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Splicer
maxninja114
Posts: 45
Registered: ‎04-14-2009

Re: DDR for PS3 !!!!!!!!!!!

Konami has released a press release talking more in depth about the games on each platform (but not the Playstation 2 though which i think is wierd)

 

Konami's press release on DanceDanceRevolution for all platforms

 

So all platforms will have 30 licensed songs and 20 KO/BEMANI on each platform, it is speculated that the PS2 version will have over 60 songs, giving each platform a chance to have the same as well.

The Wii version is debateable as to just how many songs it can have, it could be a real surprise if this time the Wii version actually has over 60 songs this year.

This does not include the 150+ DLC songs for the 360 and the PS3, some of the DLC will be "from past games" and "new songs" too, giving a clear indication that we MIGHT have a good number of KO revivals if you get the PS3/360 versions as well as songs that might not have ever made it into the DDR US consoles.

This is probably the only info you can find anywhere, however Konami is set to appear at Comic Con this year Konami will make an appearance, and maybe this time they might show off the PS3 and 360 versions of "DDR".

 

I am most worried if this game will include Online play for the PS2, PS3, Wii, and 360 versions, and if they do, how will the online mode work? Is it the same as before OR is there sime new modes to play online?

Overall though i am very excited as to how the final product will be, i am wondering whether there will be a free demo that can be downloadable on the Playstation Network/Xbox Live Network...^_^

Message Edited by maxninja114 on 06-04-2009 07:48 PM
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Cannon Fodder
Soul_Harvster
Posts: 11
Registered: ‎11-30-2008

Re: DDR for PS3 !!!!!!!!!!!

That sucks griffon balls. I was realy hoping that they would have some demos and stuff for E3. Im tired of waiting for DDR. 
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Monster Hunter
oOAsians2loveOo
Posts: 34
Registered: ‎12-12-2008

Re: DDR for PS3 !!!!!!!!!!!

But the wait is over! We now know that we are going to get a new DDR and for the PS3! It is coming out November~ You can wait til then.
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Splicer
maxninja114
Posts: 45
Registered: ‎04-14-2009

Re: DDR for PS3 !!!!!!!!!!!

Judging how demo's come out for a game, i would say give it Late September to October until we might see a demo for the game on the PS3/360. Heck if they finalize it earlier, we might even see it in August!

Hey guys, keep your eyes open for Comic-con this year, Konami is listed to be on of the exhibitors this year...

the location is the San Diego Convention Center from June 23 - 26, their booth number is #5312 is anyone lives around the area and wants to go (you have to pay to get in of course...)

 

normally, Konami has open demos of their games for the current year, so hopefully we might even see more things displayed + a PS3/360 demo as well...

...i also hope that we can see any Online mode play or something to that degree >_>

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Cannon Fodder
Synsane
Posts: 6
Registered: ‎12-23-2008

Re: DDR for PS3 !!!!!!!!!!!

Now everyone put your heads to your keyboards, and cross your fingers, and hope that none of the DDR Universe 2 songs appear on the PS3 version. If anyone has a Xbox 360, and has played Universe on it, you should understand how horrible and crappy the game is. The music is atrocious, and **bleep**.. go back to simple Light - Standard - Heavy - Oni mode setup.

The game seemed to be made for retards, its so easy with the crappiest songs that don't all follow the proper beat.

Mean.. the difficult level on Universe is as hard as light on Konamix...

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Splicer
maxninja114
Posts: 45
Registered: ‎04-14-2009

Re: DDR for PS3 !!!!!!!!!!!

Well keep in mind that each platform will have the same songs on it...

 

So far the licensed songs are going in the right direction, there are speculations that A LOT of revivals will appear on the game, as well as songs that we have not gotten yet on the home console versions in the US...

...and then there is the 150+ DLC for the PS3 and 360...who KNOWs what could be on it! XD

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Splicer
maxninja114
Posts: 45
Registered: ‎04-14-2009

Re: DDR for PS3 !!!!!!!!!!!

OSV posted a very interesting interview with NAOKI.


