01-25-2013 03:26 PM
DaJizzle wrote:
@rachelnlucas
I couldn't just settle on 3 when I found so many to be necessary even though you all have some very valid points.
I visited your post. ;-)
All of mine are in there, you just went a lot more in detail. I wanted short sweet and simple to get a wide view of what people thought was most important for them to focus on.
01-25-2013 04:58 PM
01-25-2013 05:01 PM - edited 01-25-2013 05:06 PM
rachelnlucas wrote:
DaJizzle wrote:
@rachelnlucas
I couldn't just settle on 3 when I found so many to be necessary even though you all have some very valid points.I visited your post. ;-)
All of mine are in there, you just went a lot more in detail. I wanted short sweet and simple to get a wide view of what people thought was most important for them to focus on.
I don't think that's possible, lol. We have many ideas and they seem to go so quick that we can't even put them down on time. I hope we're sculpting something good here, along with SSM.
01-25-2013 05:08 PM
01-25-2013 07:10 PM
01-25-2013 08:25 PM - edited 01-25-2013 08:26 PM
This may seem like an odd thing but for ease of seeing who you are in a mass of players fighting maybe the allies on your team should have a different color lifebar.
All enemies will be red, but allies could have blue, yellow, orange, gray or purple life bars so it's easier to know who is on your side when you're in a mass of mayhem. Green lifebars don't differentiate you from your teammates outside of trying to see the screename.
The color could be used on the life bar or the screename or both.
This isn't much of an issue in Favor of the Gods as you only have up to four people. You could have a more illuminated life bar in this mode or even in a team mode.
I really think this would help give people a better sense of who they are in the crowded moments.
01-25-2013 09:35 PM - edited 01-25-2013 09:35 PM
1) nerf world weapon respawns, especially in favor of the gods, it seems like you can't go more then 10 seconds without having to deal with one of those **bleep** things.
2) Leaderboard that doesn't include a K-D system, KD ruins multiplayer games. People become obsessed about their KD.
3) Have a "Pure" Favor of the gods. No world weapon / chest spawns and limited heath pool spawns. Simple player vs. player skill.
01-25-2013 09:55 PM - edited 01-25-2013 09:58 PM
1) Limit lag as much as possible, or at least CHANGE how lag affects your encounters...as of now, lag means my atttacks aren't landing. They should land if on MY SCREEN I pulled them off properly and in a timely fashion, even if THEIR attacks get through as well. I'll at least be able to interrupt them too...many games do this and though it feels cheap at times it is MUCH better than the way it was in the demo with my attacks appearing to land only to do no damage, cause no interruption.
2) Yes, definitely nerf the world weapons in some way. Damage decrease, make the attacks slower or less frequency to them, I dont necessarily wanna see them spawn slower, just make em easier to deal with if you DON'T have them.
3) God alignment icons displayed next to names during matchmaking. I wanna see what I'm up against before I encounter them. It's the little things, SSM! My thread on the subjject: http://community.us.playstation.com/t5/God-of-War-
I also agree with many other suggestion made on these forums but wanted to emphasize a few I'd like to see above all. I can KINDA live with some of the other proposals but...I assume they are going to be dealt with in the final product anyways (matchmaking issues, damage issues, etc.).
01-25-2013 10:39 PM
01-25-2013 10:50 PM
Admiral_Try_Hard wrote:1) nerf world weapon respawns, especially in favor of the gods, it seems like you can't go more then 10 seconds without having to deal with one of those **bleep** things.
2) Leaderboard that doesn't include a K-D system, KD ruins multiplayer games. People become obsessed about their KD.
3) Have a "Pure" Favor of the gods. No world weapon / chest spawns and limited heath pool spawns. Simple player vs. player skill.
My thoughts, exactly!