I won't lie. I've raged quit once or twice since starting the demo, only because the opposing team had the Trident of the Gods or whatever it's called, they had to only hit the cyclops one more time to kill it and win but they chose to farm the team I was on.
Hit detection is still a big issue that has to be addressed, a long with nuking the infinite combos with certain types of magic.
-Grappling with R1 rarely works. When are you even supposed to be able to grapple?
-Trap mechanics are wrong and could be tweaked a bit, such as more damage needs to be done to players when getting set on fire.
-Getting hit while coming out of the portal is a problem. When exiting it should warrant a 2-3 invincibility time.
-1 more health orb spawn with a fast respawn time.
I also agree that there aren't enough health spawns in the team mode. Should never have any in the DM mode though (just my opinion)
Even though it's a beta it is very nice but if I could ask for one thing it would be better player matching. I've been in five matches so far of Favor of The Gods and each time I wind up at the bottom under a guy who is going 10+ kills and 5- deaths.