Reply
Nov 25 2012
By: Dude5059 Uncharted Territory 1660 posts
Offline

Kill Combos & Confirms (Including Isaac and Zeus!)

[ Edited ]
248 replies 20120 views Edited Mar 21, 2013

Note that this isn't all of them, but these are the ones I can find that actually combo.

Kratos

-Circle (against projectile) into level 1

-Down Circle (charged) into level 1.
-Air Down Circle into Level 1
-Up Square into Level 2

-Square, Square, Square into Level 2 (wall)

-Side Square into Level 2 (wall)
-Down Square into Level 2

-Down Square, Down Square into Level 2

-Air Up Square into Level 2 (wall)

-Air Square, Square, Square into Level 2 (wall)
-Triangle into Level 2
-Down Triangle (projectile only) into Level 2 (against wall only)
-Down Circle into Level 2
-Down Circle (charged) into Level 2
-Circle into Level 2 (possibly wall only)

-Circle into Level 2 (against projectiles)

-Air Down Circle into Level 2

-Up Grab into Level 2

-Square into Level 2 (wall-less)

-Side Square into Level 2 (Wall-less)

-Air Square into Level 2 (wall-less)

-Air Side Square into Level 2 (wall-less)

-Air Up Square into Level 2 (wall-less)

-Side Triangle into Level 2 (wall-less)

-Air Side Triangle into Level 2 (air opponent) (wall-less)

-Up Triangle into Level 2 (wall-less)

-Air Up Triangle into Level 2 (wall-less) 

 



PaRappa
-Up Triangle into Level 1 (they need to start jumping)
-Triangle into Level 1 (wall only)

-Up Circle into Level 1 (wall)

-Side Grab into Level 1 (wall)

-Square into Level 1 (wall-less)

-Up Circle into Level 1 (wall-less) 

-Air Up Circle into Level 1 (wall-less) 

-Air Forward Triangle into Level 2

-Up Circle into Level 2 (wall)

-Side Grab into Level 2 (wall)

-Up Grab into Level 2

-Square into Level 2 (wall-less)

-Up Circle into Level 2 (wall-less)

-Air Up Circle into Level 2 (wall-less)

-Side Grab into Level 2 (wall-less)

 



Fat Princess
-Square into level 1 (first hit only)

-Charged Square into Level 1

-Down Square into Level 1 (back hit)

-Air Down Square into Level 1
-Air Side Square into Level 1
-Circle into Level 1 (wall only)
-Side Circle into Level 1
-Air Circle into Level 1
-Air Side Circle into Level 1
-Air Side Circle into Level 2

-Circle into Level 2

-Air Circle into Level 2

-Down Circle into Level 2

-Air Down Circle into Level 2

 



Sweet Tooth
-Air Square into Level 1
-Air Up Square into Level 1
-Air Up Triangle into Level 1
-Side Circle into Level 1
-Air Side Circle into Level 1

-Air Down Square into Level 2 (wall)

-Air Forward Circle into Level 2

-Air Down Circle into Level 2

-Triangle into Level 2 (wall-less)

-Air Triangle into Level 2 (wall-less)

-Air Side Triangle into Level 2 (wall-less)


Radec
-Down Square into Level 1
-Air Down Square into Level 1
-Air Up Square into Level 1
-Down Triangle into Level 1 (requires aiming)
-Air Down Triangle into Level 1 (requires aiming)

-Circle into Level 1 (wall)
-Side Circle into Level 1
-Air Side Circle into Level 1

-Side Square into Level 1 (wall-less)

-Air Side Square into Level 1 (wall-less)

-Circle into Level 1 (wall-less)

-Air Circle into Level 1 (wall-less)

-Side Square into Level 2

-Down Square into Level 2
-Air Down Square into Level 2
-Air Side Square into Level 2

-Side Triangle into Level 2 (wall)

-Air Side Triangle into Level 2 (wall)

-Down Triangle into Level 2

-Air Down Triangle into Level 2

-Circle into Level 2 (wall)

-Side Circle into Level 2

-Side Square into Level 2 (wall-less) 

-Air Side Square into Level 2 (wall-less)


