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Fender Bender
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Re: ** Q&A with the Naughty Dog Development Team: July Edition **

Jul 10, 2013
BIG QUESTION: What's up with Savage Starlight?

http://savagestarlight.com/
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Fender Bender
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Re: ** Q&A with the Naughty Dog Development Team: July Edition **

Jul 10, 2013
How many daily players do we have now for The Last of Us Multiplayer?

Daily = how many per hour/day ~ something like that
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Re: ** Q&A with the Naughty Dog Development Team: July Edition **

Jul 10, 2013

Since your recent success of TLOU, what plans do you have for the Playstation 4?

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Re: ** Q&A with the Naughty Dog Development Team: July Edition **

Jul 12, 2013

"What was the hardest part of The Last of Us to write?" - I-Like-Pie45

 

Can we say all of it? It’s a long, deeply creative process and it’s difficult to pinpoint one point. Neil has mentioned a few times that getting the dialogue just right so it’s real and authentic to the characters is most crucial part.

"BIG QUESTION: What's up with Savage Starlight? http://savagestarlight.com/ " – FredFai

 

It’s a new…new! It’s a thing! Well, we’re not sure yet. We’re working with Dark Horse to see what’s possible. It might never amount to anything but keep it bookmarked.

"Besides map packs and a single player campaign, what other DLC is brewing for The Last of Us?" – KarateChampChad

 

We are hard at work on fleshing out exactly what our DLC will be. We had said the season pass will contain two multiplayer focused drops of DLC with one drop being maps. Our goal, as always, is to keep our multiplayer community active and engaged.

"How did you decide to create The Last of Us? What inspired you to make such a game, and not another? Was the story at the beginning of the production anyway different than how it ended up in the final project? If yes what changed?" – HPVale

 

It was a confluence of a lot of different events and a natural result of the creative process that led to The Last of Us. We had explored making Jak and Daxter 4 at one point but it didn’t make sense. Watch our documentary – Grounded: The Making of The Last of Us – for the clearest idea of what the entire production was and is.

"My question: Will we see theater/cinema mode, if not, why not?" - MuddledMuppet

 

We won’t be able to put this into Factions due to technical reasons.

"How long will support for the TLOU MP last and what can we expect to see in the next patch?" – khknight

 

As long as a healthy number of people are playing Factions we will continue to support it. The next patch will be coming before the end of the month or early next. We’re tweaking and testing and seeing what can be done.

"Can we get a co-op game against the infected type survival mode?" - mark9816789

 

We are working on potential ideas for new modes and gameplay types but we’re not sure what we’ll be making or how the Infected will factor into it yet. A Co-Op game type is definitely something that’s on the table.

 

"Do you have any plans for special events besides parts conversion boosts? Will we be seeing the return of the Lab in some way (the game is a port of Uncharted, so it can't be completely out of the question)? Will we see developer game nights possibly announced on the blog or developers joining in on Naughty Paws (the community game nights) more often?" - Da_Almighty_Guy

 

This is really three questions rolled into one topic –we’ll cover all bases by saying straight up that yes, we do plan to explore the possibilities of all these things. We will hold more special events for certain. The Lab may or may not make a return but it’s in our wheelhouse of ideas. Developer nights and livestreaming MP matches with the Dogs has been discussed as well and we have the Twitch TV channel secured. Look for something on Twitch TV soon.

"Which season did you guys at Naughty Dog find to be the most difficult season to make? The entire game is filled to the brim with detail and character, which one was the most difficult?" – KingdomSlayah

 

Each season required its own level of attention to detail and polish. We concept all our games using color scripts so working out the look and feel of the different seasons was something we’ve been hard at work for a long time. The AI system was likely the most difficult thing we worked on as we rebuilt it from the ground up for the game.

"The new Lab Maps that were supposed to be added to Uncharted 3's MP. Where are they? They were supposed to be released in May. It's July now and still nothing." – Orochidude

 

We post that the Lab map calendar will constantly be undergoing revision every time we blog about update and any new Labs. That’s still the case as Labs are meant to be experimental. Lab Map dodge ball received such universal praise that we wanted to keep it live for long. We’re at a point with Uncharted 3 that we have to maintain and manage resources very carefully. We’re working on some new stuff but if we can make it work within the current state of the multiplayer it’s going to be trial and error and may or may not happen.

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Fender Bender
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Re: UPDATED WITH ANSWERS** Q&A with the Naughty Dog Development Team: July Edition **

Jul 12, 2013

Well, I guess that seals the fate of the boy and his ottsel for now.

yeehaw i'm a cowboy now
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Sackboy
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Re: ** Q&A with the Naughty Dog Development Team: July Edition **

Jul 13, 2013

Ramify wrote:

The Last of Us multiplayer has been censored in Europe/Australia. 

 

  • Any explanation why? Australia now has R18+ rating and it was given PEGI 18. 
  • Any chance of a future toggle?
  • Has single player been modified as well from its U.S. counterpart?

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/The-Last-of-Us-Censorship-Compared...

 

http://www.movie-censorship.com/news_en.php?ID=5662

 

Please respond!

Thanks,

Ramify


Why does ND keep ignoring this? Smiley Sad
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Uncharted Territory
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Re: UPDATED WITH ANSWERS** Q&A with the Naughty Dog Development Team: July Edition **

Jul 14, 2013

Really hoped for a response on the technical issues.

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Sackboy
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Re: ** Q&A with the Naughty Dog Development Team: July Edition **

Jul 17, 2013

Trawnza wrote:
"The new Lab Maps that were supposed to be added to Uncharted 3's MP. Where are they? They were supposed to be released in May. It's July now and still nothing." – Orochidude

 

We post that the Lab map calendar will constantly be undergoing revision every time we blog about update and any new Labs. That’s still the case as Labs are meant to be experimental. Lab Map dodge ball received such universal praise that we wanted to keep it live for long. We’re at a point with Uncharted 3 that we have to maintain and manage resources very carefully. We’re working on some new stuff but if we can make it work within the current state of the multiplayer it’s going to be trial and error and may or may not happen.


Can you guys at least just change the Lab Maps to the ones that haven't been used in a while. Just switch them around and add more maps at a time. Lab Maps 4, 5, 7, 8, 9, and 10 haven't been seen since they were first added.

 

Add four maps at a time (Could be 3 Lab Maps, and then Dodgeball since apparently it's still very popular), and then switch to different maps every 1-2 weeks. The main reasons I don't play U3 nearly as often is because there's nothing changing, and we've been stuck with the same Lap Maps for months now. Just change them and it'll add some much needed freshness to the game.

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Welcoming Committee
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Re: ** Q&A with the Naughty Dog Development Team: July Edition **

[ Edited ]
Jul 18, 2013

I honestly took the last answer as.

 

R.I.P Uncharted 3 - 2011 - 2013

 

you had a short life, and now your dead to us developers.



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Splicer
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Re: UPDATED WITH ANSWERS** Q&A with the Naughty Dog Development Team: July Edition **

Jul 19, 2013

So we're not getting the other Block Mesh Maps?

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