To me, rushing to beat a game is the same as fast-forwarding through a movie to get to the end. If a game or a movie is good, then I am in no hurry to get to the end of it.
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I don't know if they are actually rushing. If I've been looking forward to a game and am really enjoying it I just can't stop playing. It's not rushing it's just getting caught up in the story and enjoying it. The story doesn't last as long as my enthuiasm usually.
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Lol im into 120 hours into dark souls and thats probably half the game ive played. Within the year ive had it.
Due to its difficulty it gets put on ignored for awhile but yet i keep returning. As any good game should have one returning for a reason or so. now with dark souls its also a bit different. Its a love it hate it kind of experience. But every step within that world is a step that makes one pause and appreciate the realization of the world and time and effort as well as the love the creators developed for us. Much like many other games.
Due to ps home i hardly play much anymore. But when it comes to playing games. especially if one enjoys the experience, each moment should be appreciated and the love for such a game should be worthy of spending enough time to cherish Those moments. Take in all the hard work that was put into such title and breathing it all in.
Games are experiences. Experiences arent meant to be rushed.
First, since the game isn't in competition with you, why are you trying to beat it? Second, if you spent the full price for the title ($59.95, plus, whatever sales taxes you've paid), why are you in a rush to beat it? The developers supposedly pride themselves on putting a lot effort into making their programs/games a, 'challenging' experience for you. Only to have their product wind up in the hands of a 'competition-obsessed' GAMER,who's totally focused on 'merely rushing to beat the game', in the shortest time possible. And, the irony of it is, these competition-obsessed gamers, are who the industry pays all of the attention to, as the developers, work even harder to make these programs even more difficult to complete. Is anyone, besides me, seeing a senseless cycle of repition, here? The programs of today are are like a movie production, the interactive environments are as close as we'll get to a ST:TNG/DS9/Voyager holodeck experience, without the actual room, or the starship to go with it. Now with all of that in mind, why does anyone want to throw all of that away by rushing through it?