06-22-2009 01:30 AM
You should appraoch Killzone 2 multiplayer with a fresh outlook. You have to unlearn what you have come to take for granted in other FPS. Aiming is alot harder in this game, but you will get used to it fairly quickly. But even if you mastered the controls, do not expect them to give you the same precision and speed found in other FPS. The emphasis in this game is on tactical play rather than quick draw running and gunning. So you should revise your expectations, and you should find this game more satisfying than initially preceived.
Granted, this game isn't without its faults. Multiplayer is still a work in progress with refinements continuously taking place. However, in its current state, the game is very playable. This guide will help direct your efforts towards the intended style of play in Killzone 2. Hopefully, making the game more rewarding and satisfying for you.
How This Game is Played:
At the very root, Killzone 2 multiplayer is all about capturing strategic areas as quickly as possible, and holding them. I'm not refering to the C&H game objective, but rather the higher level of play that overlooks all other objectives. Controlling these areas gives you massive stategic & tactical advantage. From these areas you:
1- 'Play' the mini games of objectives.
2- Maintain control over logistical routes, and defensive lines.
3- You launch attacks & counter offensives.
The next level of play is controlling the various routes on the maps. Securing routes towards objectives, or to provide logistics, and back up. The last level of play are the actual objectives, doing the aforementioned eases the process of accomplishing these various objectives. And this is where the majority of killings and engagements will occur. Granted, the more experiened your opponents are, the more the fights will shift away from objectives, and focus around routes and important areas.
This short guide is divided as such:
1- Map tactics:
- Blood Gracht
- Salamun Market
- Helghan Industries
- Radec Academy
- Purrhus Rise
- Visari Hammer
- Corinth Crossing
- Tharsis Depot
- Beach Head
2- General MP Guidelines & Rules:
- Positioning & Purpose
- Duties on the Battlefield
- General Advice
3- Team Structure
4- Classes Guidelines:
5- Objective Guidelines:
- Body Count
- Search & Retrieve
- Capture & Hold
- Search & Destroy
1- Maps Tactics:
For a detailed play guide of Salamun Market, please visit this post:
For a detailed play guide of Radec Academy, please visit this post:
For a detailed play guide of Pyrrhus Rise, please visit this post:
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2- General MP Guidelines & Rules:
Have you asked yourself these questions:
1- Why is this game so chaotic?
2- Why is this place a g'nade fest?
3- Why does every game turn into a clusterfak?
4- Why is this game just running and gunning?
5- Where the tactics and team play?
Positioning & Purpose:
If so, have you considered that possibly you have misplaced yourself in the battlefield? Ask yourself these simple questions:
1- Am I positioned properly on the map relevant to my team and the enemies?
2- What is my purpose on the team?
3- How can I contribute most to securing the objectives?
4- Why should I restrict myself to just finding and killing the enemies?
Duties on the Battlefield:
You see, on the battlefield, killing the enemy is not the only job. For as many ways there are to kill your enemy, there are more ways to benifit your team. Remember that the biggest points in this game are centered around the objectives. And securing that objective, thus securing your team a victory, yields a 50% increase in points. That's big rewards versus a measly +1 per kill. If you are not contend or satisfied with just killing, how about doing these:
1- Have you considered providing backup to a team mate infiltrating enemy grounds?
2- Have you considered establishing a secure route for troop movements?
3- Have you considered preping up an area for troop supplies? (med kits, ammo under safety)
4- Have you considered guarding and fortifying a possible flank route used by enemies?
5- Have you considered cutting off a logistical route used by enemeies?
6- Have you considered directing your team mates towards objectives in a safe manner?
7- Have you considered destroying enemy foritifications?
As you can see, there's plenty to do for your team on the battlefield, and most of them doesn't involve throwing yourself infront of the enemies. Positioning yourself (and usefullness) is very important. There are 3 areas, or lines, where you have to identify yourself with:
1- The Front line: In direct contact with the enemy.
2- The Defensive line: Located behind the Front line. It is ring surrounding an area preventing enemies from advancing.
3- The Support line: Located behind the Defensive line. In general safety, here you provide the troopswith much needed support.
Learning to look at the map, and identifying where these lines is an essential skill for prolong survival. A game generally last 20 minutes, you're not expected to be engaging the enemy the whole time. And remember, you're carrying a gun. You can kill from quite a distance. It is even easier and much safer to kill targets when they are busy and distracted with the boys at the Front Lines.
To quickly sum up:
1- Killing is not your top priority, the objectives are!
2- Securing objectives will naturally get you your kills.
3- Fighting within defensives lines will get you your good Kill/Death ratio.
4- Patience, patience, patiance.