Sly Cooper
-Triangle into Level 1
-Air Triangle into Level 1
-Circle into Level 1
-Air Circle into Level 1

-Side Circle into Level 1

-Air Side Circle into Level 1

-Down Circle into Level 1

-Air Down Circle into Level 1

-Down Square, Down Square into Level 2 (wall)

-Down Square, Forward Triangle into Level 2 (wall)

-Air Circle into Level 2

-Triangle into Level 2
-Air Triangle into Level 2
-Side Circle into Level 2
-Air Side Circle into Level 2
-Down Circle into Level 2

-Air Down Circle into Level 2
-Circle into Level 2

-Down Square (charged) into Level 2 (wall-less)

-Up Circle into Level 2 (wall-less)

-Air Up Circle into Level 2 (wall-less)

-Square (backstab) (air enemy) into Level 2 (wall-less)

 



Nathan Drake
-Up Square into Level 1

-Air Up Square into Level 1
-Up Triangle into Level 1 (wall)
-Air Up Triangle into Level 1

-Side Triangle into Level 1 (wall)

-Circle into Level 1

-Circle (explosion) into Level 1 (wall)
-Down Circle - Up Square into Level 1
-Air Circle into Level 1

-Air Circle (explosion) into Level 1 (wall)

-Air Side Square into Level 1 (wall-less)

-Side Triangle into Level 1 (Wall-less)

-Air Side Triangle into Level 1 (wall-less)

-Triangle, Forward, Square (air enemy) into Level 1 (wall-less)

-Circle (explosion) into Level 1 (wall-less)

-Air Circle (explosion) into Level 1 (wall-less)
-Side Square into Level 2
-Down Square into Level 2
-Square- Front Kick into Level 2
-Up Square into Level 2
-Air Square into Level 2
-Air Side Square into Level 2 (wall)
-Air Down Square into Level 2
-Air Up Square into Level 2
-Side Triangle into Level 2 (wall)

-Down Triangle into Level 2 (wall)

-Up Triangle into Level 2 (wall)

-Down Square, Triangle-Forward, Square into Level 2
-Air Down Triangle into Level 2
-Air Up Triangle into Level 2
-Circle into Level 2

-Circle (explosion) into Level 2 (wall)
-Up Circle into Level 2 
-Air Circle into Level 2

-Air Circle (explosion) into Level 2 (wall)

-Air Side Circle into Level 2
-Air Up Circle into Level 2

-Up Grab into Level 2

-Air Side Square into Level 2 (wall-less)

-Triangle, forward, square (air enemy) into Level 2 (wall-less)

-Side Triangle into Level 2 (wall-less)

-Air Side Triangle into Level 2 (wall-less)

-Down Triangle into Level 2 (wall-less)

-Circle (explosion) into Level 2 (wall-less)

-Air Circle (explosion) into Level 2 (wall-less)



Cole MacGrath
-Square- Stun into Level 1

-Side Square, Triangle, Air Side Square, Air Side Circle into Level 1

-Down Square into Level 1
-Air Side Square into Level 1

-Air Down Square into Level 1 (single jump)
-Side Triangle (explosion) into Level 1
-Air Side Triangle (explosion) into Level 1

-Up Triangle, Triangle into Level 1 (wall)

-Air Up Triangle, Triangle into Level 1 (wall)
-Side Circle into Level 1

-Down Circle into Level 1
-Air Down Circle into Level 1
-Air Side Circle into Level 1

-Square (stun) into Level 2
-Down Square into Level 2
-Air Side Square into Level 2
-Air Down Square into Level 2
-Air Down Square (high) into Level 2
-Side Triangle (explosion) into Level 2
-Up Triangle- Triangle into Level 2 (wall)
-Air Side Triangle into Level 2 (explosion)
-Air Up Triangle- Triangle into Level 2
-Down Circle into Level 2
-Air Down Circle into Level 2



Evil Cole Macgrath

-Down Square into Level 1 (wall)

-Air Down Square (single) into Level 1 (wall)
-Air Side Square into Level 1
-Side Triangle into Level 1 (wall only, I think)

-Air Side Triangle into Level 1

-Down Triangle into Level 1 (wall)

