Hey everyone, I wanted to relay this awesome news about Dust 514 coming to your PS3 soon. Personally as an EVE online player I am looking forward to this title more than alomost anything else in development, and I hope that it revolutionizes the way people view FPS; enough about me though... Don't forget to click the link and check out the video!
From the Blog:
Introducing DUST 514, a Persistent Shooter from CCP
Hi everyone! I’m the Community Manager for DUST 514, an upcoming title from CCP. This is the first time you’ll have seen DUST 514 highlighted on the PlayStation.Blog and we’re happy that we can reveal more about our game to you.
DUST 514 is a very different type of game. Yes, many people say this about their respective game titles — everyone thinks their baby is special, right? We really mean it though.
When playing your FPS title of choice, have you ever wished that there was something more to it beyond your rank, weapon unlocks, your kill/death ratio and leaderboard prominence? Those things are all great – but what if those matches you fought in actually meant something? What if your successes and failures against your opponents impacted the course of events in a vast setting, potentially changed a virtual world and the gameplay experience of thousands of other players? More than that, what if that impact was felt across two separate games – one on PS3 and one on PC/Mac – that share the same sci-fi universe?
DUST 514 is that game.
The Persistent Shooter Concept
Some may know CCP as the creator of EVE Online, a sci-fi MMO with an open galactic setting. It’s a game perhaps best known for its sweeping fleet battles involving thousands of players, its dynamic player-driven economy, and for having (and allowing!) espionage and spycraft. We think of EVE as the ultimate sci-fi simulation, and that’s where DUST 514 comes in. It’s a whole new way of experiencing the EVE universe through what we call a “persistent shooter”.
“Persistence” is the key word here. The world of DUST 514 doesn’t spawn when you fire up your PlayStation 3 — it’s always there and always being experienced and influenced by other players in the EVE universe. When you take part in events in the EVE universe through combat in DUST 514, you’re taking part in something greater than your own individual experience of that world.
Your Battles Have Impact
Your actions have significance. We think that’s a compelling approach to a game, and something that’s currently lacking in the industry. But impact on what? The EVE universe is made up of thousands of solar systems, each with a number of planets within those systems. Those same planets seen in EVE Online, where the MMO players create various planetary structures and colonies, are the potential battlegrounds of DUST 514.
Your fights impact the entire EVE setting, comprised of both DUST 514 mercenaries and EVE Online starship pilots, known as “capsuleers“. When you capture or destroy planetary structures, you are asserting dominance over regions of that planet – perhaps eventually the planet itself. As you profit while wiping out your opposition in DUST 514, the outcomes of these conflicts can affect territorial control of vast regions of space in EVE Online, something of great importance to EVE’s starship pilots.
But making allies of some capsuleers makes rivals of others… and that’s where things get even more interesting. (Can you say, “orbital strike“?) Players of both games will have ways of influencing each other, and actions will ripple between DUST 514 and EVE Online.
Part of what makes EVE Online uncommon among MMOs is that the open setting allows for emergent gameplay. Large-scale fleet warfare is fought among the stars in complex military campaigns that can span months, while spies can infiltrate corps and funnel sensitive intel to the opposition. Industrialists plot and topple rivals on the financial markets rather than through violence; skilled corps of hired guns settle disputes through… aggressive negotiations. This is just a fraction of what players accomplish in the EVE setting, which DUST 514 mercenaries will find their own unique ways to engage in. The possibilities are all there to become a part of this, but what happens is up to you.
Of course, either game can exist on its own without the EVE-DUST Link, but both sides benefit from it greatly when the players of each respective game choose to use the connections for all they’re worth.
A Single Community That Spans DUST 514 and EVE Online
Ah, an aspect of DUST 514 that’s near and dear to my heart. Those friends and enemies you make between the games leads to a great deal of player community interaction. CCP provides the setting with the EVE universe but ultimately it’s you, the players, who really breathe life into it. And people have certainly done so already, long before DUST 514 was even a twinkle in our eye.
EVE Online has history spanning more than eight years, with a vibrant and (usually) mature community linked together through EVE Gate, a social network for EVE players that is tied in with their characters. EVE Online players use it to communicate with their friends and enemies alike, and interact with their corporation even when not playing the game. We will open EVE Gate up to DUST 514 players as well. Opportunities will always be there for those who want to be part of the social fabric of this linked community, the wider EVE setting.
There are definitely challenges ahead, with a unified console and PC gamer community each influencing a shared setting through their respective types of gameplay. Rivalries, alliances and, dare I say, even some drama. Interesting times.
The Virtual Goods Economy
A strength of EVE Online is the depth of its economy. We are taking a similar approach to DUST 514, though we will do so carefully, with a slow integration of economic activity between both titles. (Fun fact: CCP employs two economists to oversee the EVE universe’s virtual economy, one for EVE Online and another focused on DUST 514.)
