01-27-2013 11:24 AM - edited 01-27-2013 01:07 PM
So after I finished my Cloud moveset I really got into it and created one for one of my altime favourites - Alundra!
I think he might be easy to get into the game, because he is owned by Sony, but I imagine he might not be everyone's(including superbot) first choice so his chances to get a spot might be still slim.
Still, he has a wide range of different physical attacks, magical attacks and tools on his hands and I think he would be a great addition to the roster.
neutral  - Swordplay: - A horizontal slash with his sword. If  is tapped 3 times it will result in a combo. If the last  hit is combined with holding the stick up or down the final blow of the combo will vary, lifting the opponent in the air or smashing him on the ground.
forward  - Iron Flail: Swings a flail in a direction. If  is pushed again exactly at the moment the flail hits someone it will deal another hit, while withdrawing, and stagger the opponent.
up  – Steel Flail: Rotates the spiky steel flail over his head. Chargeable for more hits and durance.
down  – Willow Bow: Alundra pulls out a bow and shoots an arrow. Chargeable for more Range and impact, maximum charge enables a large light-arrow that deals up to three hits on a target.
aerial neutral  – Swordplay(air): A vertical slash with his sword. If  is tapped 3 times it will result in a combo. If the last  hit is combined with holding the stick up or down the final blow of the combo will vary, lifting the opponent higher into the air or smashing him towards the ground.
aerial forward  – Dagger: Alundra pulls out his Dagger and rushes into his enemy with some quick stabs.
aerial up  - Steel Flail(air) : Rotates his flail over his head. Chargeable for more hits and durance.
aerial down  - Willow Bow(air): Alundra pulls out his bow and shoots down in a 45 degree angle. Chargeable for more range and impact, maximum charge enables a large light-arrow that deals up to three hits on a target. Charging while airborne slows the fall down.
neutral /\ - Sprint: Hold down to make Alundra step quickly in place, and release it to dash into the direction you face. You can choose which way Alundra should face while holding the /\ Button down. Bumping into an enemy will tackle him, but also make Alundra stop. Can make a screeching halt if /\ is pushed again while still sprinting.
If O is pushed while sprinting Alundra will slide feet first into his enemies.
If  is pushed while sprinting Alundra will ram his sword to his front while stopping.
forward /\ - Ice Wand: Shoots an ice crystal that freezes everyone it touches for a moment. If it hits the wall or floor it creates an icicle that bursts quickly.
up /\ - Wind Book: Creates a small Tornado that can lift enemies into the air. Chargeable to make it bigger for more hits.
down /\ - Legend Sword Swing: Alundra uses his tallest sword for an horizontal swing arround his whole body, bringing everyone who surrounds him to fall.
aerial neutral /\ - Power Glove: Grabs any opponent near him and smashes him to the ground.
aerial forward /\ - Ice Wand(air): Shoots an ice crystal that freezes everyone it touches for a moment. If it hits the wall or floor it creates an icicle that bursts quickly.
aerial up /\ - Water Scroll: Summons three icicles that quickly rotate arround Alundra and fly away into different directions, bursting on contact with the enemy, a wall or the ground.
aerial down /\ - Legend Sword Swirl: Alundra rushes to the ground, rotating multiple times with his Legend Sword streched out, cutting through anyting. If he reaches the ground while still in his rotating motion, the impact can deal extra damage. Chargeable for more distance.
neutral O – Bomb: Places a bomb on the floor. It will explode after 4 seconds or if an opponent touches it.
forward O – Fire Wand: A magical wand that throws a fireball. Once it hits the ground the flame stays a bit, hurting enemies who run into it. Hold O a bit before releasing it to throw it further.
up O – Spring Bean: Alundra throws a magical spring bean on the ground which grows quickly and launches him high into the air. Directly surrounding enemies will be blown away.