OSV: Okay, we’re here with Naoki Maeda from Bemani Productions. Can you please start by telling us your role at Bemani?

Maeda: I’m the producer for Dance Dance Revolution, and a music producer for the Bemani series, and a composer as well.

OSV: Ah, wow, I’m always interested when I meet a Bemani composer what their nicknames or aliases are.

Maeda: Well, my name is Naoki Maeda, so my first artist name was Naoki. This is the name I started with. Then I just started thinking of them at random from there. My other big one is Desire. I like the meaning of this word. Depending on the tempo of a given song, I’ll use a lot of different names. I write a lot of music. I think of a lot of them on the spot, like things I feel in daily life. For example, if the sky is really beautiful one day, I may use the name Blue Sky or something like that.

OSV: Well, I have to say that the name Naoki is popular among fans. A lot of the songs you’ve created under the name Naoki are quite challenging. It’s interesting with the names, to go off on a tangent. I met Asami-san, and he goes under a lot of names including 2MB and U1, and it’s hard for fans to keep track of who’s who. So I wanted to ask, do you think it’s important to build a body of work under one name for recognition, or is it more important to have a more fun approach and not be tied to any one given style?

Maeda: I have both of these thoughts, actually. I try to incorporate both. That’s why there are some names that I use a lot, and others that get used only once, almost at random.

OSV: So, my biggest question is, as a fan that’s played DDR for close to 10 years… and I know you can’t tell . But I’m curious, because it’s always been 5th mix, 6th mix, and so on, and now what we have here at E3 is just “Dance Dance Revolution.” So why the reboot of the series?

Maeda: I’ve been working on DDR for about 10 years now. I was a sound producer, but this year I became a full-on Bemani producer. So I wanted to go back to the origins of the series. We wanted to make a new beginning for this title for the next ten years of DDR by creating this new original title, DDR for all the platforms.

OSV: So when you say, “going back to the origins,” does that mean we’re going back to the same style or feel, or is it a new beginning?

Maeda: We do want to make something completely new. We want to make a new revolution. We’re at a point where it splits into two ways, so it’s important that we do something revolutionary to make sure we take the right path. So, for DDR on the Wii, we’ve incorporated the balance board. This is a new experience that we’re providing for DDR. The shifting of the weight on the balance board or punching with the Wii remotes. While this is only in the workout of the mode, that’s just one idea for just one platform that we can do to reinvent the franchise from this year forward.

OSV: Well, the DDR series originated on the arcade, so I’m curious abut how the revolution of the balance board and the motion controls caters to the hardcore DDR fans who still want the arcade experience?

Maeda: For DDR in 2009, there is still some big news ahead, but I can’t say right now.

OSV: Okay, fair enough. We’ll be looking forward to the news.

Maeda: So, as I see it, the PS2 is the standard DDR title. It will be the standard product that hardcore fans already know and love. Then for the casual player and family is the Wii title with the balance board and remote. Then there’s a third position that will be something new.

OSV: So, do you not see the Wii version as the revolution then? It’s this upcoming announcement?

Maeda: Well, using your hands and the balance board on the Wii DDR is another revolution that we’ve added to DDR.

OSV: Well, it looks to me like there are three pillars of the franchise in the works. Wii for the casual fans, PS2 for the hardcore fans, then something else.

Maeda: Just wait a little more, and stay tuned!

OSV: So these are all called DDR, there’s no distinguishing subtitle for them?

Maeda: Yeah, they are all DDR.

OSV: Do you think that will be confusing?

Maeda: In order to make it not confusing, we are considering a couple ways to distinguish the titles.

OSV: Going back to this idea of a new reboot for the series, in the past, we’ve seen that the 4th mix, 5th mix, 6th mix and so on repeat a lot of the same music. Since we’re going to see a new start for the series, will there be a large number of new songs this time around?

Maeda: Yes, this time everything will be new.

OSV: Wow, so all new songs?

Maeda: First of all, they will have a lot of new music, but the purpose of the PS2 version is so that it’s cheap and easy to buy, and is the standard DDR product. Most of it is new, but there will be some past songs as well.

