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First Son
Registered: 03/28/2012
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Mar 28, 2012

*Important Notice*

Dust 514 will let you buy weapons but will not give you an advantage. It's just like this I could get this weapon faster because I know i can do better with this weapon. Multiple times CCP have claimed that bought guns will not give you any advantage, "This is not a pay to win game".

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Survivor
Registered: 02/05/2011
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Mar 30, 2012

xSKILLZx_xRaGe wrote:

*Important Notice*

Dust 514 will let you buy weapons but will not give you an advantage. It's just like this I could get this weapon faster because I know i can do better with this weapon. Multiple times CCP have claimed that bought guns will not give you any advantage, "This is not a pay to win game".

They said on the keynote that you can only buy vanity items. Watch the keynote again. Also when I said free to play I didn't count the 20 cover charge I think not charging for the DL of this game is bonkers.

I am the Replicant Engineered for Galactic Infiltration and Sabotage Mark V.
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Fender Bender
Registered: 01/27/2010
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Apr 8, 2012

Remember that the Aurum you purchase is not the same as the ISk you make in game. When people buy items with Aurum they are likely to just put it up on the market to sell for ISK.

There is a uge wealth gap between the small groups and the large groups. You would have to spend thousands of dollars on Aurum to try to get more ISk than large groups will have.

There is no reason to worry about pay to play and buying Aurum. If anything worry about the hardcore groups and players that ammass a ton of wealth. If anything the game is pay to catch up, not pay to win.

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First Son
Registered: 02/29/2012
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Apr 10, 2012

If I understand the latest info correctly, they do have some micro-transaction-purchased weapons, armor, etc, which they call a "side-grade" of the player-crafted items.  So they might do slightly different damage type (like more thermal damage, but less explosive).  They promise to never sell an "I-win" item in their micro-transaction store.  I will let others decide for themselves what that promise is worth

One other point, notice I specified MT vs crafted.  If someone wants to get ISK with real money, then he can buy a bunch of MT items and resell them on the player market, just like EVE players can do with PLEX.  Thus you can buy any item for ISK.  It will be possible to kit your mercenaries out with anything, including the MT items, without ever spending a dime of real money.

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Lombax Warrior
Registered: 09/09/2007
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Apr 13, 2012

I think YES you can pay to get a good weapon and it could cost a lot of ISK. And if your dumb, run into combat and die your out that gun and ISK plus a drop suit ...

But you can also mine planets that you have taken, and with the proper skills make your own weapons and dropsuits that you can use for free or sell on the market to other dust players for ISK

or a third option they might have is missions against bots. Where you can use your best armor and use your best gun to tank NPC missions. OR you and five buddy's put on your best s.h.i.t and run through a bunch of level four missions in a afternoon so you got a ton if ISK to fight other clans in the evening

edit: profanity

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First Son
Registered: 03/06/2012
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Apr 17, 2012

I'm going to weigh in here to clear up some misconceptions once and for all with Micro-Transactions.

CCP will be offering some guns for AUR, which is gained by spending real money. So yes, you can trade real money for guns.

However like drunkenvulcan said, none of the items available for AUR will be more powerful than something you can gain through normal in game means. They will be side grades. here's a good example of something I saw on the market when I got a chance to play it at Fanfest.

As for an example of a side grade, I saw in the demo build a "Guristas" Forge Gun. It was more or less the same as the regular Forge Gun, except it charged faster (with Forge Guns you have to charge fully before you can shoot). However, it also wasn't able to hold a full charge like the regular Forge Gun. So while you can charge faster, you don't have the ability to instantly come around a corner and fire a shot like you could with the regular one. As such, each variant lends itself to different play styles and different situations

Another thing to keep in mind is that every single item that can only be bought with real money can be resold on the ingame market for ISK. This includes the skill boosters. Some items will not be available directly with real money. As such, I'm almost certain there will be people that buy AUR, buy the gear and then resell it for ISK.

Writer, www.dust514base.com

Administrator, www.dust514.org

Future DUST 514 commander
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Uncharted Territory
Registered: 11/12/2009
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Apr 20, 2012

what I'm amazed at here is that no one has brought up the most obvious part regarding "OP'd" Micro transactions and why they CAN'T be "OP'd".

Skills. 

I know, as console gamers we tend to forget the skill tree that's going to be in place in DUST as our "skill points" experience, even in most MMO's, has all been rewards based...hit 1000 points and you get a new level and a new skill point.

In DUST it's supposed to work like it does in EVE, which is TIME and PREREQUISITE based.  so even if someone could buy a gun, if they don't have the time in game to aquire the skillset to use it...then it won't help them (I can only imagine the RAEG of players that buy the gun thinking that buy purchasing it you can bypass the skill reqs).  If you give a brand new EvE player 1 Billion dollars to spend on everything he can use, he'll have about 990 million left, and that's if he buys crap in bulk that he doesn't need. 

If there is ANYTHING that is "OP", it's going to be that factor.  The Time factor.  More time in game will equal better player stats (shields, health, speed, possibly agility from what I'm seeing).  However, I trust in CCP to figure out a way to keep the higher levels from mingling with the newer players that come to the game 5 months after launch because they've done so in EvE...it still happens, but mostly to gullible newbs that aren't paying attention (I've gone through three retreivers...I'm talking about myself here).   And they do it by offering the more geared players something better to do, which is what they will do here in DUST, or so they're indicating. 

So, to sum up discussion...NO, you can't "Buy a Better Clone"

We have officially reached a point in gaming, where the games are dumbed down to appease the idiots that play them. Until Console gamers get smarter, the games will continue to be stupid.
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First Son
Registered: 03/06/2012
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Apr 20, 2012

I might just add to what BattleCry1791 said. As far as skills go, EVE and DUST 514 work on the idea that while you could have 100 million SP, only a fraction of that is going to be useful at any one time. For example, you might have millions of SP invested in a particular racial type of ships. That isn't going to help you at all if you're flying a ship from a different race. Same thing in DUST 514. Having perfect skills in Assault Rifles won't help you all that much if you're using a Missile launcher. The benefit of time is that you can do more things more easily. However when you're doing any one thing, you'll be just as good as a new player that has chosen to specialise in that area (barring any player skill, but that's a different story).

Writer, www.dust514base.com

Administrator, www.dust514.org

Future DUST 514 commander
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First Son
Registered: 02/29/2012
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Apr 20, 2012

I expect some amount of mingling will happen, and some of it will even work well.  As an example from Eve, fleet fights often need "tacklers".  These are small, fast ships (frigates if you want to look them up) used to web (slow down) and warp-scramble (prevent from warping away) the enemy ships.  The skills needed for this are quite easy to obtain.  As a result, you'll often see fleets consisting of multi-year veterans flying battleships alongside 1-month-old rookies in tacklers.

I'm not exactly sure how this will work in Dust, but I'm sure we can learn to build effective teams combining those who start in the beta and those who join a year from now.

This works quite well for the rookies, since the veterans they're fighting with will usually teach them the lessons learned from years of playing.

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Survivor
Registered: 04/18/2008
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Re: Will 514 Cost a Fortune To The Players For GOOD Items?

Apr 28, 2012

Im sure we would pay for weapons but not a lot..

--Stealth is key--
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