...he couldn't activate it halfway through a previous attack's animation? Sorry if this has been mentioned before, I was messing around with him in Practice mode, and I found that practically any attack of his can be cut short (long before animation finishes) by mashing R2. I tried doing this with a few other characters to further test my new discovery, and found that Raiden takes the cake. It makes so much sense to me now why he's so good, and why every attack seemingly acts as a kill confirm. His so-called 'kill confirms' aren't actually kill confirms at all (according to the attack display); it's just that his Level 1 is essentially a cancel move (like Dante's). Shouldn't R2 be locked out until his previous attack finishes? That would make his numerous standard attacks/'kill confirms' at least POSSIBLE to get out of... And yes, I would support the same for all other possible cases too, in case I'm missing some other 'cancel Supers'.
Update: After further testing this, I found that Raiden's Level 1 doesn't really 'shortcut' out of attacks any faster than his normal attacks like I previously thought. The real problem is, much like Kratos' square attacks, some of his attacks just have virtually no recovery time from one to the next in the first place (including his Level 1). So instead, couldn't they add some recovery time in between his attacks (again, including his Level 1)?