Virtual goods will be a major part of the in-game economy, and our business model for DUST 514 is built upon digital distribution and virtual goods transactions rather than following the traditional boxed games model. In fact, that’s another key thing that led us to abandon the FPS label in the first place — as a persistent shooter, our approach to creating and operating DUST 514 is more like an MMO. We will continually develop and improve upon DUST 514, but that won’t be funded by going the ‘map pack sales’ route. DUST 514 will have free expansions, and that development will be funded through virtual goods sales. Plus, everyone likes having customization options, right?
The virtual goods themselves will provide all manner of weaponry and defensive technology, vehicles, and more. This perpetual arms race will provide DUST players with variety in their gameplay and an array of virtual goods that supports a chosen playstyle.
I was highly interested in this game when I saw the my first article about a couple of years back. Now that its been declared as a PS3 game, I'm practically sold on it. I've read this article and the devblog on the gamesite, and it all sounds awesome. In actuality, its exactly what I was hoping for out of MAG. A game where we can group up with our friends and get updates on the situation and events you missed out on while in the real world. One where everything I do actually means something other than a bonus for out team and an increase to our score on a virtual scoreboard. I know the game has a bit longer to go in development, but I hope it doesn't change much between now and release. Looking forward to next summer already and hope that I'll have the chance at a closed beta invite when it comes time.
As an long time EVE player I to have very high hope's for this game.
If it work's well it will bring a whole new dimension to my EVE experience and i hope to the FPS aspect as well.
For those of you who have never really heard or seen much about EVE I have to say for me personally it has been the best MMO i have ever played. I have been playing it since march of 2004 it is the most PvP driven game i have ever played. From Full on Alliance battles involving hundreds even thousand's of players, to the player driven market even to the corp espionage where not only is it done but allowed that you could infiltrate a corp>alliance become a trusted member be given more access and right's to corp/alliance assests and then turn around and take everything the corp/alliance has and ruin them.
Went a little of topic there sorry the point i am trying to make is that i hope that same kind of immersion comes with Dust 514. Not your run of the mill run&gun style FPS which almost every one i played is. I am hopeing that this will bring more team style play where you all actually work together and communicate
For those of you who might be interested in seeing more about eve or seeing what kind of game ccp has created heres a link to videos of eve
I would suggest starting with the Exodus trailer and also then watch Never Fade/No Other Destiny/Butterfly Effect / and then Casuality with it you can see the progression of the game and the dedication the guys at CCP have and i hope to expect that same dedication with DUST with it i hope to see a new era of FPS
This game has definitely planted itself right in the middle of my radar. I will be watching it very closely. I love the concept and ideas driving the production of this game. However, I am also very worried that this game will flop. There is so much that CCP has to get just right for this to be a success and I don't know if they can do it. I sure hope they can but I still wonder.
Should this game succede in everything it has set out to do it might just take a spot for my bi/annual shooter fix. Which is currently battlefield games.
Here's to the success of Dust.
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Hmm lot of people unhappy with CCP right now
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For me I just want games like this to take off. True variety for my FPS online experiences and when I heard this game went PS3 exclusive my interest in it definatly went up. I'm just so tired of this whole Modern Warfare craze that's gripped developers seemingly everywhere.
Everyone seems to be looking for MW type success and in the process damning very dedicated fans of certain games. Sony has taken to this "we're like COD/MW too" mentality. When I see perks even in a racing game like Motorstorm I can't help but cringe. SOCOM, Killzone and even Uncharted all seem to want in on this MW crap.
This is why I really enjoy MAG and I'm hoping DUST514 will be something that brings more variety into this team based, MASSIVE battles FPS online experience. For me, Once you go 256, you can't go back... maybe to 16v16 at a bare minium but it just ain't the same. I want to play huge battles not skrmishes of 12v12 stuff trying to simulate a war feel.
I'm hoping games like MAG and DUST514 do so well that maybe there'll be developers that try to bring MELEE ACTION Massive Action games to the market too. Imagine a medevil MAG with Demon Souls combat. Battles going up to 100 v 100 with catapults and dragons and warbeasts and.... gosh, with supporting MW type shooters, a game like this will be hard to bring to gamers but fingers crossed.
When I first read about Dust 514 I was really excited about it. When I found out it was part of the EVE online world I was greatly excited (another PS3 MMO....AWESOME!). When I heard it was gonna be PS3 exclusive I was even more excited.
Now I hear it's only going to be 32vs32 (or is it 16vs16?) and it's less exciting. I also see that they are running it with an in game Marketplace....incredible let down since a players abilities shouldn't be based on how much real life money he pays into the game!
At first the more I heard about it the more excited I was and now the more I hear about it the more I'm becoming disappointed by it.
I played MAG and loved it and now I'm playing DCUO (nearly exclusively) and love it. Once you get hooked on MMOs it's difficult to find excitement in anything else. Sadly....Dust 514 is not turning out to be the MMO I thought it was going to be and the in game marketplace for actual, stats based gear and equipment is a terrible mistake!
Sorry CCP, but in the past year or so (when I first heard of this game), you have both gained and lost a die hard fan.....and all before the game is even released!
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lol i love stylies response