Thanks for answering my question .
I like the base rate adjustment idea better than the idea in my question. That would be better for everyone.
-"Pympco" I love the nickname
Agree that the CP needs to be fixed a bit. It was killing me that I didn't have a Med Kit until lvl 15 with my new Valor slot. Like the idea of adjusting the CP rate to match the XP bonuses if nothing else.
Please UP the Sver Vipera-2 ammo. It has half the rounds of assault rifles, with not near the damage potential at ANY range. Please upgrade this gun so it useable against the hordes of assault rifle users now.
128 rounds is a joke. Having to camp near ammo replenishment sites while getting outgunned by every other type of weapon (AR, shotgun, LMG, etc....) is frustrating.
Please upgrade the vipera-2 ammo.
Mag Player from the Beginning.
I was just listening to the podcast more closely (IE not with 2 other people listening) and had a comment about some of your damage bar contract commets
You asked about how making it move faster fits into the story, it doesn't at all. The idea of having the faction holding 2 contract's bar move faster was just to help ease the feelings of those in the community that cry its unfair SVER is dominating domination. That way if SVER was dominant (with 2 contracts) then they would be dissadvantaged. I know that as a player I would still rather have both contracts even if it meant my bar moves faster just for the cooldown bonus and being able to get 4 jams in during 1 dom game.
I dont think that people would be discouraged from owning the contracts due to the negative nature of owning contracts=faster bars.
Not that you guys seemed like you were planning on changing it anyway but I just wanted to put that out there.
I didn't know people actually wanted to make the bars move slower for the faction that holds the contracts, that wouldn't be fair at all it would be a double stack of benefits.