I disagree with BigVinnyLOL... Leveling up is clearly a foundation of RPG and so are magic spells, armor sets, etc. These are already present in the game. The fact that its level cap is at 30 is clearly not acceptable- given the fact that it is easily acquired and serves no real clear purpose since a lvl 5 can defeat a lvl 30. . It actually feels like a BETA 2.0 right now. But hearing that the developers are working on making improvements is encouraging.
We should be more worried about skill based matchmaking, stats, leader boards etcs... None of which exist.
@ poster commenting on how he wants this to be like an RPG
>Leveling up is not exclusive to RPG's so don't claim that the foundations of an RPG are in this multiplayer. And are you really naive enough to believe the same thing about magic? Have you ever heard of RTS games?
>Vinny is right on all counts.......lvl 5 should crush lvl 30 if the player has skill. High lvl should never guarantee a win.
I think unlocking more stuff is better than just levelling up. I don't want this to be lv 1-lv 200 'cause that would be overkill.
It would be better to add more attributes to additional armors (like recovery time decrease, altar capture time decrease, instantly pick up world weapon attribute, or wall stun automatic recovery, faster climbing speed, faster pickup time for spear of destiny, +10 additional kill points to total score, and instead of one singular cooldown you guys could've used Item Cooldown decrease, L1+Sq cooldown decrease, and combinations of each other, or equip to delay trap mechanism by 0.5 second or something)
there's actually a lot you can do even without adjusting combat and focusing more on the other things that could make the matches longer.
And I highly recommend cosmetic (art) unlocks. A lot of people want to mix and match. Some people actually wear something because it looks cool regardless of the stats. Give us some armors and weapons that would retain the same stats but would give it different skins. That would then turn into Event Costumes or whatever. I know this isn't an MMORPG, but cosmetic stuff really motivates people to play more in hopes to unlock some things. Don't make them random, too. Make them achievable by, let's say, kill 100 enemies with traps and 50 more with brutal kills or something.
With those, even if everyone is Level 30, we'd have differences still. One can bypass traps for a second longer, while others can climb faster, or can recover faster, can use their items faster but their magic slower, can use L1+Sq more often than their L1+Tr, can automatically pick up World Weapons, can get more orbs from chests, can score 10 more points per kill or 50 more points per 10 kills, can move faster with the flag, can get more HP back with the flag, etc.
all of those independent of combat. you can change combat too, but i feel that this game being out for 3 days only and people are already level 30, we need more than just "stronger gear" or something.
Thank you very much for responding sooo quickly. I really hope you guys do have somthing in store for us. Im just saying personaly even if you guys made lvl cap 300 id be sooooo happy! im not saying you have too reward us every lvl i just really seem too not have soo much fun once i hit a lvl cap and im getting xp but towards nothing. Im not asking for a (prestige mode) although somtimes it is a great idea but if you did somthing like moh WF, in there last patch. ( They added 10 new ranks that did not reward you with anything other than a symbol) But they took extremly long time too rank up witch is somthing id like too see. I hope ppl can agree on that.