Well, there were no more than a couple of reports of console injury, so I determined the Patch was safe for me to download on my CECH-E unit last night:
The matches I played were....well, wierd. No dropships around (of course, because the DS skills have been entirely respec-ed and refunded, so it'll take a few days for most "pilots" to get back in the air).
But there was no infantry combat either...
I walked the entire map without being engaged by snipers, bumping into red dots...nothing. When I got to the OTHER side of each map, I realized what was going on----THERE WERE HAV's... EVERYWHERE!!! Players were calling in RDV drops, and EVERY drop seemed to have an HAV instead of an LAV or DS!
CCP boosted the road-speed of the HAV... but now it's like a Daffy Duck-mobile, it's zipping around so fast, it seemed to be replacing the LAV as most-used vehicle. There were no red dots to threaten me cuz they were all hunkering for their lives in the corner of the map with four or five HAVs molesting them The map has never sounded so quiet! Just the happy hum of an HAV zipping by every 35 seconds... no turrets, no infantry escort... just the driver by himself, like a kid.
At first it was fun to watch,... but I think it's an unexpected inbalance.
Supertman, did you get in on any of that action?
I would typically consider a review posted 48 hours after the Patch release, too early to give a fair perception of the changes.
But after going through the May release and 7 eye-opening patch installments so far, I'd like to think I'm a vet at this, and can be objective and clear with my view.
The following does have SOME bias, since I am a DROPSHIP operator and Artificer, not an HAV or ADS or Logistics role player very much, if at all.
Path to Game and Overall UI
I admire this extra touch in the UI. However, I have noticed that the tooltips graphics STAY ON THE HUD permanently when operating my vehicle---they don't fade off anymore, and it is a slight obstruction to screen.
I have tried this option, and think it's a super and thoughtful detail to the game. THANKS.
- No-one apart from the vehicle owner can get into a vehicle for 5 seconds after delivery.
- No-one apart from the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery.
- Standard HAV - Caldari & Gallente.
- Standard LAV - Caldari & Gallente.
- Standard Dropship - Caldari & Gallente.
- Assault Dropship - Caldari & Gallente.
- Gallente ground vehicles have slower acceleration and higher straight line speed, while Caldari vehicles have quicker acceleration with lower top speed.
- LAV - smoothed out power delivery.
- HAV - increased speed and maneuverability.
- Shield Boosters.
- Shield Hardeners.
- Shield Extenders.
- Armour plates.
- Armour repairers.
- Armour hardeners.
- Damage amplifiers (per weapon types i.e. rail, blaster, missile).
- Ammo Expansion Unit (per weapon type i.e. rail, blaster, missile).
- CPU upgrades.
- Power Grid Upgrades.
- Mobile CRU.
The alterations to the Vehicles w/ modules (and by balance, the weapons that are used to combat vehicles) have been enormous, and will take more time to fully appreciate. The things I can appreciate right now are:
These were necessary, since some of the vehicle modules that used to be ACTIVE have now become PASSIVE and don't need the visual effects.
I have also noticed that THRUSTER visual effects have been adjusted to respond to the actual controller button inputs--the result is dazzling and a GREAT visual assist when operating the air vehicle. Again, much thanks. Sometimes small touches make BIG advancements!
Wishing all of you at CCP the best of Christmas, (especially since with Patch 1.7, you folks have given Dust players a splendid Christmas present )
....Supertman, the fun is about to end for TANKS.
If you haven't climbed in an HAV yet and enjoyed the Twisted Metal style destruction, then you better do it TONIGHT Supertman.
By EVE time 0.0 tomorrow, they are throwing in a quick-patch that will CORRECT the over-speed of the HAV.... and the days of hot-rodding around will be finished.