Showing results for 
Search instead for 
Do you mean 
Reply
Treasure Hunter
Registered: 08/31/2005
Online
8229 posts
 

Re: MGS: Ground Zeroes=Meh

Oct 24, 2012

the_original_se wrote:

SlashZaku wrote:

iBearPUNCH wrote:
I think Ground Zeroes looks and sounds great!! Haterz gonna Hate!

I'm just hoping that whatever Kojima talks about in interviews and at events about will be shown and not just talked about.  Think it was FOX who put the 'fear' back in me of Kojima saying stuff prior to MGS4 and the stuff being so half-assed or not even making it in (No place to hide.  Anyone remember that?).


Kojima always aims too high with his games. it wasnt just MGS4 that he talked up, he also did it with MGS3; although it was worse with MGS4.

but from the looks of it, some of the things he wanted in MGS4 will be put in GZ. like the no place to hide aspect. i remember him talking about how trucks or anything you hide behind may drive away, which will inevitably happen in GZ due to the inclusion of vehicle driving. how your environment will change and you aswell as the enemy will have to react to it, and with that FOX Engine demo he showed at USC last year enemies do respond to the changing environment. adding cover like a large rock or truck in real time and enemies will instant run towards it to hide behind. but hopefuly he doesnt do any emotion junk. that was complete fail in MGS4.


It isn't even that he aims too high, the problem is that he can't shut up. He is always talking up some feature, which in reality is just an idea still in his mind goo. It just leads to disappointment when the stuff he talks about isn't even in the game, or is just a really watered down version. He is better off with tweeting a picture of his lunch, or saying nothing at all. :smileymad:

Message 91 of 96 (299 Views)
Reply
0 Likes
PlayStation MVP
Registered: 06/15/2006
Online
41056 posts
 

Re: MGS: Ground Zeroes=Meh

Oct 25, 2012
The emotional stuff would be nice only if it is a native thing and not through ammo :smileyindifferent: If you have enemy patrols actually getting scared when their buddies are dying and they're the last one (and they don't know where you are) or gaining courage when 5 more show up to help him and they rush you, that'd be great. But the crap that was in MGS4? Never again Kojima. Never. Again.

Message 92 of 96 (291 Views)
Reply
0 Likes
Treasure Hunter
Registered: 08/31/2005
Online
8229 posts
 

Re: MGS: Ground Zeroes=Meh

[ Edited ]
Oct 25, 2012

SlashZaku wrote:
The emotional stuff would be nice only if it is a native thing and not through ammo :smileyindifferent: If you have enemy patrols actually getting scared when their buddies are dying and they're the last one (and they don't know where you are) or gaining courage when 5 more show up to help him and they rush you, that'd be great. But the crap that was in MGS4? Never again Kojima. Never. Again.

Yeah, similar to how it is in the Batman Arkham games. It might be too much, too hard to do,  but they could having maybe more of a dynamic/ relationship between the guards. Like maybe two of them are good friends, or related, or something, and when something happens to one of them they could get angry and change how they go about looking for you.

 

It could also play into the day/night cycle quite well too. Maybe if it is in the middle of the day, in broad daylight, they might be less inclined to being scared/ intimidated when they find one of their buddies knocked out on the floor. Like wise, during the night the guys with Nightvision might have more confidence than the guys without it.

 

I think the whole emotion thing is a good idea, it was just really poor, basic, and pointless in MGS4. If flesh out a bit it could be a cool feature, if they are capable of doing it.

 

Speaking of the day/night cycle, was anything ever mention of a sort of weather cycle? :smileymad:

Message 93 of 96 (286 Views)
Reply
0 Likes
PlayStation MVP
Registered: 06/15/2006
Online
41056 posts
 

Re: MGS: Ground Zeroes=Meh

Oct 25, 2012
Don't think weather has been mentioned. Would be nice to see though. Having clear, cloudless nights or having a thunderstorm going on while you're sneaking around or a nice fog to cover your approach during the early morning. Would probably be even more interesting if it happens mid-mission or something and you see guards run off to get some stuff for protection from the rain or another patrol comes around handing the stuff out (and you hitch a ride with them to get around the base easier).

Message 94 of 96 (283 Views)
Reply
0 Likes
Fender Bender
Registered: 04/04/2009
Online
3838 posts
 

Re: MGS: Ground Zeroes=Meh

Oct 25, 2012

SlashZaku wrote:
Don't think weather has been mentioned. Would be nice to see though. Having clear, cloudless nights or having a thunderstorm going on while you're sneaking around or a nice fog to cover your approach during the early morning. Would probably be even more interesting if it happens mid-mission or something and you see guards run off to get some stuff for protection from the rain or another patrol comes around handing the stuff out (and you hitch a ride with them to get around the base easier).

And it would also affect the helicopter ride you can call to... Say you call it in the middle of the storm and the MSF pilot says "LOL **bleep**".

 

It would make sense for some sort of weather cycle anyway... Since in MGS4 we had the pointless wind-direction indicator which was only useful while using the Tanegashima...

 

 photo Big-Boss-and-DD-Banner_zpsadb52d17.jpg
Message 95 of 96 (276 Views)
Reply
0 Likes
PlayStation MVP
Registered: 12/28/2006
Online
32672 posts
 

Re: MGS: Ground Zeroes=Meh

Oct 26, 2012

SlashZaku wrote:
The emotional stuff would be nice only if it is a native thing and not through ammo :smileyindifferent: If you have enemy patrols actually getting scared when their buddies are dying and they're the last one (and they don't know where you are) or gaining courage when 5 more show up to help him and they rush you, that'd be great. But the crap that was in MGS4? Never again Kojima. Never. Again.

emotions are effected outside of ammo and mags.

throughout all the playthroughs ive done i remember 2 times in which militia soldiers in the Middle East got scarred and started crying.

like i said, Kojima aims to high. he had this grand plan for emotion and in the end it was just too much to do in the game.


Message 96 of 96 (264 Views)
Reply
0 Likes