Not likely. My teammates have that situation under control. Time go do some objectives.
Good for you then on not being a super cheap-o! I dont engage in battle myself if it is already 2 vs 1 or more that is just bad form if you ask me. In objective modes anyway (CTF FOTG). "Deathmatch" modes are another story.
If a team member is in battle and having a struggle I may stop to help out but only if they are in need. Otherwise on to the capturing of an altar!
there have been instances where i have tried to grapple someone in the first couple of frames of his sprinting animation and still not connected!
Even with the lag as a factor, there was no way that was suppose to not connect.
Maybe there are a couple of frames in the start where you can not grapple an opponent?
If so then this is almost the only thing i want them to change!
Hopefully that's not the case. I've witnessed some weird stuff going on with the grapple. The mechanics can be a bit wonky at times. Like you've just stated, I've seen grapples bounce off running players as well as dodging players. But even when they don't, I've seen players sprint an entire match. Lol! People really love to sprint at the beginning of a a match. Lol! That's almost like a 100 meter dash GOW style.
Well my good sir, I completely disagree with you.
The cooldown on the dodge would be acceptable but we should have the chance to do at least 2 in a row before the cooldown comes in, but that's not the bad part.
To be honest my major issue has been mentioned already, I mean, clicking L3 EVERY 10 **bleep** SECONDS? Good Lord, you must be crazy man, just drop that idea, really, it sucks, not trying to be rude, sorry if it seemed like, that's not the case, but really, just no.
I remember in the UC3 beta the sprint was a problem. People mention how well sprinting players could turn corners. ND fixed it where sprinting players could no longer navigate precisely while sprinting for the betterment of the game.
Whether anyone wants to believe or not, infinite sprinting is definitely a problem. People need to stop acting I'm suggesting that SSM get rid of sprinting entirely. NO, just give it a minor Cooldown. You'll adjust if they do just like we've adjusted to every other feature they've patched or introduced.
P.S. Infinte sprinting can be an added feature of the Boots of Hermes.