05-23-2013 01:22 AM - edited 05-23-2013 01:23 AM
Hahahaha, Xbox One gifs from IGN. My two favorites:
^I can't get over the Wii U in this one XD
05-23-2013 01:55 AM - edited 05-23-2013 01:57 AM
Some more abridged announcement vids. Don't think they've been posted here yet, and I was literally laughing all by myself until tears when watching them.
My favorite quotes:
"...we're going to talk about TV for the next ten minutes. Apologies if you live in anywhere but the United States."
"You can finally watch cable on your TV! And you can view what's coming up next on your TV, throught your TV."
"We managed to brainwash Steven Spielberg so hard, he's going to create a Halo mini TV series."
"Ready when you are, babe. Ready to kick the shi* out of Betamax!" (I was laughing so hard I had to pause for a good few minutes)
"I am a fistbump in human form."
"The reason I'm wearing two watches, is so I never forget when to eat breakfast."
"Remedy's new game is a televison show about a little girl who teleports boats whenever she touches people's ears."
Kudos to the UK forums for bringing them to my attention: http://community.eu.playstation.com/t5/General-Dis
05-23-2013 05:28 AM
The Potential Problems of the XBOX ONE
May 22, 2013 by splitmindeddude
Microsoft has made their move.
On Tuesday morning, Microsoft unveiled their newest console for the next generation of gaming, the XBOX ONE. As I sat there and absorbed all the information and demonstrations I could, I began to realize that this could quite possibly be one of the most innovative consoles to be presented to the general public. There is a lot to be said about its potential and this is only a few of the details:
To see a comparison of the XBOX ONE's and PS4's hardware features, click here.
Microsoft made it clear from the get-go that their focus was an entertainment hub that would be the center of the living room. Literally, an all-in-one experience far beyond what any other console could do. By doing so, it has the chance and potential to reach a much wider audience, beyond the gaming community. However, in doing so, I believe they have created a few potential problems that could hinder and ultimately harm the console in its journey to becoming the winner of the next gaming generation.
By allowing the XBOX ONE to exceed the confines of being a gaming console, the system has also situated itself as a heavy investment in terms of bills it could incur. Don't have cable/digital television? Time to get that. What about an internet provider? That too! What, you don't play XBOX online? You're going to need a subscription! Just inquiring about those few sources, we already have a monthly bill that would be required in order to take full advantage of the console's capabilities, not to mention being able to use the console at all.
At that point, it becomes a question of whether or not the system is worth the value. Why am I paying for functions and features that I don't need or require when all I want to do is play video games? This begs the question of whether or not it is worth picking up such a system when I can't afford cable television, internet or an XBOX LIVE subscription, let alone if I would even use any of those capabilities at all.
In an interview with Kotaku, Microsoft vice president Phil Harrison has provided some clarification as to how the online requirement may work.
"There are many devices in your life that require the Internet to function," he said. "Xbox One is no different in that it requires, at some point in the beginning and at various times through its on state, to connect to our cloud and to our Internet."
While they do not fully clarify the purpose as to why the connection is necessary or when exactly these connections would need to be done, it's still somewhat bothersome that there is a possibility that I may not have access to my console's functionality if I were missing out on an internet connection. If I travel with my XBOX ONE system and have no internet access, I am potentially hindered from using my console, even if I wanted to play a single player campaign. This already deters users who do not have access to the internet at home or in the area they live in, as well as users who prefer to play their games alone and away from the online world.
So get this, apparently if you would like to take one of your XBOX ONE games and play it on another XBOX ONE console, you can do so as long as it is under your profile. If you wanted to play at a friend's house, as long as you were logged into that console, you could play your XBOX ONE games. However, if you wanted to play it on a secondary console like your friend's, brother's, sister's, cousin's... on any of their profiles other than yours, what are the costs? According to Phil Harrison in an interview with Kotaku, you could be paying full MSRP. That's a lot considering you want to share or try out a game. Families using the same console can use parental controls to give access to games on multiple accounts.
On an interesting note, we're still not sure how this will affect disc-rental services like Gamefly, but obviously those will be widely-affected. Microsoft states they will still allow for the trading and selling of used games online somehow, but as to any other details, that has been left up in the air for now.
