Environmental deaths will go to the enemy that last hit you (after a certain amount of time); make this time shorter *Also take health percentage into consideration; make this only apply to those that lost 50%+ their health
i know it can be annoying or lead to really ridiculous situations sometimes, but i dont think it should be changed because the possibility to abuse suicide is much bigger. trust me, i abused it A LOT in the beta
Aside from the obvious grappling bug, I find it annoying when I try to grapple a stunned enemy near weapons (eg. ballistics more often than chests) and find myself operating the machinery and then being slaughtered by the opponent. Not sure if anyone else has this problem but the grapple should obviously aim for the enemy but it doesn't.
I also find Hade's Wraith Fang to be weak even at lvl 3 and at times I fall off a cliff more often than not. Maybe it's just me but this item/spell seems very flawed IMO.
"PvP Kills Using Magic" Labor: some types of magic not registering
using Hades' "Life Steal" magic and Ares' "Ares Fury" magic as the kill move does not add to the "PvP Kills Using Magic" labor total. i think it is 'Fury of the Gods,' the one that unlocks Medusa gear.
i am only getting credit in the labor when i make "magic" kills with Zeus.
wondering if these "magic" attacks are actually supposed to be counting as physical or if this is a glitch.
at first i only noticed during capture the flag but i have tested now in all the match types and Hades & Ares never score "magic" kills, again, even when the Life Steal or Ares Fury is specifically the kill move. i have not tested Poseidon or the other 2 Hades/Ares magic attacks.