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Oct 29 2013
By: Makuta1213 Uncharted Territory 1173 posts
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1.6 Patch Notes

2 replies 748 views Edited Oct 29, 2013

Uprising 1.6 Patch Notes:

Release date: 5th November, Uprising 1.6 Overview Dev Blog

Localised versions: Spanish, Russian, Japanese, French, German, Italian

Dropsuits
* Increased scan radius from 10 meters to 16 meters on Scout and Basic Light Frame suits.
* Increased the repair tools’ rate of repair (general values for each tier): Standard and Militia: 40 HP/s, Advanced: 60 HP/s, Prototype: 70 HP/s.
* Adjusted the heavy dropsuit hit points: (shown below)
* Increased Basic and Sentinel armor/shield hit points from 405/405 to 480/480.
* Increased Commando armor/shield hit points from 250/250 to 325/325.

Vehicles
* Added stabilization for Militia Dropships to the control scheme to make them easier to fly.

Weapons
* Reduced the Forge gun blast radius: Standard: from 2.5m to 1.5m, Advanced: from 2.75m to 1.8m, Prototype: from 3m to 2.1m.

Bug fixes and polish
* Battle finder now shows a correct clone reserve count for corporation battles.
* Fixed missing hints on create button in Squad Finder.
* Applied fixes to vehicle turrets.
* Several graphical fixes regarding SSAO and Shadows.
* Fixed an issue where players would hang at the Show Info window if closed rapidly.
* Fixed an issue where players were not able to see server name and player count during server VIP mode.
* Further improvements to overall hit detection.
* Specific improvements made to shotgun hit detection.
* Specific improvements made to Nova Knife hit detection.
* Fixed a bug where players were getting stuck on the front of the HAV.
* Fixed a bug that caused strange behavior with third person mesh when killed in a turret.
* Fixed a bug that caused the third person mesh to sometimes 'freeze' if killed whilst crouching.
* Fixed a bug that caused equipment to slide on the base of the null cannon.
* Fixed a bug with visual corruption on wreck materials.

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Re: 1.6 Patch Notes

Oct 30, 2013

I played last night, the game is a lot better now that it had been IMO.  However, the matchmaking is still messed up...molden health police force and imp on one team vs a team of randoms..... lol.

'

 

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Uncharted Territory
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Re: 1.6 Patch Notes

Nov 1, 2013

PLYMCO_PILGRIM wrote:

I played last night, the game is a lot better now that it had been IMO.  However, the matchmaking is still messed up...molden health police force and imp on one team vs a team of randoms..... lol.

'

 


You played against some Imps? Wow, thought they all moved too AE.

 

Yeah the matchmaking definitely needs tweaked. Been stuck in some really good matches, and been stuck in some really bad ones.

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