5- Location, location, location.
6- There is no "I" in team.
7- Continuously survey map for weak areas, or possible flanking routes.
8- Take the initiative, if your team lacks a special class, fill in their boots!
9- Try to read your team, understand what needs to be done.
10- Influence your team, set an example of what needs to be done.
11- Patience, patience, patiance.
12- Location, location, location.
13- Always prepare from next objective.
14- Winning team gets a 50% increase points bonus, see that your team wins, and not just you.
15- Maintain higher ground.
3- Team Structure:
Every successfull team is built around a structure and heirarchy. Your team in Killzone 2 is built around the Tactician. Every team should at least have one leading. His decisions and actions greatly effect the outcome of the battle. The Tacticians aids are the Engineers, they define the defensive lines. They add detail to the plans of the Tactician. If this back end structure isn't found in a team you've just joined, you might as well bail out. As your teams victory will squarely be down to the stupidity of your opponents, and luck.
There are 3 general hierarchies in which the game's classes fall into:
1- Sheep Herder: The classes are (Tactician, Engineer) - You directly influence the placement of troops. You steer the army in the right direction. You place supplies where needed.
2- Lonewolves: The classes are ( Saboteur, Sniper, Assault) - You have a very specific purpose that must be done alone, or with little support.
3- Infantry: The classes are (Assault, Rifleman) - You are there to kill, and to capture & hold areas, and to push the enemies back.
4- Support: The classes are (Engineer, Medic) - You define, and re-inforce the defensive lines. You stay just behid the lines providing help as needed.
A highly specialized class that demands great skill to play. A sniper is the first, and last line of defense for your team. His secondary ability is a great boon to the team.
1- Spot & Mark everything.
2- Keep enemy sniper in check.
3- Kill enemies trying to arm bombs.
4- Kill enemies trying to defuse bombs.
5- Kill engineers, and if possible, their turrets.
This is the single most dangerous class in the entire game. His actions alone can greatly influence the outcome of a battle. Equiped to play both front lines, and support lines, the Tactician guides his team towards victory. Be it by spearheading the attack, or subtly influencing his teams movement. This class is an absolute essential part of any team.
1- Do not get engage enemy when not necessary.
2- Maintain spawn points relevant to current scenario.
3- Maintain absolute minimum spawn grenades needed.
4- Maintain spawn grenades first at objects, second at vital hold areas, third at choke points.
The menace with the shotgun. The engineer guards those flank point, and supply routes with deadly results, turning every corridor and tight corner into a nightmare. Re-inforcing defensive lines with turrets, and facilitating support lines with much needed ammo creates and emplacement, the engineer is another essential tool for any team.
1- Setup turrets in choke points relevant to current scenario.
2- Repair all ammo boxes and emplacements.
3- Destroy enemies emplacements and ammo boxes.
4- Camp corridors.
5- Destory unnecessary turrets.
6- Maintain yours, and other engineers turrets.
7- Build turret line to defend assassination target.
An agent of surprise, stealth, mischief, and chaos, the saboteur effortlessly sneaks past enemy lines to hit the enemies where it hurts most. Up close and personal, the saboteur laces pathways with his C4 to greet unsuspecting victims. A difficult class to use effectively, the saboteur can lay entire enemy logistical lines to ruins.
1- Maintain C4 traps further down choke points.
2- Remain concealed behind enemy lines.
3- Sabotage enemy defense parameters.
4- Lay in wait behind enemy lines in preparation for assassinations.
The big feared man. When the going gets tough, the tough gets blown away by the Assault. He is able to deal massive damage swiftly to the faces of an expecting enemy squad, and manage to walk out of it alive. Pick up a downed soldiers rifle, and the Assault becomes a defensive nightmare. Not much to see here except annhialate the enemy and break their lines!
1- Break strong enemy defensive lines.
2- Acquire and deliver intelligence.
3- Defend and hold defensive areas under heavy attack.
4- Storm through enemey territory to quickly take down assassination target.
Seemingly limited in use, the Medic is the perfect substitue for the Rifleman. You've got the best rifle in the game, and you can heal yourself, a deadly combination. Positioned behind defensive lines, the Medic quickly preps up any wounded back into the fight. The Medic is also an essential squad mate when attempting to infiltrate deep into enemy territory to establish a base. Not to be under estimated, the Medic silently re-enforces his team.
1- Maintain assassination target.
2- Maintain presence behind a choke points defensive line.
You have one objective, and that's to engage the enemy. You are the foundation of the Front Lines. All the other classes exist to support, and guide you.
1- Engage enemy where you are needed.
2- If you cannot push enemies back, maintain and hold current area.
