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Mar 13 2013
By: d1v4d Fender Bender 4057 posts
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Main Suggestion/Balance/Glitch Thread

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207 replies 1447 views Edited Mar 21, 2013

Some God of War reps have suggested making single threads about problems/suggestions that we all may have.

 

This can be found here:

http://community.us.playstation.com/t5/God-of-War-Ascension-Multiplayer/Search-Feature-Encouragment/...

GOW71 encourages newcomers to use the Search Field, which is at the TOP RIGHT of this forum.

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Now, since there will be a wave of people giving multiple ideas and suggestions, I think it'd be best to make SSM's rep's lives a little easier by posting what we all agree on, on this thread. 

To prevent clutter, only the suggestions we AGREE on will be posted below, in the original post. Fair enough?

It will be seperated into 3 categories, and these will be: Balance, Issues (network issues, functions etc), and Miscellaneous (other).

 

***The new ideas that you post will be linked to their original thread, IF they have one.***

I know you all have a lot to say, so let's go at it.

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Balance:

 

-Environmental deaths will go to the enemy that last hit you (after a certain amount of time); make this time shorter  *Also take health percentage into consideration; make this only apply to those that lost 50%+ their health*

 

-Some Magics can be interuppted while other Magics can't; make these even for all Gods

 

Issues:

-Matchmaking is still buggy, with and without an active party

 

-General lag/lag spikes

 

-Host Migration

 

-Party sometimes splits up during game start countdown

 

-Grapple (R1) sometimes doesn't work in both co-op and PVP modes; the character will grapple the enemy, but fly past them / Enemies that lose in fights usually run away, and with this flawed grapple, it's very awkward trying to catch them

 

-Parrying is not as responsive as it was in the Beta; lessen the end stun animation a bit and make the startup more rapid

 

-Lessen Dodge Stun animation while in the ending Vulnerable stage; players are being grappled when their dodge is clearly over

 

-While playing CTF (Capture The Flag), players can cling onto walls while holding a flag (Desert of Lost Souls)

 

-Flag bearers can place down a flag while getting hit

 

-End a game if there are no players on the opposite team

 

-Add some sort of indicator that can be toggled on/off so we know where we are at all times (preferably add this to the button mapping)

 

-Join existing games (this does not apply to those who have a 4 player party and wish to play)

 

-Spike Traps in Desert of Lost Souls sometimes don't take off any health when caught in one

 

-Expired invites still show values in the lobby; remove this

 

-Weapon Fragment drop rate

 

-Button responsiveness & hit detection (common issue and delay)

 

-Specials (L1+S/T) sometimes do not trigger; instead, it'll cause players to perform a normal Square or Triangle attack

 

-Magic loss value doesn't match what it shows in the description; the values would will not always be correct (ex: Magic states that it drains 75 from pool, but ends up draining 100)

 

-A player can become totally invincible; this sometimes renders the player completely useless, as they cannot attack anyone, be harmed, or catch any posts/obtain any flags. What is displayed on their screen is entirely false, and sometimes shows the wrong faction logo over posts/green names over enemies. *In rare cases, the only way these players can be injured is by performing Specials (L1+S/T) on them*

 | http://community.us.playstation.com/t5/God-of-War-Ascension-Multiplayer/Absurd-Glitch/m-p/39938167/h... |

 

Misc.:

- Green Halo over a Stunned Teammate  | http://community.us.playstation.com/t5/God-of-War-Ascension-Multiplayer/Save-your-Teammate/td-p/3913...  |

 

-Level Cap | http://community.us.playstation.com/t5/God-of-War-Ascension-Multiplayer/Level-Cap-Your-thoughts/m-p/... |

 

-Secondary Color for Armors (Example: The steel on Hades' armor changes color, but not the cloth)

 

-More customization (General) **Stupid amount of threads for this one**

 

-Private Matches | http://community.us.playstation.com/t5/God-of-War-Ascension-Multiplayer/Private-Matches/m-p/39369353... |

 

-Tutorial for ALL game modes (this could be very brief)

 

-God aligment icon should be added beside the player's ID while in the lobby, not only during the game/end scoreboard

 

-More maps; there have been many times where the same map would be selected 2-5 times in a row

 

 

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Fender Bender
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Re: Main Suggestion/Balance Thread

Mar 13, 2013

As a starter, I'd like to suggest a Green Halo above a downed teammate. There was a great topic about this with images and everything, but I cannot seem to find it. If anyone knows the link or anything like that, shoot it this way!

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Re: Main Suggestion/Balance Thread

Mar 13, 2013
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Fender Bender
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Re: Main Suggestion/Balance Thread

Mar 13, 2013
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Treasure Hunter
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Re: Main Suggestion/Balance Thread

Mar 13, 2013
div4d + DelSol-97 Equals Best m8's .Laughs
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Long, Live, The Shade Legion Σκιά !

TLoU GotY 2013 .
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Re: Main Suggestion/Balance Thread

Mar 13, 2013

stripesmarine wrote:
div4d + DelSol-97 Equals Best m8's .Laughs

Still playing with SDragon and Elite?

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Re: Main Suggestion/Balance Thread

Mar 13, 2013
Yes Sir It Was;

stripesmarine
metlgearsolid200
SDragon17
elite-predator26

We Were Kicking A Lot Of Arse !

But We Mostly Missed You During Our Mic Discussion .Lol

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TLoU GotY 2013 .
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Treasure Hunter
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Re: Main Suggestion/Balance Thread

Mar 13, 2013
What Type Of Mic Do You Have My Lad ?
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Long, Live, The Shade Legion Σκιά !

TLoU GotY 2013 .
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Re: Main Suggestion/Balance Thread

Mar 13, 2013
Pulse Playstation Stereo Headsets. The new PS ones :smileywink:
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Uncharted Territory
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Re: Main Suggestion/Balance Thread

Mar 13, 2013
+1 for the matching making. Only just started playing today and it's ridiculous how long it takes to not only find a match but also how many I've been kicked out of mid way through.


Check out my channel for GoW matches, highlights and other videos.
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