OSV: So, since you moved from the sound producer role to producer, do you still get the time to write music, and are you writing music for the Wii version of DDR?

Maeda: Since I’ve become the producer, I really haven’t had the time, but I make time for it. But the fact is that the basic important part of DDR and music games is the music, so I have to take care of the music as well, and I’m still writing music for the game.

OSV: Interesting. Asami-san I believe was the producer for the Wii Hottest Party titles, and he was still able to write music for the game. Is that right?

Maeda:Asami-san is actually the director.

OSV: Ah… what’s the difference?

Maeda: The director takes care of the game in general, focusing on a single title, whereas the producer works on the franchise.

OSV: Ah, so he reports to you then?

Maeda: Yes.

OSV: So what’s his role on the Wii version then? Is he working on all three pillars of the franchise, or is he focusing on the Wii given his past experience?

Maeda: You can say he’s working on the Wii version. He’s only been producing for a couple years, and we have several teams working on different platforms, so we’re kind of restructuring right now. He’s working on other titles in the series as well.

OSV: I’m curious with the DDR on Nintendo systems in general, I remember the debut on the Gamecube was the Super Mario Dance Mix or something like that, so did you guys consider putting some cool Nintendo remixes into the Wii version of the game or something?

Maeda: Of course we have. We’ve thought about it many times, but since we’re different companies, there are of course a lot of issues that get in the way.

OSV: It would seem like they want Konami and Bemani to utilize the balance board and they want the game on the system, so it seems like you guys would have some leverage there.

Maeda: Ah, very good idea! We’ll have to think about that.

OSV: I asked Asami-san a similar question, but when you personally write DDR music, do you write a full-length song and cut it down to fit the game, or do you write a minute and a half song the first time through?

Maeda: These days I make songs that are about 5 minutes long. In the, until about two years ago, I wrote tracks to fit the game at about 2-3 minutes in length.

OSV: Yeah, it seems pretty split. Some composers prefer to write a whole song, and others to write to the game.

Maeda: They probably see it as the most efficient way to write music for the series. Then they only have to write a song that’s a minute and a half long.

OSV: So, if you had to pick your top three favorite songs from the Bemani catalogue, including DDR, Beatmania, Guitarfreaks, and whatever else, what would they be?

Maeda: Wow, that’s a really tough question. I love all the songs, especially the ones I’ve created. There are probably about 200 songs now. Hm, I’d say “Hana Ranman.”

OSV: Oh, that’s a vocal one, right? With multiple female singers?

Maeda: Well, one female singer. It was in SuperNova 1. I can’t really choose between them because there are so many. I really like “Into Your Heart,” from Hottest Party 2. So, number 3, from Hottest Party 1, would probably be “Will.”

OSV: I guess I’ll tell you my top three. Number one is “Burning Heat.”

Maeda: Ahhhh!

OSV: Then “Xenon.”

Maeda: Ohhhh! So, two songs? What about number three?

OSV: Then I don’t know! I know DDR Max and DDR Max 2 really well because I started with those ones. I don’t know. I guess I always start with “Holic” from DDR Max 2 because it has fast moves but they’re kind of easy steps, so it makes me look good.

Maeda: Okay!

OSV: So, I wanted to ask, is there some kind of rivalry between Bemani and Konamistyle?

Maeda: Why would you say that?

OSV: It just seems like there’s no cross-over between artists.

Maeda: Well, Konamistyle is the Konami online shop.

OSV: Well, for example, we’ve only seen Yamaoka-san do a couple songs for Bemani titles. We’ve never seen Higashino-san, or Miura-san, or any other in-house composers at Konami doing music for the series.

Maeda: That’s really because we’re Bemani Productions, and there are other production teams for different games. So we’re all from different departments, and we’re all sort of busy doing our own thing.

OSV: So my last couple questions. If you could have one super power, what would it be?

Maeda: The speed of writing music!

OSV: So you’d write music super fast.

Maeda: Yeah.

OSV: And if you had to pick one Bemani song to represent your life, which would it be and why?

