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Jul 28 2010
By: PS_Forum_News Wastelander 192 posts
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Welcome to Eternal Sonata Forum!

0 replies 1519 views Edited Jul 28, 2010
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Hello everyone! Welcome to the Eternal Sonata forum. This forum will serve to house all discussion of Eternal Sonata, a game based on the pianist Frederic Chopin. Additionally, some of the development team for Eternal Sonata will be participating in this forum. We’d like to take this time to introduce you to them.

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Shinji Noguchi (Producer):

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Shinji Noguchi is the producer of Eternal Sonata. Given that Eternal Sonata was developed in Japan, Shinji is very curious about the reception of the game in North America. He is very excited to reading everyone’s comments and answering questions.

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Masaki Miyakoshi (Assistant Producer):

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Masaki Miyakoshi is an Assistant Producer on Eternal Sonata. His focus was to make the game enjoyable. He emphasizes the game’s ability to indulge users in every essential aspect: the game system, the characters, graphics, and music. Masaki Miyakoshi is also very curious how players in North America feel about the game.

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Hiroya Hatsushiba (Director):

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Hiroya Hatsushiba is the President of Tri-Crescendo and served as the director of Eternal Sonata. He explains the setting of the game as taking place within Chopin’s dream. He explains that the game is awash in designs that reflect the motif of music. The visuals are fantastic and colorful and have a different appeal than more realistic images. Additionally, Hiroya Hatsushiba notes that several of Chopin’s masterpieces are performed by the world-famous pianist Stanislav Bunin! Hiroya Hatsushiba is anxious to hear how everyone liked the world drawn in Japanese animation style!

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Shigefumi Nakahara (Lead Programmer):

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Shigefumi Nakahara worked as the Lead Programmer on Eternal Sonata. He worked on the rendering engine as well as the programming of the game engine. He is particularly interested in hearing your impression on the rendering of the game as he has the impression that many North American players are inclined to prefer realistic visuals. He believes that the amount of detail they put into the rendering of the game has really paid off and hints that players should pay attention to the movement of hair and the animation detail shown when the monsters morph, all of which are a result of their company-developed physics engine.

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Kumiko Yoshioka (Designer):

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Kumiko Yoshioka worked as a Designer on Eternal Sonata. She worked on the visual design of the characters. Since the landscape of Eternal Sonata is so vivid and beautiful, she took great care with character designs to ensure they would make the most of the scenery. Kumiko is interested to hear if you have any favorite characters in the game!

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Make sure you check out the PlayStation.com page for Eternal Sonata!

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