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Splicer
elite-predator26
Posts: 50
Registered: ‎01-23-2013

Improving Grabs

I think that they should allow us to control where our grabs go, for multiple purposes. 

Example: when people are in the air you grab onto enemies that are on the ground

- when you are going to execute an enemy the same thing happens 

- but most importantly to save your allies, that to me is the most crucial yet hardest one to pull off :/

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Fender Bender
d1v4d
Posts: 3,105
Registered: ‎03-06-2011

Re: Improving Grabs

It SHOULD be rather difficult to help your teammate, but I agree with the lock-on when an enemy is airborne/brutal kill state. 80% of the time my character locks onto the wrong enemy. Love it.

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Cannon Fodder
SDragon17
Posts: 12
Registered: ‎01-19-2013

Re: Improving Grabs

[ Edited ]

Don't forget about the stunned Cyclops.
When you have the Spear of Olympus and jump into the air attempting to grab, only to have your character do a 180 and unsuccessfully grab the grounded person behind you.

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Splicer
elite-predator26
Posts: 50
Registered: ‎01-23-2013

Re: Improving Grabs

YE

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Cannon Fodder
gabrielzeven
Posts: 5
Registered: ‎01-24-2013

Re: Improving Grabs

Another use of the grab, for the chickens who run from the walls, those should be grabed down to ground and kicked like the chicken they are!
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Splicer
elite-predator26
Posts: 50
Registered: ‎01-23-2013

Re: Improving Grabs

It's already been mentioned 

but if they would improve anything it would be when the people jump (which has already been mentioned)

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Uncharted Territory
SILVERX200
Posts: 1,381
Registered: ‎06-03-2009

Re: Improving Grabs

If people jump on a wall and get higher than you they have a right to escape. I'm sure if you were getting pulled down by Scorpion's hookshot you wouldn't be happy about it when you're out of range.

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Fender Bender
d1v4d
Posts: 3,105
Registered: ‎03-06-2011

Re: Improving Grabs


SILVERX200 wrote:

If people jump on a wall and get higher than you they have a right to escape. I'm sure if you were getting pulled down by Scorpion's hookshot you wouldn't be happy about it when you're out of range.


What about during CTF? Many people have experienced cheaters clinging onto walls, making them totally safe.

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Uncharted Territory
SILVERX200
Posts: 1,381
Registered: ‎06-03-2009

Re: Improving Grabs

[ Edited ]

If they're clinging to the wall and not moving I can understand it if you're unable to pull them off. To be honest though, if you enable wall grabs then you're essentially causing a different problem where you have no means of escape in all modes.

 

It's one thing to be out of range and still be pulled down when the only time it should happen is if you're in exact range. These are just mechanics that need to be nuanced.

 

We're going to have a lot of balance issues and exploits when the game releases because the beta is simply too limited in scope compared to the final release.

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Fender Bender
d1v4d
Posts: 3,105
Registered: ‎03-06-2011

Re: Improving Grabs

Yah, I understand. Apparently we've only seen a "scrape" of the MP. Well, I'd hope so. It was fun, for a beta. Nothing more.

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