-Air Down Triangle into Level 1 (wall) 

-Circle (Mid Charge) into Level 1
-Circle (charged) into Level 1
-Down Circle into Level 1
-Air Circle (charged) into Level 1

-Air Circle (Mid Charge) into Level 1
-Air Down Circle into Level 1

-Up Grab into Level 1

-Down Triangle into Level 1 (wall-less)

-Air Down Triangle into Level 1 (wall-less)

-Side Circle into Level 1 (wall-less)

-Air Side Circle into Level 1 (wall-less)

-Down Square into Level 2

-Air Down Square into Level 2 (single)

-Air Side Triangle into Level 2

-Down Triangle into Level 2 (wall)

-Air Down Triangle into Level 2 (wall)
-Circle (charged) into Level 2
-Air Circle (charged) into Level 2
-Down Circle into Level 2
-Air Down Circle into Level 2

-Up Grab into Level 2

-Down Triangle into Level 2 (wall-less)

-Air Down Triangle into Level 2 (wall-less)

-Side Circle into Level 2 (wall-less)

-Air Side Circle into Level 2 (wall-less)


Ratchet and Clank
- Side Circle into Level 1
-Side Square into Level 2
-Air Side Square into Level 2

-Triangle into Level 2

-Triangle (Charged Guard Break) into Level 2 

-Air Triangle into Level 2

-Air Triangle (Charged Guard Break) into Level 2

-Air Down Triangle into Level 2
-Circle (charged) into Level 2
-Side Circle into Level 2
-Air Circle (charged) into Level 2
-Air Side Circle into Level 2

-Square into Level 2 (air enemy) (wall-less)

-Air Square into Level 2 (air enemy) (wall-less)

-Side Triangle into Level 2 (wall-less)

 



Jak and Daxter
-Down Circle into Level 1 (wall)

-Down Circle (charged guard break), Air Down Circle into Level 1

-Air Down Circle into Level 1

-Air Forward Circle into Level 1

-Square into Level 1 (wall-less)

-Air Square into Level 1 (wall-less)

-Air Side Square into Level 1 (wall-less)



Big Daddy
-Air Down Circle into Level 1

-Down Throw into Level 1 (sorta reversed)

-Air Side Square into Level 1 (wall-less)

-Big Daddy can confirm his level 1 after he uses it through a short time period.
-Air Down Square into Level 2

-Air Forward Triangle, Forward Circle into Level 2

-Circle, Jump cancel, Forward Circle into Level 2

-Air Side Square into Level 2 (Wall-less)



Dante

-Square Square Square, Up-Back Triangle, Forward Circle, Circle into Level 1

-Air Forward Square Square Square into Level 1

-Up Triangle, Forward Circle, Forward Square into Level 1

-Air Down Circle into Level 1

-Square Square Square, Up-Back Triangle, Forward Circle, Circle into Level 1

-Side Square (first hit) into Level 2
-Air Side Square (third hit) into Level 2

-Forward Square, Forward Square, Up Triangle, Forward Circle, Forward Square into Level 2

-Up Triangle, Forward Circle, Forward Square into Level 2

-Circle into Level 2

-Air Down Circle into Level 2



Heihachi

-Air Square into Level 1

-Down Circle- Square into Level 1

-Air Up Circle into Level 1

-Air Triangle into Level 1 (wall-less)

-Circle, Square into Level 1 (wall-less)

-Down Circle, Square into Level 2

-Air Triangle into Level 2 (wall-less)

-Circle, Square into Level 2 (wall-less)

-technically, all attacks confirm into Level 2 after it has been used.

 



Nariko

-Air Up Circle into Level 1
-Air Up Circle (down, requires distance) into level 1.

