^worse is when I grapple save and the guy leaves me to die 3v1....
Yeah, i hate that too, but is less frequent in my case.
The realy worse thing is that we cant help peoples playstyle. Selfishness, egocentric players have no help and we have to deal with them like it or not.
I am the one with honor playstyle and im not going to change! Honor is whats all about. I dont care if i die vs 3 or 4 players at once if the player i saved KNOWS that i saved his **bleep**. The sad thing is that almost no one sees that.
80% of players (if not more) play honorless and selfish to the extent that i have to CHASE them to heal them! I know some players dont know that im trying to heal them, but, cmon! dont you see your green bar filling when im with the green aura and the green orbs?
This COULD lead to "campers" as said, but i think the chest system is so retarded in this game, reduce the favor they give radically but keep then just so the Relics that use them do not become redundant.
Too often i see enemy player capturing an altar near the MY "spawn point" and then just run off to wherever and i could just capture it 5 seconds later if i wanted to. It is like "Wait, did you NOT want the favor from that altar after all?" Okay then...
Yes, the traps... They are easy to avoid (except for ballistas friendly fire)
Kinda hard to come with a solution whithout being it unbalanced, but i have faith that someones will figured it out somehow.
The fact is that they need to give something to defensive playstyle and support playstyle.
The favour bonus should be enough to encourage certain players to defend a location while allowing time for others to attain other alters.
This would also stop (like someone suggested) the games where players run in circles capturing alters repetitively. It would get people to wait and protect an alter instead of capping then skipping off to the next one, without a care for the security of the alter they just took.