3- Survey map for loosely defended areas and re-inforce them.
4- Lay down supressive fire in tight paths using M224 LMG.
Visari & Radec:
- I s**t on you!
5- Objective guidelines:
1- DO NOT engage enemies!
2- Fall back to defensive line and regroup.
3- Re-enforce defensive line.
4- Lock area! No one in AND no one out of defense line.
5- Shoot ANYTHING that moves!
Search and Retrieve:
1- Tactician, before the game mode switches, I expect a spawn grenade in the general intel area!
2- Tactician maintain that spawn point!
3- Tactician#2, maintain spawn point near enemy intel delivery point.
4- Squad of Assaults, acquire intel and move it!
5- Maintain spaced single file column with carrier second in line.
6- Squad leader is last in column.
7- When intel dropped, next in column pick and run.
8- When dead, spawn to intel spawn area.
9- If intel squad is having problems, spawn back to leader.
10- Saboteurs, establish C4 trap near enemy delivery area.
11- Rest of the team, engage enemies in route to intel delivery point.
Capture and hold:
1- Maintain YELLOW defense parameter. and HOLD!
2- Tactician + Assaults cut your way to last enemy Control area.
3- Tactician maintain a spawn grenade at enemy control area at all times.
4- Tactician#2 maintain spawn grenade at middle control area.
1- Target please fall back to secure area near HQ base.
2- Engineers setup RED defensive parameter.
3- Medics prepare pre-emptive blood packs near assassination target.
4- Medics prepare to revive.
5- Assassination target maintain room space movement incase of grenades and RPG.
Search and Destroy:
1- Tactician, before game mode changes, I expect to see a spawn grenade at the objective.
2- Rest of the team, COMPLETLEY cut off the floor/area building from enemy presence.
3- Shoot ANYTHING that moves.
4- At all costs, no enemy tactician must enter object area, not even come NEAR it!
5- Snipers, prepere to kill armers/defusers of bombs.
6- Engineers, lock those entry points with turrets and shotguns.
7- Riflemen, prepare those LMG's!
8- Patience, maintain calm at all time.
Q1- Enemy Tacticians keeps ruining the game by laying spawn grenades at objectives turning the game into a clusterfak. What am I supposed to do?
A1- Enemy Tacticians are the most dangerous class on the battlefield. It is the responsibility of your team's Tactician to establish troop presence in objective area before enemies arrive. It is your team's Engineers responsiliblity to setup a wide Defensive ring around the objective. Your team should be focused primarily on not allowing any enemy to come near the area. If an enemy Tactician was successfull in deploying a spawn grenade near the objective, your team should withdraw to a safe distance with good cover, and kill them as they spawn in. They're efforts are useless if they can't arm two bombs in 16 seconds. 16 seconds is a lot of time for your team to stop them. You do not need to be in their face to do that, it can be done from a very far distance.
Q2 - Assault class are cheap with their RPG, and armor, what am I supposed to do?
A2 - Taking down an Assault class is meant to be hard. Generally you should be working with a team mate to bring an Assault enemy down quickly. However, there's ample time to kill one as his primary weapon is generally slow. Your best bet, stay out of his way, and seek cover, pick him off from a distance, use help.
Q3 - My teams a mess, no coordination, just run and gun, with no objectives in mind. Why should I bother?
A3 - Crappy teams do exist that are beyond help. But they must be distinguished from a team of 'lonewolves' and running and gunning. If you end up with the latter, you're in luck. With little influence, this team can be turned into an objective killer machine. Withdraw to safety, and pick Tactician. You're team's only directive is to kill on sight, so why not allow to spawn where they can kill the most? They will magically attract to your 'well placed' spawn points and do the job. At worse you'll get a draw game. Another point to consider, players are attracted to signs of foundation. If an area has a fixed ammo crate, an active engineer, and a defensive turret, players will flock to the engineers area to establish a point from which to launch a fresh offense.
Q4 - This area is a grenade fest, this corridor is guarded by a cheap shotgunner. What am I to do?
A4 - Why are you in that dangerous are to begin with? Withdraw and search for an alternate route. Or wait for support to arrive. You are not forced to get yourself killed, nor are you forced to engage the enemy as quickly as possible. Remember that.
Good luck, see you on the battlefield!
03-22-2009 09:51 AM
03-22-2009 09:54 AM
Fantastic post! =D Very lovely to here someone actually talk about tactics...
I tell the truth I was feeling like I had some comment to say but man, you filled in all the holes basically. I like that you just mentioned general class objectives in the game and not character placements. It makes this thread relevent to any playstyle.
03-22-2009 09:58 AM
03-22-2009 10:18 AM
03-22-2009 10:18 AM