Final Fantasy VIII
Complex and mature storyline that combines elements of both war and romance.
Realistic looking character models.
Squall – A main character who successfully makes the transition from angry, adolescent loner to mature, adult leader.
Rinoa – Brains, beauty and personality. What more could you want?
Quistis – She has her own fan club; what more do you need to know?
Fantastic CGI cut-scenes (Ex. The ballroom dance scene).
Eyes on Me – the first pop ballad in a FF game.
Fantastic background music (Ex. Tell Me, Julia’s Piano Solo, Love Grows).
A complex and interesting battle system that goes far beyond the simplistic “hit X-button mindlessly and win every battle with a flashy Limit Break/Overdrive” of FF VII or FF X.
A battle system that gives you three new reasons to battle – to draw magic, to gain items with which to upgrade weapons, and to turn monsters into cards. Trying to keep the monster alive while you do all three - without getting killed in the process - makes the battles more interesting.
Extremely customizable Junction system that gives you amazing control over your character’s development.
A complex GF system that makes them more like secondary characters rather than mere Summons.
Eliminates the tedium involved in constantly having to buy, manage and equip countless new weapons and pieces of armor just to obtain a few stat increases.
Eliminates the absurd spectacle of having random monsters roaming around with large sums of money.
Numerous gameplay limitations to help make the game more challenging:
The severe reduction of weapons, and the total elimination of armor, limits the abuse of both to defeat enemies.
Enemies level with you, and develop new abilities as you do, which limits the abuse of the leveling system.
The Draw system helps limit the abuse of magic – and particularly the more powerful magic.
Limit Breaks are harder to abuse because they can normally be used only when a character is near death.
The time requirements for summoning GFs helped limit the abuse of Summons.
Equippping and/or using multiple GFs, or using incompatible magic, has an adverse affect on GF compatibility and summoning times.
Several game sections restrict or prohibit the use of GFs.
A challenging final boss who randomly selects which of your characters will participate in the final battle.
Tons of secrets and side quests to reward those who are willing to invest the time required to actually play through the game (as opposed to following a guide) – including an ultra challenging secret boss.
Triple Triad – an addictive and useful mini-game.
A useful tutorial that can help you with any aspect of gameplay.
SeeD tests that help develop and test useful game knowledge.
i like final fantasy vii. no contest. best storyline ever. characters are cool. awesome boss battles. many different things you can do. traveling music xD chocobos. the materia was cool too. i don't see why everyone likes final fantasy viii more than vii. i mean viii comes in second for me, but personally, i think vii is best.
This one is easy for me, it's VII.
I enjoyed the Squall-centered story and the graphics were great at the time(I'm a big CGI cut scene fan), but the game play killed VIII for me. Some reasons... (IMO):
- The draw magic system was horrible and tedious (didn't like that you could only carry 32 types either).
- The GFs were just as useless as the espers in XII except for boosting stats. I never once needed to use them for battle.
- Limit breaks were much better in VII (why do I need to be nearly dead to use one in VIII and even then they weren't that great).
- Card game was fun at first but got boring and old pretty fast. I never saw a point in obtaining all of them.
- Aside from Squall, the other characters were weak and more a waste than useful. None had interesting stories or development, and except for status effects Squall could win any battle by himself.
- Leveling up was way too easy; I had everyone at level 100 barely into disk 3. (I did like that enemies leveled with you though!!)
- I like buying and selling weapons / armor and VIII lacked both. You only upgraded your weapons with items received from enemies. It made gil abundant and pointless.
The good story couldn't save this game for me. I played through it completely once and was dying to finish it just to move on. It's been collecting dust every since.
You raise some good points. But you say you never used GFs??!!! Wow, how did you get past CD1 then? I know I started using limit breaks at mid CD2. Once you know how to use them, you no longer need GFs. I think the battle system in VIII was a tad better than VII, much more complex.
Although I enjoyed playing through both Final Fantasy VII (PS1) and Final Fantasy VIII (PS1), FFVIII is probably my all-time favorite FF video game. There is just so much about this video game that I enjoy... FFVII doesn't fall short of anything I look for in a video game (or an RPG in this case) but if I honestly had to choose between FFVII and FFVIII, I would go with FFVIII.
Both FFVII and FFVIII have intriguing storylines, memorable characters, and breath-taking soundtracks (among other things) but for some reason the concepts in FFVIII seemed to stay with me more than those in FFVII (even though I really do like FFVII). All the while I was playing FFVIII, I didn't want to put it down and play something else (a habit I tend to exercise with most video games). I'm almost certain that I played a few other video games between FFVII sessions...
I've thought about it for a while and upon further review... TIE!
I can't say one is better then the other, there are other FF titles I like better and captivated my time better, but these two particular titles stand on even ground for me.