03-12-2013 06:36 PM
Sound effects are delayed and music and dialogue is often cut off. Has anyone addressed this issue?
02-21-2013 06:50 AM - edited 02-21-2013 06:52 AM
For example, In the demo there will be times where you kick something with a quick time event (the sewer gate while you were chasing after that **bleep**) and theres a delay.
Or, while I was fighting the Hand/Bug monster..there were a lot of times where i did a "quick time event" and there was no sound from it.
For example: Slamming him into the ground at the first part of the battle..there was no sound from doing that move. I'm sorry but slamming a big monster into the ground should create some kind of massive sound.
Its always something that hindered the experience for me. These moments were also where in god of war 3
=[
Anyone know if its maybe just the demo?
02-21-2013 07:31 AM
I heard about that
02-21-2013 08:59 AM
Yes! It bothers me extremely. I want to feel the intensity of each blow with Kratos. And the SOUND really makes me feel that intensity.
When I dont hear a sound after an extreme blow/hit I difinitely feel like I'm not fully captivated into the game.
I feel like Im missing parts of the combat. Sound plays a big role to me=[ especially since I have a surround sound system!
02-21-2013 04:11 PM
02-21-2013 07:16 PM
02-22-2013 12:57 AM
02-22-2013 01:23 PM
02-22-2013 01:53 PM
yea it faded in and out in 5.1 and dolby pro logic II, i didnt try it in stereo.
02-22-2013 01:54 PM
keep in mind how old the build could be guys... obviously it wont go out like this day 1, lol. cmon