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Wastelander
Registered: 03/11/2013
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Re: Sprinting...Again!

Apr 2, 2013
Dodge allready has about 1,5 or not far from it.the only thing is the double dodge that comes after white(invincible)state that i found very welcome after trying to escape murderous pack of people
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Wastelander
Registered: 06/21/2009
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Re: Sprinting...Again!

Apr 2, 2013
@GOW71

No sir. You're assuming things. I was merely using "the pack attack" as an example of when players tend to "dodge spam" the most and have a decent chance of escaping. Smiley Wink And on the contrary, sprinting does need a Cooldown. You don't have sprint to a stop like in the SP but only be able to sprint for so long before you're player resumes his regular running motion. And there would be no more wear and tear onL3 that isn't already on another button.

@Pain

Exactly. But sprinting to a stop. You'd simply resume your regular running motion while your sprint recovers.
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Splicer
Registered: 03/26/2013
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Re: Sprinting...Again!

Apr 2, 2013

That's how it was in the single player and i hated it.

Sprint slow down stop..click button again and in 2 seconds slow down and stop.

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Wastelander
Registered: 06/21/2009
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Re: Sprinting...Again!

Apr 2, 2013
I experienced Kratos sprinting to a stop in the SP. And it would be overly tedious just to click the L3 button again to begin sprinting again. Smiley Wink
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Splicer
Registered: 03/26/2013
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Re: Sprinting...Again!

Apr 2, 2013

Regardless sprinting leaves you open to a grapple. No one wants to be forced to sprint.

And if they're not it'll be that tedious button clicking i mentioned.

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Wastelander
Registered: 06/21/2009
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Re: Sprinting...Again!

Apr 2, 2013
You're supposed to be open to a grapple but the grapple is inconsistent. It's known to bounce off of sprinting players at times. And who said anything about forcing people to sprint?
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Keyblade Wielder
Registered: 10/02/2011
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Re: Sprinting...Again!

Apr 2, 2013

DaJizzle wrote:
@GOW71

No sir. You're assuming things. I was merely using "the pack attack" as an example of when players tend to "dodge spam" the most and have a decent chance of escaping. Smiley Wink And on the contrary, sprinting does need a Cooldown. You don't have sprint to a stop like in the SP but only be able to sprint for so long before you're player resumes his regular running motion. And there would be no more wear and tear onL3 that isn't already on another button.

Then I apologize. I'll take note that you never ever gang up on one player in a corner when someone else is already relentlessly pounding on themSmiley Wink

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Wastelander
Registered: 03/11/2013
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Re: Sprinting...Again!

Apr 2, 2013
Amen.
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Wastelander
Registered: 06/21/2009
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Re: Sprinting...Again!

Apr 2, 2013
@GOW71

Not likely. Smiley Wink My teammates have that situation under control. Time go do some objectives. Smiley Happy
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Wastelander
Registered: 03/01/2010
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Re: Sprinting...Again!

Apr 2, 2013

One thing I have noticed about the dodging is that you have to point your stick to where they are not. If there is even a LITTLE space between two attackers, if you aim your dodge in JUST the right spot, you can get free, though are then susceptible to a grapple tether if someone taps R1. I like dodging the way it is.

 

I also like infinite sprint, but non-infinite could work too. The grapples themselves are what neds a fixin Smiley Tongue

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