01-25-2013 09:54 AM
01-25-2013 11:23 AM
01-25-2013 12:39 PM - edited 01-25-2013 12:39 PM
Not necessarily. Both definitions hold. One has priority though. Doing a 'vanilla' run with mods is possible, for instance. Depends on the mod in question. It's just strange to see the mod talk take precedence over playing a game 'normally' in terms of the definition used for the explanation (indeed, leaving out what I offered up).
01-25-2013 05:04 PM
01-25-2013 05:10 PM
GodModeGOD wrote:Not necessarily. Both definitions hold. One has priority though. Doing a 'vanilla' run with mods is possible, for instance. Depends on the mod in question. It's just strange to see the mod talk take precedence over playing a game 'normally' in terms of the definition used for the explanation (indeed, leaving out what I offered up).
That is not correct.
01-25-2013 05:57 PM - edited 01-25-2013 05:58 PM
01-25-2013 10:39 PM
01-25-2013 10:47 PM
01-27-2013 06:33 PM
01-27-2013 06:46 PM
GodModeGOD wrote:
Disturbed: >not exploiting
No. Just playing without restrictions. Challenge runs tend to focus on self-imposed challenges. Be it speed, disallowing certain mechanics/tools, not allowing damage/deaths, etc. Vanilla is to just do whatever. Full use of upgrades, extensions, mechanics and tools. Abuse of AI and other such things is allowed in all runs.
David: >not correct
Don't be foolish and argue on this matter. Vanilla is used to mean "basic" or "plain". When you're talking about a SP series for consoles, modding, expansions, etc. should not even come to mind. That is is already noted as a type of run should have made it all the more clear. Mind your surroundings.
I already offered you an out, while merely questioning your giving a secondary case the sole mention. You should be grateful on two fronts, boy.
NOTE: You're not some sort of casual who fancies the likes of Skyrim, I trust.
GOW: >MGS
Who?
Silly StarKiller, so arrogant.