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Nov 06 2011
By: CardinalRose Fender Bender 3002 posts
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The Future of War: DUST 514’s Mobile Command Center

5 replies 36 views Edited Nov 6, 2011

A little fix of DUST 514 from the US PlayStation blog...what do you think?

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The Future of War: DUST 514’s Mobile Command Center

+ Posted by CCP Remnant // Game Designer, CCP

DUST 514 is an MMOFPS on the PS3 with large-scale vehicle and infantry combat taking place in, and with a real-time connection to, the EVE Online universe on PC. Players are able to band up into corporations (e.g. guilds) and wage territorial conquest on thousands of planets. What follows is a thematic description of Mobile Command Centers, or MCC’s. At 200 meters in length, these vehicles represent the largest, most powerful weapon a team can acquire, and are flown by a team’s commander. Oftentimes, destruction of the MCC means victory on the battlefield (we’ll give you more insight into the game’s command hierarchy, a system that allows players to form squads that are led by a player commander, in an upcoming PlayStation.Blog post).

DUST 514 for PS3

A Caelus-class MCC trawls across the battlefield.

Colossal. Imposing. Devastating. Any of these words could describe the MCC, but only one truly sums it up: Control. The MCC is the nerve center of any army, the backbone upon which wars are waged and battles won. It is from here, locked within the confines of a modified hydrostatic pod, that the
commander orchestrates the fate of those on the ground below. He does so having never set foot on the battlefield, but with the collective knowledge and situational awareness of every unit that has. If knowledge is power, it is the commander who wields it.

Heavily fortified and shielded, the destruction of an MCC is by no means an easy task…but it’s not an impossible one. Only a sustained heavy weapons barrage is sufficient to disable the MCC’s shields and take down its armor. If the MCC does possess an Achilles heel, it is its dependence on fuel, without a constant supply of which, its turrets, critical systems and, most importantly, shields are worthless. Commanders would do well to be aware of any and all fuel sources in a given area and plan accordingly.

DUST 514 for PS3DUST 514 for PS3

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Sackboy
Registered: 07/28/2010
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Re: The Future of War: DUST 514’s Mobile Command Center

Nov 6, 2011

I wonder if the MCC is going to belong to a single person, or if it belongs to the Corporation?

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Lombax Warrior
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Re: The Future of War: DUST 514’s Mobile Command Center

Nov 9, 2011

Do Titans belong to a single player or the corp? I am not asking that rethoricaly. I believe they are the biggest ship but they require massive amounts of real time and resources to build. I see MCCs being the titans of Dust514, so the ownership is likely handled the same way I presume.

"He walks amongst us, but he is not one of us."
-Lost

Ex-HAVOK (,,)
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Gaming Beast
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Re: The Future of War: DUST 514’s Mobile Command Center

Nov 22, 2011

So excited for this game and the potential it brings. I seriously hope it doesn't fail under the crunch of all the lame, rehashed, yearly sequels to other shooters..

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Sackboy
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Re: The Future of War: DUST 514’s Mobile Command Center

Nov 22, 2011

It's definitely got a lot of gamers excited, and im one of em! Can't wait to for the beta, especially if im able to be part of it!

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Lombax Warrior
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Re: The Future of War: DUST 514’s Mobile Command Center

Dec 4, 2011

A MCC Should belong to just one person. A Titan belongs to just one person but it takes a team to build it. And a army to defend the space its being built in, around the clock...

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