Reply
Uncharted Territory
zpr_Roper
Posts: 1,796
Registered: ‎04-12-2010

Zipline - Episode 23 Now Live!

Enjoy!

--------------------
Chris Roper
Community Manager, Zipper Interactive
--------------------
Please use plain text.
Monster Hunter
Bloody_Marcel
Posts: 46
Registered: ‎07-16-2008

Re: Zipline - Episode 23 Now Live!

Thanks for the iWaggle3D shout out guys! :smileyhappy:

Looking forward to check out the final SOCOM 4 version!

Waggler

http://www.iwaggle3d.com
Please use plain text.
Lombax Warrior
Wollan
Posts: 112
Registered: ‎10-03-2004

Re: Zipline - Episode 23 Now Live!

Is it possible to get insight into how Mag handles so many players at once when it comes to networking? Is there some kind of 'lod' system in place where far-off players are only updated every couple of seconds or so?

 

I see videos with 128 players in one area and the game seems to be running fine still: http://www.youtube.com/watch?v=H_FEbTO8udg

 

I have the same question about how the graphics engine handles that as well. A 'normal game' would hit a drastic curve where the framerate is halved for evertime the player count doubles on screen (super simplified example) but it seems like Mag crunches large groups efficiently with performance staying more or less the same with them close by or not.

 

I would love for some insight into this.

Please use plain text.
Lombax Warrior
Wollan
Posts: 112
Registered: ‎10-03-2004

Re: Zipline - Episode 23 Now Live!

Btw, iWaggler3D is one guy only. :smileyhappy:

Please use plain text.
Uncharted Territory
A_Higher_Place
Posts: 1,789
Registered: ‎10-31-2010

Re: Zipline - Episode 23 Now Live!

Hey guys

Fantastic game, been playing since day one. Figured i'd give this podcast question shoot a go !

 

I was wondering, When you made interdiction and while you're current within the upcoming release date of Escalation, who decides to give the "go ahead" on the idea? 

 

also on a side note

 

In future game maps or modes.. may we see more urban maps coming out? I personally think fighting inside buildings for a whole round would be sweet. Like a whole city block or something, or a large strip mall.

 

Thanks guys!

 

 

The Butterfly Effect [}!{]

Image and video hosting by TinyPic
Please use plain text.
Cannon Fodder
Charles379
Posts: 6
Registered: ‎06-07-2009

Re: Zipline - Episode 23 Now Live!

How can you compare MAG happy hour to a bar or a clubs happy hour? Last time I checked you can't get kicked from a bar or a club due to "connection error". I was so ticked when I heard that. Seriously **bleep**!?

Please use plain text.
Lombax Warrior
pnetrw
Posts: 186
Registered: ‎12-01-2009

Re: Zipline - Episode 23 Now Live!

Excellent Podcast this week guys - keep up the good work!

Please use plain text.
Lombax Warrior
Madtrixr
Posts: 217
Registered: ‎02-25-2009

Re: Zipline - Episode 23 Now Live!

 


Charles379 wrote:

How can you compare MAG happy hour to a bar or a clubs happy hour? Last time I checked you can't get kicked from a bar or a club due to "connection error". I was so ticked when I heard that. Seriously **bleep**!?


 

To sort of give a comparison point for the question about the Happy Hour. You can't stop time in RL, so an Hour is an Hour.

 

Use it wisely.

 

On a related note, About the blog post picture: There better be a limit, because I'd be fired within the week. I have a bit of a weakness for soda :smileytongue:, and Chocolate Milk for that matter. (Me and My family drink a ridiculous amount of Milk per week...)

Please use plain text.
Cannon Fodder
slappadabassmon_
Posts: 24
Registered: ‎12-29-2010

Re: Zipline - Episode 23 Now Live!

nice!
Please use plain text.