I don't get why people are so down about the lack of health bars. Not only does it make total sense to me not to have them but it's more original, brings a greater risk vs. reward system depending on which one you use and theoretically makes the game easier to balance because the amount of AP you receive from your attacks is the only variable, rather than Health and AP.
To be honest, i'm glad health bars aren't in this game. It's a fresh take on the fighting game formula and it encourages heavy offensive play. You can't turtle in a match because the other players will be gaining meter and kills. Has anyone played 4 player smash bros and have someone steal your kill after you did all the damage to them? PSASBR pretty much eliminated that problem.
And to those who think the Supers will get old, there will probably be around 25 characters with 3 supers each (that's 75 supers).
In PASBR you won't be able to cry "kill stealer", since the only way for you to get a kill is if you've deserved to get that kill. Through fighting like a man, not playing defensively and waiting for one guy to become low on health.
After looking up more on the game, I am pretty content with the way the game is played. I missed the first part of the EVO live stream, but I watched it on YouTube, and Superbot pretty much sold me on the Super scoring system.
I can't wait to for Sunday for the next two character reveals.
Well if Smash had a stamina mode then so can this. There is no harm in having more ways to play this game and I don't see why Superbot (or Omar) were so against it. And as for supers in health mode, just have smash ball esque things floating around that you collect. Collecting one gives you a level one, getting two's a level two, and then a level three. And each super does 100, 200 or 300 damage depending on the level. Sure, there'll be a hell of a lot of balancing to do, but SSM have got to do that anyway now that Superbot has buggered off.