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Cannon Fodder
turboronin2
Posts: 9
Registered: ‎01-04-2010

Re: Killzone 3 - Ask the Dev thread

Edizzle8002 wrote:

motherh666 wrote:

awesome_Noor wrote:


As for Sniper, the guys are working through all the data still.  Any gameplay changes need careful consideration and internal testing.  Is a tricky thing to do.

Seb Downie - Producer - Guerrilla Games

Careful consideration and internal testing? That sounds like a pretty good idea, why didn't you guys go with that from the beginning?

Because they couldn't possibly have all the data they collected in hundreds of thousands (probably millions) of played public games. Data collected from QA can only be a minuscule fraction of that.

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Survivor
I_OU_a-Beatn
Posts: 2,412
Registered: ‎12-26-2007

Re: Killzone 3 - Ask the Dev thread

Edizzle8002 wrote:

Careful consideration and internal testing? That sounds like a pretty good idea, why didn't you guys go with that from the beginning?
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I second this. Whoever thought it was a smart idea to give someone who has the ability to go invisible TWO fully automatic weapons and a radar jammer should probably be fired. There's a laundry list of other issues that are clearly an example of someone not thinking fully about what the circumstances would be(lower health, lower recoil, weapon distribution among classes, TSP, removal of squad spawning, map design, etc...).

U Got KillzOWNED.
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Splicer
EpicDistortion
Posts: 93
Registered: ‎10-20-2010

Re: Killzone 3 - Ask the Dev thread

its been a full month since release, why hasnt the map loop bug been fixed?

most of my friends that bought this game and supported GG dont even play anymore because its the SAME FREAKIN MAP EVERYTIME.

this is inexcusable.

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Survivor
furyus01
Posts: 2,871
Registered: ‎10-16-2008

Re: Killzone 3 - Ask the Dev thread

Same here.  I stopped playing over two weeks ago because of the frustration factor.  Figured I would wait till the online gets fixed/balanced but by that time I will have no one to play with.  If they even fix it!  The AR and Invisible Sniper combination may be permanent which means I may not play much again... 

Oh well, BRINK, Deus Ex Human Revolution, and Rage are all coming

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Gaming Beast
PlasticPulse
Posts: 2,106
Registered: ‎05-13-2009

Re: Killzone 3 - Ask the Dev thread

EpicDistortion wrote:

its been a full month since release, why hasnt the map loop bug been fixed?

most of my friends that bought this game and supported GG dont even play anymore because its the SAME FREAKIN MAP EVERYTIME.

this is inexcusable.

They said ti would be in the "next patch" after 1.04. Well 1.06 came out, and it wasn't fixed. We're not even getting an update about it, which is a troubling sign. I've completely stopped playing this game until the map loop bug is fixed. If they fix it, I'll come back.

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Cannon Fodder
SilentAsssasssin
Posts: 7
Registered: ‎11-24-2009

Re: Killzone 3 - Ask the Dev thread

What the hell is error 10002 ??

everytime we try to join a warzone clan match we get this error...

its very very annoying....

To play 1 warzone clan match we have to try around 10 times...Getting this error all the time..

Guerrilla warfare works fine though...

But warfare is very boring , all thanks to the guy who decided to give a marksman an assault rifle and a silenced pistol...

Every1 just camp with claok n wait for enemies to show up....

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Last Guardian
leukoplast
Posts: 12,329
Registered: ‎12-02-2004

Re: Killzone 3 - Ask the Dev thread

PlasticPulse wrote:

They said ti would be in the "next patch" after 1.04. Well 1.06 came out, and it wasn't fixed. We're not even getting an update about it, which is a troubling sign. I've completely stopped playing this game until the map loop bug is fixed. If they fix it, I'll come back.

1.07 is coming out soon and there is no map-loop bug fixing mentioned in those details either.

GG is either incapable of fixing it, or they just do not realize how big of a game breaker this is and are not giving it their full attention.  My money is on the latter.  GG has a history of being oblivious to the importance of certain features which have the ability to make or break the game.

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Survivor
KAGEHOSHI-
Posts: 2,956
Registered: ‎06-21-2010

Re: Killzone 3 - Ask the Dev thread

I read in the official KZ3 forums that the bext couple patches will  bring custom games, I loved this feature from KZ2 and it won't be the  same without server lists.

1_ Why couldn't KZ3 have both server lists and matchmaking?

Like when you select a game mode (lets say Warzone for example),  you can chose to be placed in a Warzone game via matchmaking, or  specifically chose the game you want to join via server lists.

2_  Or why can't we at least have different versions of the modes that have  different rules preset in the game mode selection menu?

Like  a 45 minute Warzone, or a Warzone with no marksmen class. Socom4 is  doing some thing like that, different versions of the same game modes  that are preset in the list of game modes.

The reason I ask about these things is that an invite  only custom game system sucks for me. I don't have many PSN friends that  have Killzone 3, and I don't have clan, so there aren't many people to  invite or receive invites from to have custom games. Server lists  allowed anyone to join any custom game instead of having to wait for  invites.

I know server lists were thought to be too hard for casuals to understand (I personally disagree  since I was a casual when I first tried KZ2 and was simple for me, and  was one of my favorite features of KZ2), and Hermen Hulst says he is not  willing to scroll though server lists for 10 seconds to find a game he  wants to join, but I really don't understand why the system was completely removed instead of just adding a matchmaking option.

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Survivor
KAGEHOSHI-
Posts: 2,956
Registered: ‎06-21-2010

Re: Killzone 3 - Ask the Dev thread

Edizzle8002 wrote:

motherh666 wrote:

awesome_Noor wrote:


As for Sniper, the guys are working through all the data still.  Any gameplay changes need careful consideration and internal testing.  Is a tricky thing to do.

Seb Downie - Producer - Guerrilla Games

Careful consideration and internal testing? That sounds like a pretty good idea, why didn't you guys go with that from the beginning?

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Your post is full of so much truth. They weakened the medic and engineer's abilities compared to KZ2, and made the class least unseful class to the team the most powerful.

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Cannon Fodder
Littlegentleman
Posts: 12
Registered: ‎06-01-2009

Re: Killzone 3 - Ask the Dev thread

Seb, is it true you guys will not be adding server lists in with custom games?  If not, doesn't it seem like a waste of resources to make a private match function over the extremely popular custom games of KZ2?  It seems foolish to spend the time making this type of game mode without server lists as these games will most likely not get populated, or filled!  Please let us know if you plan on eventually implementing a server list.  I'm not asking about ranked vs. unranked, just the list option to allow people to join without an invite would be more than ideal, I feel it also necessary.  Let us know please thanks!

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