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Lombax Warrior
Registered: 12/13/2012
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Re: Patch 1.08 Change-List - DL the patch now!

Dec 21, 2012

Thank you SOOOOOO much for the practice arena! I really need it for new weapons!

By the way . . . Any chance that the next patch will have bigger font?

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First Son
Registered: 12/18/2012
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Re: Patch 1.08 Change-List - DL the patch now!

Dec 21, 2012

I like the practice arena, but comboing is a bit different there. For example, you can do a jumping triangle attack with the sword to juggle the dummy ad infinitum. This isn't possible in the other game modes. On the other hand, a simple jumping triangle, land, square, square, grapple isn't doable in the practice area the same way it is in FotG.

 

Would it be possible to make these environments match?

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Splicer
Registered: 12/19/2012
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Re: Patch 1.08 Change-List - DL the patch now!

Dec 21, 2012

when performing that brutal kill when you cut him half from the shiulder there is no blood coming at all there should be alot of it man i saw some trailers there was blood coming out but there is nothing un the beta

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Keyblade Wielder
Registered: 10/02/2011
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Re: Patch 1.08 Change-List - DL the patch now!

Dec 21, 2012

This patch looks good! Will try it out when I get home this afternoon.  Thank you for listening to community feedback!

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Platinum
Registered: 12/21/2007
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Re: Patch 1.08 Change-List - DL the patch now!

Dec 21, 2012

Just--Tank wrote:

Hey folks,

 

Surprise, we patched! We were uncertain if this patch would go live before the Holidays, thus we did not pre-announce it. That said, we've excited to launch another support update for the Multiplayer Beta. This one is still largely technical focused. We are focusing heavily on game balance issues, but have yet to determine a patch timeline for this during the Beta. We will do our best, especially when we return to active status on Jan 2, after we close down this Sunday night.

 

Here are the 1.08 change-list notes:

 

  • You can now return to the training tutorial through the main lobby, and practice your sparring.

  • Tuned amount of XP awarded for Feats

  • Improvement to overall network performance

  • Fix for music from match persisting into the lobby

  • Fixed various sound effects missing

  • Fixed music cutting out after multiple matches

  • Feats can now occur multiple times per match

  • Improved lag delay and unreliability when tethering other players

  • Player with the best bandwidth is now selected as the host of the match

  • Added a network disconnect icon

  • Fixed Brazillian-Portuguese language selection crash - will not crash when changing language

  • When starting a new game, players now wait 10 seconds instead of 60 seconds (intermission between rounds is still 60 seconds)

  • Added UI indicators for off-screen players

  • Hercules arrow trap Favor now worth same as player kill

  • After a DeathStreak (3 deaths in a row), players will now respawn with magic and a burst of cooldown reduction until getting their next kill

 

As always, your feedback is appreciated, thank you.

 

-Tank


So with my 100mb DL and 10 MB UL i'm pretty much going to be the host every time Smiley Tongue

 

Still waiting for the "grouping/party" feature in a patch so we can test that before launch, that is something that is going to be hugely important to this type of game...being able to deploy and play with your online friends.

 

 

Oh and have you guys given any thought to clan support yet? 

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First Son
Registered: 12/19/2012
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Re: Patch 1.08 Change-List - DL the patch now!

Dec 21, 2012

Another little thing I noticed after the patch:
Every time I log on I see exclamation points by the Relic, Item, and Magic selections, but it's all stuff I already have and I haven't leveled up. The "new" stuff is Essence of Hyperion, Relics of Dark Magic, Prosperity, Harmony, and Olympus, and Olympic Judgement. It's getting pretty tiring having to highlight these everytime to make the exclamation points go away. 

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Wastelander
Registered: 08/07/2009
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Re: Patch 1.08 Change-List - DL the patch now!

[ Edited ]
Dec 21, 2012

Tank

 

Why can we see names from far while playing  Smiley Sad team + enemies. You cant sneak up on people and have the element of surprise. Not a fan of this new feature and hope it doesnt stay long.

 

Please look into not keeping the UI indicators for off-screen players, at the moment it is alright for new players but I dont think this feature should be on release. Its to easy to know where enemies are and takes away from the battle, possibly having them just for your teammates incase they need you assistance, but shouldnt be on for enemies.

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Keyblade Wielder
Registered: 10/02/2011
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Re: Patch 1.08 Change-List - DL the patch now!

Dec 21, 2012

I'm curious to see that when I get on this afternoon. I never had a problem figuring out where people were. All you had to to was see which altars icons on side of screen and you had an idea where the action was.  

 

This could totally ruin going for the altars in FOTG mode and gives guys who just like to run up KDR a huge advantage.  Giving the guys like myself who are objective based players a giant beacon saying where I am.  Plus I kind of enjoy "hunting" the map with a way to approach a battle. This takes that away.

 

I will pass my final views after I try it later.

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Wastelander
Registered: 08/07/2009
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Re: Patch 1.08 Change-List - DL the patch now!

Dec 21, 2012

@GOw71

The first match I noticed it right away and absolutely disliked the feature, like you said it takes away from the battle (which it did) . I personally am going to fight for this to be taken off.

 

Looking forward to your input about the UI indicators.

 

 

 

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Uncharted Territory
Registered: 12/13/2012
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Re: Patch 1.08 Change-List - DL the patch now!

[ Edited ]
Dec 21, 2012

I never really gave it much thought, and I didn't really think it took anything away from the fight.  But I do agree now that I have read some feedback that UI for enemy players offscreen should definitely be removed.  It should definitely stay ON for teamates in my opinion, however!

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