@vanthem. Could you tell me who the first person on your "bad comm manager list"......ik who fourzerotwo is.....but who is zhinto?
Community Manager for Battlefield. Guy's a real tool, both of them were. But I don't want to rant about their perceived deficiencies.
She's going to have to fall on her sword. Which means that we have to stick one in the ground, trip her onto it and get someone to jump up and down on her back for ten minutes. --
Malcolm Tucker. Modern day saint.
Either hope we get some chunky info tomorrow.
will look fwd. to hearing about the patch .... :-) exciting to think of the possibilities .... I've played a fair bit, finished SP today - looking fwd. to going back through & healing-decayed chests & get all that finished ... would love a patch that includes MP trophies - possibly optional - so the player could decide to have them on or off .... it takes some amount of comittment to hit level 30 & to not even have a trophy pop, disappointing .... the MP requires far more time than SP, & the odd trophy would be nice.
I kinda like the idea of optional MP trophies that could be turned off/on. Has that ever been implemented in another game?
DJMadCow wroteI kinda like the idea of optional MP trophies that could be turned off/on. Has that ever been implemented in another game?
Not that I know of, but what SSM should've done was combine SP and MP into a single trophy. Let me give you a real example.
In Mass Effect 3, there was a trophy called Unwavering, which can be unlocked through 2 methods. The single player method was to beat all the missions in the game on Insanity Mode. The multiplayer method was to complete all multiplayer maps on Gold difficulty.
So for GOW:A, we could've had the Fully Loaded trophy to have an additional method of unlocking to say... reach level 30 on an alliegence.
Some of the trophies should've unlocked out of logic. For example, Ring Out one enemy with the World Weapon Club or use all World Weapons in combat. This only works in SP, but it should've easily worked in MP.