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Wastelander
Registered: 10/20/2011
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

May 6, 2012

The business aspect of Dust 514 sounds interesting, but if they DO charge a lot of money for guns and armor, then it'll probably be worse than having to just pay monthly, in some cases.

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Lombax Warrior
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

May 9, 2012

From the leaked vids of the beta the 'best' weapons and such are not purchasable with AUR, but different skins of them are.

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First Son
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

May 10, 2012

I just thought of a way a new player can contribute to an experienced team: scouting.  I remember hearing that Dust will have a fog of war; you won't know something is there until someone sees it.  It would probably be pretty easy to skill for a scout dropsuit, some speed-enhancing modules, and maybe a LAV.  A few rookie scouts to race ahead and get the lay of the land for their team would probably be cheap enough and useful enough that their corp will pay for any gear they lose.

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First Son
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Jun 30, 2012
They already said during a Dev interview that you will be able to use real currency to buy weapons, vehicles, etc... but that nothing you can buy will be overpowered as to make the game unfair. If they find something to be overpowered they will remove it or adjust as needed. Don't call people out when you haven't done your research, you just sound ignorant.
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Splicer
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Jul 2, 2012

No.

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Survivor
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

[ Edited ]
Jul 6, 2012

kraziflip wrote:

watched the dust514 keynote and devs said only vanity items are available, nothing that can give you the "I win" button.


Yeah. Even on the FAQ they have stated that. Hopefully it stays that way, though. 

 

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Wastelander
Registered: 06/30/2010
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Jul 9, 2012

The only thing I've found to be "pay-to-win" is the Tucker nades.

 

A nade that explodes on impact is a huge advantage in cqc, I know, I've used a lot of them. I like them so much that getting grenadier skills up to lvl 3 is probably the first I'll do when the game launches. I've done some caluculations and it seems that spending enough real world money to keep me supplied with Tucker nades won't be a problem at all.

 

All the rest of the equipment I've seen have an ISK equivalent, but not these nades.

 

The only other thing I see a point of buying with AUR is the skill point boosters. I'll gladly pay some to shorten the grinding by a third.

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Lombax Warrior
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Jul 15, 2012
I agree with Babar. AUR is best used on skill point boosters as most of the weapons have little difference from the items sold for ISK. I could care less what my gun looks like as long as it works.
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Lombax Warrior
Registered: 09/09/2007
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Mar 22, 2013

Hey Regis!! I just bought a full Proto w/ gun.. And I used real world money lol I win :smileyvery-happy:

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PlayStation MVP
Registered: 12/21/2007
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Mar 25, 2013

x_IHIostile_x wrote:

So with having a "free to play" and a "micro-transactoin" market place. Are we going to have to pay to get a GOOD weapon, like say an Assault Rifle (as an example)?

 

Will they milk us for anything that is actually GOOD in teh game?

 

Sounds like this will go the route of overly expensive...

 

Will it be a "one-time" activation cost to start up, or a monthly fee to play?

 

 

I want to be able to do well, but not have to pay outta my **bleep** in order to do so.

 

Get my drift?


Right now, the way the beta is in its CURRENT form, yes you have to spend real money in order to get the best of the best equipment @ any current skill point/unlock level.

However, you can get equipment almost as good for free. 

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