Maeda: Ohhhhh! Good question! That’s really difficult. Hmm…

OSV: Would it be “Cutie Chaser?”

Maeda: Ah, Yuichi, ‘eh? Hm… “Max Unlimited.” I really like the word unlimited. The song is really challenging, so maybe it’s not a good song or players because the high BPM. They like the challenge, and like to try to clear it.

OSV: I sure can’t clear it.

Maeda: So, the song’s name is unlimited, and it feels that the skill of the players is unlimited. And that’s why I think I myself have to be unlimited in general. I like “Max Unlimited” not necessarily because of the music, but because my thoughts are in the title.

OSV: Well, I wanted to say it’s great meeting both of you. It’s a great pleasure to meet more people from the Bemani team, as everyone is so nice!

Maeda: Well, if you come to Japan, you can see many of us. Come to Roppongi.

OSV: I will come soon, I promise.

Maeda: Yeah, Roppongi, it’s the Japanese entertainment town.

OSV: I also want to say congratulations on your recent promotion, and we’re looking forward to your secret project, and thank you and we look forward to checking out the game, and good with sales on the Wii and the other versions.

Maeda: Yes, thank you very much. Thank you.
 
...very interesting interview, so the Nintendo Wii version will have 100% new songs, while the PS2 versions will have the same amount of songs, plus a couple of revivals in it...wow! If this is just the same as the Ps3 and 360 version, this game is shaping to be a very well thought out game! Waiting for some more info! ^_^
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Splicer
maxninja114
Posts: 45
Registered: ‎04-14-2009

Re: DDR for PS3 !!!!!!!!!!!

In compliance with the Konami conference video, this is the list of licensed songs that we can pick up from the video slideshow that was shown at the conference:

Licenses (30 Expected)
Boogie Wonderland / Earth, Wind & Fire
Bonafield Lovin' / Chromeo
Closer / Ne-Yo
Daft Punk Is Playing At My House / LCD Soundsystem
Disturbia / Rihanna
Dream On Dreamer / Brand New Heavies
Feel Good Inc. / Gorillaz
I'm Coming Out / Diana Ross
Ice Ice Baby / Vanilla Ice
Let's Get It Started / Black Eyed Peas
One Step At A Time / Jordin Sparks
My Prerogative / Bobby Brown
Pocketful of Sunshine / Natasha Bedingfield
Pork & Beans / Weezer
Space Dance / Danny Tenaglia
Viva La Vida / Coldplay
When I Grow Up / The Pussycat Dolls
??? / Depreche Mode
??? / Enrique Iglesias
??? / Duran Duran
??? / Fatboy Slim
??? / Juanes
??? / KISS
??? / Lady Gaga
??? / Moby
??? / New Kid On The Block
??? / Rick Astley
License #28
License #29
License #30

Konami hired someone that has a good taste in music i see ;D so far NICE songlist! ^_^

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Cannon Fodder
Azn80
Posts: 3
Registered: ‎06-02-2009

Re: DDR for PS3 !!!!!!!!!!!

so is there going to be a ddr pad with 8 arrows?  if the is I hope this pad will be capable with my 80gb ps3 2 usb port because there are no pads that will work with it right now (from what i read on other sites, am I wrong?)
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Splicer
maxninja114
Posts: 45
Registered: ‎04-14-2009

Re: DDR for PS3 !!!!!!!!!!!

Well the pad that should be coming for the PS3 HAS to be compatible with all the PS3 models, if not then it would be pointless to have a DDR PS3 mat that wroks only for the latest models of the PS3 :smileytongue:

 

Also, we now have the Trailer of the game up on Youtube if you guys haven't seen it yet:

 

http://www.youtube.com/watch?v=ZlONuTWFkG8

 

The only thing i am worried about the PS3/360 version is the arrows, they seem to be on time and have no lag, but they just look VERY weird...i just hope that you can unlock the "classic" arrows within the game so that it will then look like a TRUE DDR game ^_^.

Message Edited by maxninja114 on 07-16-2009 06:58 AM
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