While I can appreciate and understand the allure of appealing to a wider audience, the fact that the XBOX ONE is not focused on the core gamer is worrisome. It may appeal to that dad that wants to have something high-tech and new in his entertainment center, but let's face the truth here, this system will be bought based on the games I will be able to purchase and play on it. Today, we were shown only a few games, mainly what seemed to be rendered scenes. What's interesting is that Microsoft spent so much time presenting and explaining "Call of Duty: Ghosts". In interests, the game looks amazing and I am very curious how it will turn out in the end, but that game will be available for the PlayStation 4 as well. To spend time on a non-exclusive game was a weird choice. Because they took the time to mention that there were 15 exclusives coming to the XBOX ONE this year, and at least eight of them are new IPs, I would have loved to see more of those as well as a little gameplay to get me excited about the system. What it's going to come down to is what will provide the better and unique gaming experience. If I can find that on another system, then we have a problem. Hopefully I will see more games and exclusivity during E3, but the gaming priority was missing from this presentation.
Don't get me wrong, with this being the first of two presentations, I would like to still give hope that Microsoft will be able to respond with clarity and show off the system in a light that will prove that it is a gaming system at its core. As much as we seek for innovation and creativity in the technology that will succeed the current generation, my concern will always be this... Does the console satisfy and fulfill the gamer in me? And this doesn't apply just for the XBOX ONE, but for the Playstation 4 as well. While Sony has still left some stones unturned and has many questions to still answer in the coming weeks, they have entered the war with the intention of servicing the gamer. They showed off a good amount of exclusive games and functionality that would satisfy any gamer's need to share and challenge each other. With the potential that the XBOX ONE has, it has come down to delivering on functionality and how it will enhance and change the gaming landscape in such a way that I will say, "I need the XBOX ONE. Period." With that being said, let's wait a few more weeks and see what Microsoft has to offer. We may get the answers we seek. Or not. E3 will be an interesting battleground, definitely one worth paying close attention to.
The next generation console war rages on! Each company is running in completely different directions... but which one is running in your direction?
What do you think about the XBOX ONE? Did it excite you? Or did it fail to impress you? Are there any problems you foresee for the XBOX ONE? Are there any advantages you feel the XBOX ONE may currently have? So far, are you leaning towards getting one? Let me know in the comments below and as always, thank you for contributing to the conversation!
The Xbox One has one major problem
May 22, 2013: 7:08 AM ET
Microsoft's Xbox One is being touted as the only peripheral your TV needs—except for your cable box, the only thing it apparently can't work without.
By John Patrick Pullen, contributor
FORTUNE -- When it comes to launches like Tuesday's Xbox One announcement, there's a term for the shiny, face-forward product image they'll be showing from now until unboxing day: the hero shot. But as Redmond executives went on about octa-core processors and infrared depth censors (which, don't get me wrong, are hugely important), I was anxiously waiting for a look at the box's backside, where I hoped to find the real hero: a co-axial cable input or a CableCard slot. Unfortunately, neither were to be seen.
To be clear, Microsoft's (MSFT) new Xbox is an achievement in electronics, computing, gaming, and networking. When it comes to game consoles, media streamers, or home theater PCs—with apologies to Sony (SNE), Nintendo (NTDOY), Apple (AAPL), and Roku—nothing else comes close. But repeatedly billed as an "all-in-one home entertainment system," the upcoming console from Microsoft not only appears to leave crucial television integration on the shelf, it also tethers users to their cable or satellite boxes. This makes the new Xbox much more than the one peripheral your TV needs—because it's actually two.
In order to enjoy some of Xbox One's most integral features, like its smooth-looking program guide or Skyping while watching TV, be prepared to pay extra, every month. It's all there in the fine print: "Supported television tuner or cable/satellite set-top box with HDMI output and HDMI cable required (all sold separately)."
Many aspiring Xbox One buyers will point out they already have a cable box, making the investment in Xbox One a wash. But in recent years, an increasing amount of users have been dumping their provider-supplied tuners for so-called CableCards. And with 70 million Xbox 360s worldwide, this was a huge chance for many more to join them.
CableCards plug into PCMCIA slots, giving third-party devices to access cable and satellite networks. Legislated into existence by the Telecommunications Act of 1996, there are currently 600,000 deployed in the U.S., up almost 8% from last year, according to a February 2013 report by the National Cable and Telecommunications Association. (By comparison, there are more than 39 million cable boxes in the wild.)
