05-08-2013 04:56 AM - edited 05-08-2013 05:14 AM
Lets say for example, I adapt to the new patch by absorbing the blow to the SP spent on my HMG that got nerfed to crap and decided to Use a Heavy Class set up with a AR/FORGE GUN since they are now OP instead of the HMG, Plus the Sp spent on HVY class suit wouldn't be wasted.
Which will be done sitting in the MCC without making a contribution to my team BTW, IM not running out and getting killed to replace a gun that shouldn't have been nerfed to begin with.
What's to say that some (expletive) doesn't cry about that set up making that at one point in the future a Nerfed Class with an update.
Point IM making is I have no confidence that any set up at this point is worth getting used to or spending SP on since they could nerf it once the crybabies in scout suits start getting slaughtered by it.
Heavy classes cost SP to even try let alone get used to, Same with Logistics so we are just going to keep burning our Sp trying to find that "Magic" class that plays well into our play style only to have that be nerfed as well every time there is a patch?
What about the Vehicle guys that lost their tanks? Is that fair to them? How will they be balanced since they are the most powerful item in the game? Will they spend millions of SP on those Items to find out they too have been changed to their disadvantage?
Is that fair?
What if you Shotgun scrubs all of a sudden need five shots to kill me instead of 2? Fair to you? 2 Shot kills are very OP
Is it fair to Change anything in a well balanced game to begin with when any play style can be improved through a skill tree system?
And once they do, which they did, whats next?
05-08-2013 07:13 AM - edited 05-08-2013 07:19 AM
06-02-2013 10:37 AM
06-02-2013 12:58 PM