-Air Up Circle into Level 2

-Air Up Circle (down) into Level 2

-Circle into Level 2 (wall)

-Circle into Level 2 (wall-less)

 



Raiden
-Side Square into Level 1
-Triangle, Square into Level 1
-Air Down Triangle into Level 1

-Air Side Triangle into Level 1 (wall)
-Circle into Level 1

-Air Circle into Level 1

-Air Forward Circle into Level 1

-Square into Level 1 (wall-less)

-Level 2, Circle into Level 1

-Level 2, RS into Level 1

-Forward Square into Level 2
-Up Square into Level 2
-Triangle Square into Level 2
-Air Side Square into Level 2

-Air Up Square into Level 2

-Triangle Triangle Triangle, Square, Triangle into Level 2 (wall)
-Triangle Charged into Level 2
-Down Triangle into Level 2
-Up Triangle into Level 2
-Air Down Triangle into Level 2
-Air Up Triangle into Level 2

-Air Forward Triangle into Level 2
-Down Circle into Level 2
-Circle into Level 2

-Air Circle into Level 2

-Air Forward Circle into Level 2

-Level 2, Circle into Level 2

-Level 2, RS into Level 1

-Square into Level 2 (wall-less)

-Air Square into Level 2 (wall-less)

-Side Triangle into Level 2 (wall-less)

-Triangle, Square, Triangle into Level 2 (wall-less)

-Triangle, Triangle, Triangle, Square, Triangle into Level 2 (wall-less)

-Air Triangle into Level 2 (air enemy) (wall-less)



Sackboy

-Triangle into Level 1 (wall)

-Air Triangle into Level 1 (wall)

-Side Triangle into Level 1
-Air Side Triangle into Level 1

-Down Circle into Level 1
-Air Down Circle into Level 1

-Up Grab into Level 1

-Circle (trap) into Level 1

-Side Triangle (charged guard break), down circle into level 1

-Air Side Triangle (charged guard break), down circle into level 1

-Side Triangle (charged guard break), down circle into level 2

-Air Side Triangle (charged guard break), down circle into level 2

-Side Triangle into Level 2

-Air Side Triangle into Level 2

-Circle (trap) into Level 2

-Down Circle into Level 2
-Air Down Circle into Level 2

-Up Grab into Level 2



Sir Daniel Fortesque

-Down Square (third hit) into Level 1

-Air Side Square into Level 1

-Air Down Square into Level 1
-Triangle into Level 1

-Air Triangle into Level 1
-Up Triangle into Level 1

-Air Up Triangle into Level 1

-Side Triangle, Side Circle into Level 1
-Side Circle into Level 1

-Air Side Circle into Level 1
-Up Circle into Level 1

-Air Up Circle into Level 1

-Side Square (charged) into Level 1 (wall-less) (air enemy)

-Air Up Square into Level 1 (Wall-less)

-Up Square into Level 2 (wall)

-Down Triangle into Level 2 (wall)

-Air Down Triangle into Level 2 (wall)

-Up Triangle into Level 2

-Air Up Triangle into Level 2

-Side Square (charged) into Level 2 (air enemy) (wall-less)

-Air Up Square into Level 2 (wall-less)

-Anything AFTER his Level 2 can confirm it.



Spike
-Triangle into Level 1
-Forward Triangle into Level 1 (on return)
-Air Triangle into Level 1
-Air Side Triangle into Level 1
-Air Down Triangle into Level 1
-Down Circle (Medium Charge) into Level 1
-Side Circle Charged into Level 1
-Air Down Circle (medium charge) into Level 1

-Square (against air enemies) into Level 2 (wall)

-Up Square into Level 1 (wall-less)

-Air Up Square into Level 1 (wall-less)

-Square into Level 1 (wall-less) (air enemy)

-Air Square into Level 1 (wall-less)

-Air Side Circle into Level 1 (wall-less)

-Side Square into Level 2 (wall)

-Side Square into Level 2 (guard break)
-Down Square into Level 2
-Up Square into Level 2 (wall)

-Air Up Square into Level 2 (wall)

-Air Side Square (no charge) into Level 2

-Air Side Square (full charge) into Level 2 (guard break)

-Air Square into Level 2 (wall)
-Triangle into Level 2
- Air Triangle into Level 2
-Forward Triangle into Level 2
- Air Forward Triangle into Level 2
-Air Down Triangle into Level 2

-Up Triangle (charged) into Level 2 (guard break)
-Side Circle (full charge) into Level 2

