That way, there exists some form of counterplay (besides running away) when facing someone with a world weapon, but they still keep their "power" since they can't just be blocked.
This also means that people can't just spam O anymore since opponents can predict the hit and parry - rather world weapons should now be used intelligently like being used as part of a combo.
NOTE: This doesn't apply to the Javelin since it's already blockable.
^the only ones that need fixing are the hermes boots and the sword
>sword: overpowered hold circle combo that kills anybody from full health (solution: remove this move)
>hermes boots: the stomp is dispropotionately hard to escape....solution: increase the delay btwn stomps
>the rest are fine really
The boots are also ok, they ate hermes boots! They re fast by nature, maybe resucing its range is the way, but for me is ok the way it work
It takes a good amount of time to kill a player with the sword from 100 to stun leaving you open for other players attacks, so its balanced imo. If you are alone you should be runing, thats the weapon true power imo.
I just said the same in another thread regarding power weapons. Anyone trying the hold-circle combo with the sword can be interrupted. That's where teamwork comes in (or just greed if you're playing Match of Champions).
Hermes' boots are annoying when you get caught up in it, but they can be escaped, people do it to me all the time. Granted this is usually when lag creeps in and everything goes pear shaped, but it still happens. The trick to escaping is to time your jumps properly. If you're in the air at the right time, it doesn't affect you. Then you smack the guy trying to hit you and turn the tables.
I think making world weapons subject to parrying would just about invalidate them and it's unnecessary.
She's going to have to fall on her sword. Which means that we have to stick one in the ground, trip her onto it and get someone to jump up and down on her back for ten minutes. --
Malcolm Tucker. Modern day saint.
Most Godly weapons attacks are quite easy to dodge really, it's just knowing when are how. For example, don't jump over a player swinging the hammer, the back swing hurts just as much as the foward stroke lol.
I'm still getting used to dodging the thrown attack on hammers and swords, but once that is solved they're not as big of a threat as I originally thought.