re: 1.4 Patch Notes

Aug 23, 2013

Those suits you see Phoenix and I (and a few others if they are with us) wearing in the warbarge pre game are stuff we won in an event.  Its called "The State Protectorate Assault Suit"

 

I'm that 4 glowing eyed, yellow, logi-beast you see in game :smileytongue:

Message 5 of 29 (289 Views)
Reply
0 Likes
Treasure Hunter
Registered: 09/08/2012
Online
6425 posts
 

Re: 1.4 Patch Notes

Aug 25, 2013
No new content.... No thanks...
Message 6 of 29 (279 Views)
Reply
0 Likes
PlayStation MVP
Registered: 12/21/2007
Online
48888 posts
 

Re: 1.4 Patch Notes

Aug 26, 2013

thesupertman wrote:
No new content.... No thanks...

It's been a while since we've released brand new levels into the game. We are adding a brand new Research Facility Surface Infrastructure (comprised of one large outpost, 2 medium components and 4 small components) and a full 5k terrain with three battlegrounds called Craters. We are also releasing new “moods” to add more flavor and realism to the universe of New Eden. 

 

http://community.us.playstation.com/t5/DUST-514/Uprising-1-4-and-Beyond/m-p/41393177#U41393177

Message 7 of 29 (267 Views)
Reply
0 Likes
Hekseville Citizen
Registered: 03/09/2012
Offline
275 posts
 

Re: 1.4 Patch Notes

[ Edited ]
Aug 26, 2013

I also see possibly new visual cues for shield-pounding versus armour-pounding, new propulsion profiles for vehicles (ie dropships), and scanner updates. 

 

 

:smileywink: Patience, Supertman.  Patience.  Remember that the Beta Dust versions were just tests to help develop the foundation of Dust 514. 

...And though it's easy to forget, the released version Dust 514 is really just a lab-controlled test for the ACTUAL activation of "EVE Dust 514" (which hasn't been promised any earlier than january).  We're the lab mice being observed (seriously, in ways our minds almost can't grasp) and counted by the researchers, and every Patch is just a intro to measure the mouse's response time. 

 

If I were the researchers, I'd save all my real content/ actual terrain maps/ player-comm/ and EVE-related interfaces, etc for january too.  Until then, the mouse's job is to move, nibble, flatulate, and stay alive. 

 

We shall be pateint. 

 

:smileyhappy:.....:smileyvery-happy::smileyvery-happy::smileyvery-happy:

 

 


Sad goodbyes and a Universe of good wishes to the 49, especially to CCP Eterne...
Because no story or character (not even an Eve character) can have a life without writers and publishers.

I'll miss your contributuions, Eterne.
Message 8 of 29 (266 Views)
Reply
0 Likes
Hekseville Citizen
Registered: 03/09/2012
Offline
275 posts
 

Re: 1.4 Patch Notes

Aug 28, 2013

Holy Shmokes!   The cost of the handheld weapons skill books and level upgrades just dropped WAY down in 1.4...

 

" I just saved a ton of money switching to Geico!"  While the rest of you bursted your hearts and wallets out getting the weapon skills, I couldn't get into that because of my vehicle skill costs.  Now with the lower costs on weapons books, I can skill up and still have some change  left in my pockets for food and rent on the cool Gallente living quarters I'm stuck in.

 

Mp_flaylock_pistol.JPG

 

 


Sad goodbyes and a Universe of good wishes to the 49, especially to CCP Eterne...
Because no story or character (not even an Eve character) can have a life without writers and publishers.

I'll miss your contributuions, Eterne.
Message 9 of 29 (246 Views)
Reply
0 Likes
PlayStation MVP
Registered: 12/21/2007
Online
48888 posts
 

Re: 1.4 Patch Notes

Aug 28, 2013

Chedwidden wrote:

Holy Shmokes!   The cost of the handheld weapons skill books and level upgrades just dropped WAY down in 1.4...

 

" I just saved a ton of money switching to Geico!"  While the rest of you bursted your hearts and wallets out getting the weapon skills, I couldn't get into that because of my vehicle skill costs.  Now with the lower costs on weapons books, I can skill up and still have some change  left in my pockets for food and rent on the cool Gallente living quarters I'm stuck in.

 

Mp_flaylock_pistol.JPG

 

 


 

 

 

I'm expecting I'll end up with some extra skill points after the patch.  I'll be upping the PG/CPU of my suit so I can stuff more proto level support gear into my advanced suit LOL.

 

 

Message 10 of 29 (244 Views)
Reply
0 Likes