down O – Sand Cape: Alundra uses this cape to dive into the ground and rise back up with a blast on another spot. Controlable like Spikes' Teleport Boots, only with about half the range and it hurts enemies who are standing in the spot where he comes back up. Works differently if used on a thin plattform - Alundra doesn't dig down and just stirs up some sand for small damage.
aerial neutral O - Bomb(air): Throws a bomb that detonates on impact.
aerial forward O - Fire Wand(air): Same as forward O on the ground, but if used in midair, the flames will spread more on the ground. Hold O a bit before releasing it to throw it further.
aerial up O - Wind Scroll: Surrounds Alundra with lightning bolts, which sparkle up quickly and hurt enemies.
aerial down O – Earth Scroll: Summons a rock boulder that smashes on anyone under him.
Super lvl 1 - Energy Blade: Alundra lifts his sword quickly and hits the ground - a short fast energy wave blasts out.
Super lvl 2 - Fire Book: Alundra holds up a magical tome that casts fire magic, creating an explosion centred on Alundra, and killing everything in range.
Super lvl 3 - Dreamwalker: Alundra enters the Dreamworld what lays a magical mist over the stage and turns everyone into a slime creature. Push any attack button to use the mighty Legend Sword.
Push R2 again to use the Earth Book, that makes it rain several big(but slow) Meteors but also will end the Super.
If enemies are killed once, they respawn in their normal form. They can throw out a punch as slimes to interrupt Alundra, similar to Drake's Zombies.
Dreamworld is exited once the time runs out or Earth Book is used.
VIDEO for Earth Book: http://www.youtube.com/watch?v=ikMQ1sg9px4
Side throw “Power Glove Lift”: Alundra lifts the opponent up, like he would do with an item and throws him away.
Up throw “Power Glove Takeoff”: Alundra throws the opponent above him and slashes him with his sword performing a somersault.
Down throw “Sand Grab”: Alundra grabs an opponent and uses the Sand Cape to dive into the ground, resulting in the opponent hitting the ground hard, since he can't phase into it.
Taunt 1: He checks his backpack-strap and boots.
Taunt 2: He takes out a potion, shaking it taunting, then puts it back.
Taunt 3: He flashes his sword and does some playfull swings.
Victory Music2: (first 10 seconds only)
Victory 1: Alundra rotates his sword and holds it triumphantly up. A spark emits from his blade.
Victory 2: Alundra bows humble, his backpack opens by itself resulting in a seemingly endless flow of items coming out of it.
Victory 3: Alundra sheds his sword, closes his eyes and steps on a teleport platform that ports him away in purple light.
Intro 1: Alundra teleports in and floats to the ground, pulling out his sword.
Intro 2: He pulls a potion out of his backpack, drinks it (which surround him with sparkles and stars), and smashes it on the ground, wiping his mouth, grinning.
Intro 3: He stands ready for battle, with his sword in hands, pulls out his bow and aims, quickly changes to his flail, spinning it smirking over his head.
Thank you for reading!
You can check out my Cloud moveset here: http://community.us.playstation.com/t5/PlayStation
01-27-2013 05:51 PM
01-28-2013 01:14 AM
Flint is better
I have yet to play Alundra 2, but I borrowed it from a friend a while ago, and it's still on my list!^^
01-28-2013 01:26 AM - edited 01-28-2013 02:48 AM
Anyone else getting tired of seeing these obscure JRPG character "request" threads?
Okay, so first, this isn't a request. This is just a moveset I created for a character I like.
I even mentioned that it's unlikely we will get him as DLC, because he is not so well known.
Secondly, Alundra is not an RPG. It's an Action/Adventure similar to the Zelda series.
Also I almost only played RPGs on my PS1, and we haven't got an RPG Rep yet, so why not.
And lastly, what does someone whose username is ORGAN1ZAT10N_13 have against RPGs? Or do you only like Kingdom Hearts? That's fine too.
Not everyone likes RPGs, and that's cool with me. But there are many who do, and whose Playstation history is plastered with memories of good RPGs. And we also want what "Playstation" meant to us to be represented in this game.