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First Son
Registered: 01/16/2013
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Re: Update From the Dev Team Front-lines - All Read

Jan 16, 2013

i think the game is EPIC! Ive been a big fan of GOW for years!

 

Keep up the good work! :smileyvery-happy:

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First Son
Registered: 10/20/2011
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Re: Update From the Dev Team Front-lines - All Read

Jan 16, 2013

That lightning AOE that you can do by jumping into the air, is that not interruptable?   I just had a match where a guy was getting ready to do that, but I did that hammer slam(L1+Triangle) before he actually jumped into the air, but he remained unphased by it.

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Lombax Warrior
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Re: Update From the Dev Team Front-lines - All Read

Jan 16, 2013

I have the very same question for this. When he did that, I had the spear to throw him. Although he was hit by me and his HP was lowered, he didn't flinch even an inch. Originally it ought to cancel his magic.

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First Son
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Re: Update From the Dev Team Front-lines - All Read

Jan 16, 2013

I'm not sure what the name is for that hammer that spawns in the middle of those firetraps, but I almost feel that it's spawn rate should be lowered a bit.    Also, when I was playing a CTF match, I noticed that a guy hit the switch for the firetrap while I was in box, but I managed to dodge completely out of it before the fire actually came up, yet I was "hit" by the flames and my character ended up back in the middle of the fire where the hammer spawns.

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Fender Bender
Registered: 03/07/2011
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Re: Update From the Dev Team Front-lines - All Read

Jan 16, 2013

gamergoldamp wrote:

I'm not sure what the name is for that hammer that spawns in the middle of those firetraps, but I almost feel that it's spawn rate should be lowered a bit.    Also, when I was playing a CTF match, I noticed that a guy hit the switch for the firetrap while I was in box, but I managed to dodge completely out of it before the fire actually came up, yet I was "hit" by the flames and my character ended up back in the middle of the fire where the hammer spawns.


Just call it the "Homerun Hammer", or world weapon hammer. Zeus' ariel storm is the only magic that I have a problem with. That sh** is wack.

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First Son
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Re: Update From the Dev Team Front-lines - All Read

Jan 16, 2013

d1v4d wrote:

gamergoldamp wrote:

I'm not sure what the name is for that hammer that spawns in the middle of those firetraps, but I almost feel that it's spawn rate should be lowered a bit.    Also, when I was playing a CTF match, I noticed that a guy hit the switch for the firetrap while I was in box, but I managed to dodge completely out of it before the fire actually came up, yet I was "hit" by the flames and my character ended up back in the middle of the fire where the hammer spawns.


Just call it the "Homerun Hammer", or world weapon hammer. Zeus' ariel storm is the only magic that I have a problem with. That sh** is wack.


Agreed.  It seems that anytime I'm in a match and one person on the other team starts using it, before you know it, the entire team is using it to just pwn the ba!!s out of you.  I'm not trying to sound like a pouting baby about it, but as soon as that storm is enabled, it's "Welcome to StunLock City!" time.  I think a damage boost while using it is all good, but I still believe you should be able to be staggered out of it with a well timed hit, same goes with the Ares "Demi-God" deal.  Though, that is just my opinion on it.

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Fender Bender
Registered: 03/07/2011
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Re: Update From the Dev Team Front-lines - All Read

Jan 16, 2013

gamergoldamp wrote:

d1v4d wrote:

gamergoldamp wrote:

I'm not sure what the name is for that hammer that spawns in the middle of those firetraps, but I almost feel that it's spawn rate should be lowered a bit.    Also, when I was playing a CTF match, I noticed that a guy hit the switch for the firetrap while I was in box, but I managed to dodge completely out of it before the fire actually came up, yet I was "hit" by the flames and my character ended up back in the middle of the fire where the hammer spawns.


Just call it the "Homerun Hammer", or world weapon hammer. Zeus' ariel storm is the only magic that I have a problem with. That sh** is wack.


Agreed.  It seems that anytime I'm in a match and one person on the other team starts using it, before you know it, the entire team is using it to just pwn the ba!!s out of you.  I'm not trying to sound like a pouting baby about it, but as soon as that storm is enabled, it's "Welcome to StunLock City!" time.  I think a damage boost while using it is all good, but I still believe you should be able to be staggered out of it with a well timed hit, same goes with the Ares "Demi-God" deal.  Though, that is just my opinion on it.


All of Ares' specials are easily dodge-friendly. For Demi-God, just run away, they can't do sh**. Zeus' specials are just good. But the storm just pisses me off. Simple as that.

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First Son
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Re: Update From the Dev Team Front-lines - All Read

Jan 16, 2013

Yep, well, back to the fun.  See ya in the game sometime d1v4d \m/.

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Hekseville Citizen
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Re: Update From the Dev Team Front-lines - All Read

[ Edited ]
Jan 17, 2013

Are there any plans for the final game or beta to include combat variables like damage, (data code) that are used within the multiplayer portion of the game to be included and transparent within the combat training area? Currently the dummy doesn't behave like players do, ie a halo doesn't appear on the dummy when trying to perform juggle combos.

 

Example in MP you can x, triangle, square 2x, then R1.

 

In training you can't.....

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Wastelander
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Re: Update From the Dev Team Front-lines - All Read

Jan 17, 2013

Thanks for the info.

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