Last year's uptick in adoption might have something to do with TiVo (TIVO) Premiere launching bi-directional service in late 2012, which gave users access to on-demand services from providers like Comcast (CMCSA). I personally made that upgrade, and, ironically, since ripping out my cable box, I have never been happier with my television service. On Monday, TiVo announced its largest quarterly subscription increase in more than seven years, a gain of 277,000 cable subscribers. It's also been recently reported that smart-television manufacturer Samsung is eyeing the still-viable technology to go subvert cable's poor user experience and deliver better interactive services. And last summer, Bloomberg reported that Apple reportedly offered to work with Comcast on a new interface, but millions of people are still staring at the cable company's hideous blue menus today, so that obviously didn't pan out.
But if CableCard is good enough for TiVo and Samsung, why wasn't it feasible for Microsoft? That's a mystery, though it isn't a surprise. As unpopular as the protocol has been—and as ubiquitous as HDMI has become—Microsoft could even be forgiven for being forward-looking on this particular spec. But I imagine the move came as a result of boardroom negotiations with multi-service providers (MSOs), where Microsoft asked for program and scheduling information, and the television companies said, "Sure, as long as you draw them out of our boxes."
Set-top boxes represent a consistent revenue stream for MSOs. Standard high-definition boxes fetch providers anywhere from $8 to $10 per month, not including service fees, and providers have been using these charges to combat attrition caused by viewers cutting the cord in favor of over-the-top services like Netflix (NFLX) and Aereo. With the Xbox One, however, providers have an ally that both improves the user interface and guarantees box revenue—a win-win.
CableCards, meanwhile, only cost $2.50 per month, and the FCC has mandated that providers supply the first one for free.
But if Xbox One users want television DVR capabilities, it seems they will have to pay television providers even more (or get a third box), further undercutting the game console's all-in-one value proposition. Of course, Microsoft is touting Xbox One's 500 gigabyte hard drive and slick game DVR functionality, but they made no mention of television recording capabilities in yesterday's announcement. In fact, sandwiched between "core and casual games" and "sports and movies," Don Mattrick, Microsoft's president of interactive entertainment, sped right past "live and recorded television" in his remarks, burning a path to this question:
"Can we improve a living room that has become too complex, too fragmented, and too slow, by harmonizing your experiences?"
Well, I don't know, Microsoft. Can you?
05-23-2013 06:27 AM
05-23-2013 06:58 AM
Why were they focusing so hard on Call of Duty? PlayStation 4 and PCs will have it, too. Even the Wii has some Call of Duty games.
05-23-2013 09:43 AM
Xbox use COD because it doesn't have any impressive Exclusives behind them. The one thing that impress me about Sony's reveal was that they had at least 4 exclusives that were presented. Xbox aren't creative so they need to show off multiplatform games in order to have something to show. Imagine they didn't show COD, they would have nothing to show for themselves, if they did, they would of should something.
I am not impress with Xbox One at all. I think they spent so much time talking about how you can navigate through different channels on your tv. I think Xbox One fail to focus on the reason it was a console in the first place, a game console that plays games.
I actually kind of sick of talking about the Xbox One. I am getting a PS4 like I got the PS3 and PS2 and PS1 and the PSP and the PSVita.
05-23-2013 11:29 AM
Time will only tell, but I told myself last generation with the Xbox 360. Sure some of those features are cool. But the problem is if that is all you have to show off than that is relativily flat.
Sony all ready had rumble control and they will continue to have rumble control. They will have the sixth axis. The controller for the Xbox One didn't look like it changed? The new PS4 looks like it changed in design but keeping that original feel to it.
I think the biggest kick in the face what the introduction of no used games or having a fee to play on multiple accounts. I don't think anyone should have to pay more than once for a game. If I give a friend a game to play over the weekend on his/her console, I don't think they should have to pay full price for that game? **bleep** is that BS, HOLY COW MONKEYS BALLS IS ALL THAT F-ING LOGIC. M$ IS GREEDY!
05-23-2013 11:41 AM
Microsoft is trying really hard to cover up all the bad things people are saying about the Xbox None. There isn't a single article on Bing News that talks negatively about the Xbox Done.
By comparison, Bing News had a few articles that slammed Windows 8, and Microsoft in general.