01-02-2013 08:53 PM
when i try to execute someone the chain sometimes no grappling then som came and executed him thats not fear if but someone to stunne no one else will kill himm we want this and grappling while running is bot responsive
01-02-2013 08:55 PM
01-03-2013 01:56 PM
01-03-2013 02:03 PM
01-03-2013 04:40 PM
Goldhawk1 wrote:
I noticed it kind of went backwards a bit.
Sometimes when you knock someone into the air and grapple too fast, it'll bounce off instead of grappling...that is a HUGE problem I can't stress this enough. I should be able to grab them...they have the halo but you need to wait a while which is terrible for a multitude of reasons.
I noticed that the chain is really really short... someone will evade twice and I'll push R1 and on their second evade they're already too far out of my reach which is kind of silly even if they have insanely low health they can just escape by evading twice and then run to health.
This is true. The chain is so short, that it makes dodge spamming unpunishable unless the person is up close. They need to either increase the chain length A LOT, or increase the recovery time between dodges so that they are less spammable. This is a nightmare for hammer users since it is already slow to use.
01-03-2013 04:46 PM
RichYungThaBest wrote:
Goldhawk1 wrote:
I noticed it kind of went backwards a bit.
Sometimes when you knock someone into the air and grapple too fast, it'll bounce off instead of grappling...that is a HUGE problem I can't stress this enough. I should be able to grab them...they have the halo but you need to wait a while which is terrible for a multitude of reasons.
I noticed that the chain is really really short... someone will evade twice and I'll push R1 and on their second evade they're already too far out of my reach which is kind of silly even if they have insanely low health they can just escape by evading twice and then run to health.This is true. The chain is so short, that it makes dodge spamming unpunishable unless the person is up close. They need to either increase the chain length A LOT, or increase the recovery time between dodges so that they are less spammable. This is a nightmare for hammer users since it is already slow to use.
It wouldn't hurt to make it a bit longer, maybe not by much because I noticed after they patched the grapple hook that people can now run and dodge away a lot easier and that makes it annoying when you're knocking people around then suddenly they just get up and run away to get health with like 25% or less health.
01-03-2013 04:55 PM
i sometime have problems with the grapple, sometimes it goes far and sometime it seems it wouldnt come out
01-03-2013 06:04 PM - edited 01-03-2013 06:05 PM
01-03-2013 09:15 PM
Viddik wrote:
CTF has really brought to light the chain grapple having a tad too short a range. It doesn't need a huge improvement, but a minute increase would do wonders.
Its not even that, it is also favor of the gods match. I am starting to think that the recovery time for the dodging is way too quick. Seriously, it is ridiculous how easy it is to doge attacks. In additon, they kept spamming it so there is no way to counter. under lag. You cannot get a heavy attack off because of this. SM needs to increase the time between each dodge, since it should not be so abusable, to the point where a person can dodge 4 times into safety. It should be a last minute thing that requires timing instead of what it is now.