-Air Side Circle into Level 2

-Down Circle (no charge) into Level 2
-Down Circle (medium) into Level 2
-Down Circle (full) into Level 2 (wall)
-Air Down Circle (medium) into Level 2

-Air Down Circle (full) into Level 2

-Side Grab into Level 2 (wall)

-Up Square into Level 2 (wall-less)

-Air Up Square into Level 2 (wall-less)

-Square into Level 2 (air enemy) (wall-less)

-Air Square into Level 2 (wall-less)

-Air Side Circle into Level 2 (wall-less)



Toro

-Down Square (backhit) into Level 1

-Air Up Square into Level 1

-Triangle (medium charge) (Oni) into Level 1

-Triangle (Full charge) (Oni) into Level 1 (guard break)
-Air Triangle (medium) (Oni) into Level 1

-Air Triangle (full charge) (Oni) into Level 1 (guard break)

-Air Down Triangle (Oni) into Level 1

-Side Triangle (Justice) into Level 1 (wall-less)

-Triangle (charged) (oni) into Level 2 (wall-less)

-Triangle (medium charge) (Oni) into Level 2

-Triangle (Full charge) (Oni) into Level 2 (guard break)

-Triangle (Full Charge) (Oni) into Level 2 (wall)

-Air Triangle (charged) (Oni) into Level 2 (wall)

 



Kat 

-Down Triangle, Square into Level 1

-Circle into Level 1

-Air Circle into Level 1

-Square, Circle into Level 1

-Down Square, Circle into Level 1

-Air Square, Circle into Level 1

-Air Side Square, Circle into Level 1

-Air Down Square, Circle into Level 1

-Triangle, jump down, circle into Level 1

-Side Triangle, Circle into Level 1

-Down Triangle, Square, Circle into Level 1

-Down Triangle, Triangle, Circle into Level 1

-Air Down Triangle, Circle into Level 1

-Air Side Triangle, Circle into Level 1

-Down Circle, Circle into Level 1

-Up Circle, Circle into Level 1

-Air Down Circle, Circle into Level 1

-Down Grab, Circle into Level 1

-Side Circle into Level 1 (wall-less)

-Air Side Circle into Level 1 (wall-less)

-Square, Up Square into Level 2

-Circle into Level 2

-Air Circle into Level 2

-Up Grab into Level 2

-Side Square into Level 2 (wall-less) 

-Air Triangle into Level 2 (wall-less)

-Side Grab into Level 2 (wall-less)

 

 

Emmett Graves

-Side Circle (shot) into Level 1 (Rifle)

-Forward Square into Level 1 (shotgun)

-Air Side Square into Level 1 (shotgun) (wall)

-Side Circle (shot) into Level 1 (shotgun)

-Side Circle (collision) into Level 1 (shotgun) (wall) 

-Triangle into Level 1 (shotgun)

-Air Triangle into Level 1 (shotgun)

-Side Circle (shot) into Level 1 (Rocket)

-Air Side Square into Level 1 (shotgun) (wall-less)

-Air Side Square into Level 1 (rifle) (wall-less) 

-Air side square into Level 1 (rocket) (wall-less)

-Air Side Square into Level 2 (wall-less)

-Triangle (Shotgun) into Level 2 (wall)

-Air Triangle (Shotgun) into Level 2 (wall)

-Air Side Triangle (Shotgun) into Level 2 (wall)

-Air Up Triangle (Shotgun) into Level 2 (wall)

-Triangle (Rocket) into Level 2 (wall)

-Air Triangle (Rocket) into Level 2

-Side Circle (collision) into Level 2

-Side Circle (shot) into Level 2

-Air Side Circle (collision) into Level 2

-Air Square into Level 2 (wall-less)

-Triangle into Level 2 (shotgun) (wall-less)

-Air Triangle (shotgun) into Level 2 (wall-less)

-Side Triangle (shotgun) into Level 2 (wall-less)

-Up Triangle (shotgun) into Level 2 (wall-less)

-Air Triangle (shotgun) into Level 2 (wall-less)

-Air Up Triangle (shotgun) into Level 2 (wall-less)

-Triangle (Rocket) into Level 2 (wall-less)

-Side Triangle (Rocket) into Level 2 (wall-less)

