09-15-2011 10:52 AM
So far, i think so, but judging by the few posts in this forum, not many of you have played it.
This game is very long, something we all want in our adventure games. It is everything but linear. Sidequests are cool, and dare i say, the trophy icons look cool.
All i can really say is that you have to play this to see what i mean.
I vote this for game of the year. We'll see if Uncharted 3 can top it, in my opinion.
09-15-2011 09:42 PM
It was a good game but I wouldn't say game of the year. I didn't like how the recharge would only work for one battery even after you upgraded that feature. Also, I didn't think the story was all that gripping. It was a good game though.
09-15-2011 11:27 PM
Deus Ex: Human Revolution is indeed a long adventure. Clocking in at three weeks, the story and side missions just kept going, and going, and going. Well, that and searching/stealthing every single inch slowed down progress.
Having said that though, I wasn't at all impressed with the new Deus Ex. The only stealth-action franchise I know of to ever have a gripping story, phenomenal voice-work, stellar visuals, and top-grade gameplay all in one package is the Metal Gear Solid series. Deus Ex essentially does nothing to innovate the genre. Everything it does is just okay, and everything it has is nothing I haven't seen before in one game type or another.
Character upgrades we've seen through games like Borderlands, there was hacking in Mission: Impossible: Operation Surma, and selectable dialogue conversations is something also seen in Mass Effect. Of course, the original Deus Ex also did some (if not all) of what the prequel brings to the table. I've played very little of that game to use for greater reference, however.
Overall, I feel the new Deus Ex to be an okay game, but nothing worth giving the attention any Game of the Year miracle rightly deserves.
09-16-2011 09:43 AM
Reading your post reminded me of something during my play through I tried to go mainly stealth but it seemed better just to go all out guns a blazing because I was able to loot more. I am not sure but maybe the downfall was less experience but oh well.
09-16-2011 10:10 AM
Aside from the Pacifier trophy only given out when you don't kill a single human lifeform during the game (or somehow affect the outcome), there are experience points distributed for clearing entire areas while being completely discreet. It's also possible to loot people all the while in this play style. Playing through the game on the hardest setting even, I've had plenty of opportunities to pull guards away from their stations. Naturally, this also meant a lot of waiting to see which routes they'd follow and then act on that with the proper timing.
There were times when I wasn't able to grab stuff from every single enemy, but that's no big deal. My pockets in the game were always filled up with the same essentials. Grabbing items like ammo for weapons I never used... I just ended up selling those or dropping them off in favor of something better. When it came time to dealing with groups of enemy that were too near to eachother to take them down all at once (like when they're facing eachother on the couch), that's when it's best deploying gas grenades or being quick with your stun gun, as that's a point you can't really manipulate as well when the hostile alert will quickly get everyone hopping.
09-24-2011 02:36 PM
After finishing the game once, and currently trying to finish on the highest difficulty level, i must say that the sneaking around has gotten repetitive. Approaching yet another room full of heavily armored enemies is getting annoying........
I'll say now that while it may not be Game of the year, it should definitely be nominated. This game is that good. While it may not be that great a story, and not that innovative, the save system and controls are on point. All of the details, like funny e-mails, funny enemy dialog have to be taken into account. Please don't forget the fact that on most missions, there are 3-4 ways of finishing it. Non-linear to the max, this game is.
The main reason i think it could be Game of the year is because i can't remember a game, other than a sports game, that i spent so much time on. Even now, the last 2 nights, as soon as i came from work, i put this game in. When i'm off, it DOMINATES my PS3 to the point where it's ridiculous, considering i have Madden, and NHL 12, and plan to get the Splinter Cell HD trilogy next week.
Maybe i don't play enough adventure games to use as a comparison to this. I'm sorry for that. I'm just utterly impressed with this game.
09-24-2011 11:05 PM
Yes, it's extremely slow and tedious clobbering enemies, then dragging them off site. In the long term, it took me about two to three weeks to complete Human Revolution on this playstyle. Mixing things up, I've also experimented with shooting enemies at times too, with harmful firepower. It breaks the slow pace at times and provides a laugh compared to the ritual you're used to.
Upon starting up Deus Ex for the first time though, I did incur headaches when pointing and searching through every single thing. This included reading e-mails, which contained many dull passages. I can't say I've found comedy in enemy dialogue either. Eventually I stopped reading the e-mails all together, but continued hacking everything possible. Wheeling through the list of e-mails in a hurry, that got the job done for non-essential reading material.
But, it's understandable this game has a lot to offer whether you want to cover every inch of it or not. Different playstyles, a fairly long campaign, many upgrades to explore... it's a lot of game. Still, I do play many types of games, and have come across multiple games where the same elements the Deus Ex series uses have been accomplished already. Just because the game doesn't falter on the control side doesn't add to the level of immersion a Game of the Year candidate would deserve from my own point of view. When thinking of controls in particular, that all goes together with the gameplay. If you have an unoriginal game and a decent control system, this doesn't speak volumes for the gameplay itself. That'd be like saying a game where you do nothing but throw baskets at enemies deserves to be the Game of the Year, all because the control scheme is put together without a hitch.
Like Deus Ex, there are equally extensive games available, even ones that will keep the game in your system for much longer periods. Whether it's the 20+ hours I've put into Resident Evil 4 or the 60+ hours for any number of RPG games, Deus Ex only adds to the list of games that have taken overtime to beat.