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May 06 2013
By: SILVERX200 Survivor 2302 posts
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God Class and Level for Lobby

16 replies 260 views Edited May 6, 2013

Do it.

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Hekseville Citizen
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Re: God Class and Level for Lobby

May 6, 2013

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Uncharted Territory
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Re: God Class and Level for Lobby

May 6, 2013
To many switches during pre game lobby would happen as a result.

I vote NO


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Uncharted Territory
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Re: God Class and Level for Lobby

May 6, 2013

^ Yup.

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Fender Bender
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Re: God Class and Level for Lobby

May 6, 2013

DaBeast151 wrote:
To many switches during pre game lobby would happen as a result.

I vote NO

 




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Lombax Warrior
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Re: God Class and Level for Lobby

May 6, 2013
This is a bad idea.
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Fender Bender
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Re: God Class and Level for Lobby

May 6, 2013

Too many switches in the lobby is a reason not to show it?  Why?

 

I played a match the other day where we were all Zeus.  Had I known, I would've switched to Poseidon and thrown some healing around.  Sure, if we could all see we were Zeus, maybe we'd all try to switch gods, but so what?  It wouldn't have been any worse than how we started initially.

 

Simple fact is that if people knew which gods were on their team and the other team, the multiplayer would probably end up much less monochromatic.  All I see lately is Zeus and Ares and it's usually the entire team. 

 

I'm baffled by the suggestion that "too many lobby changes" is a reason to not show us allegiances in the lobby.  It seems disingenuous.  The more likely motivation is that certain types of players would prefer that people not be able to pick an allegiance that would counter them easily, which is sad.

 

As for levels, I could see how knowing those in the lobby might drive people to quit more.  Then again, better there than at the start of a match leaving me on a 2v4.

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Wastelander
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Re: God Class and Level for Lobby

May 6, 2013
^
Agrees.
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Survivor
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Re: God Class and Level for Lobby

May 6, 2013

You're going to minimize rage quitting from the start of the lobby if people know what they're up against and how to prepare.

 

Yes, people could simply stack a team of all one type, but the game does that half the time anyway at random. Logic people, get some.

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Uncharted Territory
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Re: God Class and Level for Lobby

May 6, 2013

DaBeast151 wrote:
To many switches during pre game lobby would happen as a result.

I vote NO

Same, it's a no for me too. I also feel like knowing ahead of time prior to the match beginning would take away from the challenge. You adapt while in the match... not while waiting in the lobby.

 

Actually, I think this info could potentially promote ppl picking more of the same character for a match

(ex. "That person is picking Zeus... I'll pick him as well since he's probably going to spam";

         "Oh, those 2 guys are picking Zeus... well so will I and spam magic too";

         "3 guys picking Zeus... yeah no way I'm going to be left out of this spam war, I'll pick Zeus as well")

Some may think this is extreme, but I could very well see it happening. 

 

An alternative that I remember someone mentioning a while back was perhaps displaying the levels for all 4 allegiances for each person in the lobby. Who each person ends up picking for the match however remains a mystery... and thus preserves the fun lol :smileyvery-happy:.

 

Just my thoughts; everyone is entitled to their own.


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