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Oct 15 2010
By: zpr_Roper Uncharted Territory 1796 posts
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Zipline - Episode 23 Now Live!

8 replies 265 views Edited Oct 15, 2010

Enjoy!

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Chris Roper
Community Manager, Zipper Interactive
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Monster Hunter
Registered: 07/17/2008
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Re: Zipline - Episode 23 Now Live!

Oct 15, 2010

Thanks for the iWaggle3D shout out guys! :smileyhappy:

Looking forward to check out the final SOCOM 4 version!

Waggler

http://www.iwaggle3d.com
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Lombax Warrior
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Re: Zipline - Episode 23 Now Live!

Oct 16, 2010

Is it possible to get insight into how Mag handles so many players at once when it comes to networking? Is there some kind of 'lod' system in place where far-off players are only updated every couple of seconds or so?

 

I see videos with 128 players in one area and the game seems to be running fine still: http://www.youtube.com/watch?v=H_FEbTO8udg

 

I have the same question about how the graphics engine handles that as well. A 'normal game' would hit a drastic curve where the framerate is halved for evertime the player count doubles on screen (super simplified example) but it seems like Mag crunches large groups efficiently with performance staying more or less the same with them close by or not.

 

I would love for some insight into this.

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Lombax Warrior
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Re: Zipline - Episode 23 Now Live!

Oct 16, 2010

Btw, iWaggler3D is one guy only. :smileyhappy:

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Uncharted Territory
Registered: 11/01/2010
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Re: Zipline - Episode 23 Now Live!

Oct 16, 2010

Hey guys

Fantastic game, been playing since day one. Figured i'd give this podcast question shoot a go !

 

I was wondering, When you made interdiction and while you're current within the upcoming release date of Escalation, who decides to give the "go ahead" on the idea? 

 

also on a side note

 

In future game maps or modes.. may we see more urban maps coming out? I personally think fighting inside buildings for a whole round would be sweet. Like a whole city block or something, or a large strip mall.

 

Thanks guys!

 

 

The Butterfly Effect [}!{]

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First Son
Registered: 06/07/2009
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Re: Zipline - Episode 23 Now Live!

Oct 16, 2010

How can you compare MAG happy hour to a bar or a clubs happy hour? Last time I checked you can't get kicked from a bar or a club due to "connection error". I was so ticked when I heard that. Seriously **bleep**!?

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Lombax Warrior
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Re: Zipline - Episode 23 Now Live!

Oct 17, 2010

Excellent Podcast this week guys - keep up the good work!

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Lombax Warrior
Registered: 02/25/2009
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Re: Zipline - Episode 23 Now Live!

Oct 18, 2010

 


Charles379 wrote:

How can you compare MAG happy hour to a bar or a clubs happy hour? Last time I checked you can't get kicked from a bar or a club due to "connection error". I was so ticked when I heard that. Seriously **bleep**!?


 

To sort of give a comparison point for the question about the Happy Hour. You can't stop time in RL, so an Hour is an Hour.

 

Use it wisely.

 

On a related note, About the blog post picture: There better be a limit, because I'd be fired within the week. I have a bit of a weakness for soda :smileytongue:, and Chocolate Milk for that matter. (Me and My family drink a ridiculous amount of Milk per week...)

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First Son
Registered: 12/30/2010
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Re: Zipline - Episode 23 Now Live!

Dec 30, 2010
nice!
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