07-18-2012 03:27 PM
The problem is that the FPS portion of DIRT 415 is terrible and was the major reason why most players were going to play.
Every good/fun game has a sense of balance so actual skill/gun game was more important than skill points/ leveling up your character. DIRT 415 sucks because it all depends on skill points and time played.
Also the hit detection is garbage and the lag is worse than MAG
07-18-2012 08:57 PM
07-18-2012 08:59 PM - edited 07-18-2012 09:01 PM
07-18-2012 10:25 PM - edited 07-18-2012 10:27 PM
Right i'm going to drop a knowledge bomb here I just thought up myself so here goes:
Dust 514 is set to be an MMOFPS, an MMO requires lots of players other wise it just wouldn't work.
Yet Dust 514 is a game designed for the dedicated which is a niche market...... Niche market means a very small and specific amount of players.
So how can a game that requires lots of players, target such a small consumer market....... THE MARKETING MAKES NO SENSE WHY DOESN'T ANYONE UNDERSTAND THIS!!!
It physically hurts me, i'm going to study marketing in a few months time and to see professionals falling down such an obvious and massive pitfall actually makes me think who are these idiots? I could do a far better job! And for some reason no one else seems to understand it as well.
The quicker this game crashes and burns the happier i'll be
Now now boy, don't be so pessimistic. This game will probably be marketed heavily. It'll also be available for free for all of the worlds PS3 owners. If merely a small percentage of that customer base gets hooked on the game it will probably be enough for it to have a thriving community. And again, look at MAG. Say it failed big time if you wan't, many of us still have 2K hours playing it. So a failure for us? Don't think so.
And if this marketing model is so out of wack, what about EVE? I've never played the game but I've come to think of it as fairly equal to Dust in its structure, and EVE is a success no? And what about WOW? Not saying that space mining PC players reacts the same way as FPS loving PS3 owners but recognising that this entire enteprise is funded by EVE revenue I can't help but think there's something in it.
And please consider the possibility that you, who haven't even started school yet, don't know as much as these guys wich have a successfull game in their portfolio. Perhaps its the other way around, maybe they'll be the first ones, unlike Zipper, to make an PS3 fps game wich requires a lot from its players actually work and thrive.
Lets give them credit for trying, don't dissmiss it before the game's even launched, thats just silly.