Overall excellent demo SSM. It seems that SP wasn't shafted after all.
Anyways, things I noticed
-3 menu options - Single Player (Kratos) 2 dude fighting (Multiplayer) and an unknown one at the back (possibly Treasures)
-Collectible items are back
-8 items/weapons" slots (including the Blades of Chaos, I'd assume the other items include the multiplayer weapons: Sword, Hammer, Spear, Gauntlets)
-Upgrade screen displays summaries of all upgrades before you unlock them (ie it tells you that Level 3 BoC unlocks Triangle combo while Level 5 BoC gives increased rage meter)
-Demo had enough orbs to upgrade to level 2 BoC
-Rage meter now steadily drains but builds up very quickly as you fight, when maxed you get more damage and more combos
-The full combo Plume of Prometheus (the leap-slam one) is only available when rage is active
-Cyclone of Chaos (the spin attack) is no longer L1+Square but rather hold Square
-Grab is now R1 and Kratos chains the enemy (allows for long range grabs and throws)
-Circle is knock back (Kratos uses his fists or kicks) which also disarms opponents
-L1+0 is a mini ground slam that is available from level 1
-Cyclops Riding is back
-The basic grunts in the demo weren't insta killable like the undead/goatmen in previous games
-Sliding segments from Ghost of Sparta are in
-The demo does hint at the Rise of the Warrior comic
Anything else you guys noticed?
SP, MP, Extras.
Seems like just FF and GE (aside from 'possessions').
And unknown number of artifacts. Probably six or so. At any rate, three relics/items (one is LC) and four spells (fire, ice, lightning and soul) aside from BoC. So there you go.
>enough for lvl2
lvl5 with exploiting.
Is hardly a 'rage' at all. Automatic as well.
You're sure about that? That wasn't how it was in the previous build at all.
That we used to default with. This build has even LESS to 'rage'. The 'rage dump' is missing and Athena's Blessing isn't working. They didn't expect us to have lvl5, I take it. Valor is missing and Fury doesn't replace it for light input after t2. It's a blank input that doesn't nothing (sloppy oversight *that's just lvl3*).
>CoC is S rather than L1+S
And they call it CoF, but I won't be changing the name accordingly. There are no face button specials for the Blades this time save for the parry.
Spirit. You refer to Spirit (t3).
NOTE: This is old news. I'd noted it from the GamesCom/PAX build.
Proper knockback isn't on any of those moves save for the uppercut.
Notable for going through walls and being open to evade cancels.
I prefer Mongrel rides.
>weren't open to instant kills
You didn't do enough ringing out. All this does is make them take longer. With WB to OH having i-frames throughout, it just delays their deaths to make things more boring like CoO and GoS. It's a bad idea.
>sliding like in GoS
It's even more boring here somehow. Maybe they'll use it better later.
The MP champion. Little more.
Lord: >ground and pound
HC (mount)? It's in MP. It belongs to Kratos.
Disturbed: >Sprint as L3
I wasn't pleased with this or the ridiculous parry.