02-28-2011 06:37 AM
How would I go about making a rambo medic? Y'know. One whose main job is to revive the squad, but still can defend theirselfs?
03-06-2011 05:45 PM
04-03-2011 09:26 AM
theres a lot of different ways to do that. you could do what a lot of people wouldnt like and go super heavy with the med kit and an inexspensive weapon and 120 health. gives u a lot of bullet resistance and the med kit to rez.
theres also light armor with the MK and an LMG which is what i use. you could also slap on a motion sensor for extra protection. lots a bullets for lots of enemies. when you see a cluster of them together and they havent noticed you yet....heaven.
Another way is to use the SJ and Med kit together. ninja nurse. the enemy wont see you coming on the map and when you pick up your buddy thats two guns attacking 1 unsuspecting victim.
depends on your skill level honestly. you can make a rambo doctor loadout in any loadout you put the med kit in.
04-03-2011 03:52 PM
this is what i would do......
in your skill tree you should have:
spec ops tree: improved suppressor 3, improved sensor jammer 3
medical tree: the whole medical tree minus the improved resupply tree
athleticism tree: improved sprint 3, improved move 3, and sprint recovery 3 if you can spare the point
resistance tree: the whole resistance tree, you can skip flash bang resistance if you need the points, and skip impact resistance 3
this should leave you 15 points for weapons tree or skip flashbang resistance for 18 points.
i recommend an assault rifle or smg with suppressor as that will help keep you off the map. if you go shotgun or lmg you can remove skill points from improved suppressor, but with these last 2 guns, once you shoot you will attract much attention.
in your loadouts
gear 1 should be medical kit
gear 2 should be first aid kit (to heal yourself while med kit is recharging)
gear 3 sensor jammer
armor no more than 4c you want move as fast as possible.
weapon will be what you can fit.
im not a medic but this what i would do if i wanted to specialize.
04-07-2011 10:11 PM
I personally use a heavy mg. Setup with light armor, acoustic locator, med kit, 120 health status. I switch between repair kit and grenades depending on defensive or attack schemes. If you don't go with heavy armor leaves you with enough points to add a reflex sight and for grip on your weapon. ![]()
04-21-2011 08:50 AM
The dedicated medic should equip both the First-Aid Kit (for healing themselves) and the Med-Kit for rezzing/healing others. And I think smoke grenades is a good idea to provide cover while you're trying to rez a teammate.
04-28-2011 10:39 PM
