12-21-2012 05:53 PM
12-21-2012 05:57 PM
Oh god. I hope the Collector's Edition of Ascension comes with 6 extra controllers because im probably going to break a lot of controllers over this multiplayer.![]()
12-21-2012 05:57 PM
12-21-2012 06:00 PM
Yes, in order to do it, you have to go up to the enemy, the HOLD Δ to throw them in the air, then hit R1 and you will have grappled them in the air. Im pretty sure thats how you do it.
12-21-2012 06:02 PM
AKiMbO-_-SLICEE wrote:Oh god. I hope the Collector's Edition of Ascension comes with 6 extra controllers because im probably going to break a lot of controllers over this multiplayer.
I played you and another SLICEE character quite a bit a few days ago, was that on purpose? (both of you in the same lobby that is)
12-21-2012 06:13 PM
GOWDEV7 is a bad-**bleep** and will not be revealed any time soon, enjoy =)
That said, we hear you on the evading. It is definitely a defensive tactic, but perhaps it needs some tweaking or even a cooldown period.
I'll investigate with the team.
-Tank
12-21-2012 06:35 PM
Theres 6 of us. We always wanted some sort of Ascension clan a long time ago so now we are finally sucsessful. Hopefully some sort of clan system is made, or at least invite to parties and stuff. Im sure they can do that. We can wait.
12-22-2012 02:15 AM
Hey guys, thanks for the feedback!
We're working on some issues with the evade.
Just to give a background - we're trying to skirt the line between what's fair for the attacker and defender in a lag/latency situation. If i see you evading, you may already be finished on your screen - so who should win?
We've implemented some changes in the latest patch that hopefully addresses this, but there are still some remaining issues we're working through.
In terms of evades being a little overpowered - that's something we're looking into addressing as well. The i-frame debate is always a rough one, but right now it is contributing to certain magics and abilities being less effective than they should be.
Hopefully we'll have some changes to address this shortly.
12-22-2012 06:32 AM
I believe you should still be vaulnerable to anything when you are evading. As of now the only thing your vaulnerable too is grappling. I'd keep it the same, but just still become vaulnerable to any other attack. Or maybe like what Tank said, too add some sort of cooldown. It's common sense- You are only jumping a distance, so logically the evade should really only be used to quickly dash yourself away from an enemy that may be Charging up their R1+X or ^ moves.
12-22-2012 09:11 AM - edited 12-22-2012 09:12 AM
Oops, double post. Dang thing said I couldn't post it so I clicked it again lol.