-Down Triangle (Rocket) into Level 2 (wall-less)

-Up Triangle into Level 2 (Rocket) (wall-less)

-Air Triangle into Level 2 (rocket) (wall-less)

-Air Side Triangle into Level 2 (rocket) (wall-less)

-Air Down Triangle into Level 2 (rocket) (wall-less)

-Air Up Triangle into Level 2 (rocket) (wall-less)

 

 

 

 

 

 

Isaac Clarke

 

Forward Triangle into Level 1 (wall)

Air Forward Triangle into Level 1

Air Circle into Level 1 (specific distance, one bounce, possible wall only.)

Forward Circle into Level 1

Air Forward Circle into Level 1

Down Circle into Level 1

Air Down Circle into Level 1

Air Up Circle into Level 1

Up Square into Level 2

Down Square into Level 2 (wall)

Air Neutral Square into Level 2

Air Forward Square into Level 2

Air Up Square into Level 2

Air Down Square into Level 2 (wall)

Triangle into Level 2

Air Triangle into Level 2

Forward Triangle into Level 2

Air Forward Triangle into Level 2

Up Triangle into Level 2

Air Up Triangle into Level 2

Air Circle into Level 2

Air Circle into Level 2 (one bounce)

Forward Circle into Level 2

Air Forward Circle into Level 2

Up Circle into Level 2 (potential wall only)

Air Up Circle into Level 2

Down Circle into Level 2

Air Down Circle into Level 2

Down Grab into Level 2

Up Grab into Level 2

 

 

 

Zeus

 

Down Square (Charged) into Level 1

Circle into Level 1

Circle (charged) into Level 1

Air Circle into Level 1

Air Circle (charged) into Level 1

Up Circle (charged) into Level 1

Air Up Circle (charged) into Level 1

Down Circle (charged) into Level 1

Air Down Circle (charged) into Level 1

Square (charged guard break) into Level 1

Down Square (charged guard break) into Level 1

Air Square (charged guard break) into Level 1

Air Forward Square (charged guard break) into Level 1

Square Square (charged) into Level 1 (wall-less stages)

Circle into Level 2

Circle (charged) into Level 2

Air Circle into Level 2

Air Circle (charged) into Level 2

Forward Square Square (charged) into Level 2 (wall-less stages)

Up Triangle (charged) into Level 2 (wall-less stages)

Air Forward Triangle (charged) into Level 2 (wall-less stages)

 



Let me know if I missed any.

------------------------------------------------
Fresh to death
Message 1 of 249 (20,120 Views)
Fender Bender
Registered: 09/07/2012
Offline
3716 posts
 

Re: Kill Combos

Nov 25, 2012
nice dude!
kudos!
Play For Fun!
Message 2 of 249 (20,118 Views)
Reply
0 Likes
Uncharted Territory
Registered: 07/30/2012
Offline
1660 posts
 

Re: Kill Combos

Nov 25, 2012
Thanks. This took hours. Hopefully this stop threads that constantly ask for so-and-so's combos.
------------------------------------------------
Fresh to death
Message 3 of 249 (20,102 Views)
Reply
0 Likes
Hekseville Citizen
Registered: 01/18/2009
Offline
363 posts
 

Re: Kill Combos

Nov 25, 2012

Haha i like how Nariko has none... Her level 1 is just bad for 1v1 situations which is sad because i really like her :smileysad:

Message 4 of 249 (20,096 Views)
Uncharted Territory
Registered: 08/12/2012
Offline
1410 posts
 

Re: Kill Combos

Nov 25, 2012
Parappa circle into level one
 photo newcolesigtest_zps63cc5eb3.png
Message 5 of 249 (20,090 Views)
Uncharted Territory
Registered: 03/18/2012
Offline
1290 posts
 

Re: Kill Combos

Nov 25, 2012
Amazing job with this, thanks for the effort! Also, wouldn't mind to see this stickied. :smileywink:
Message 6 of 249 (20,087 Views)
Reply
0 Likes
Fender Bender
Registered: 09/07/2012
Offline
3716 posts
 

Re: Kill Combos

Nov 25, 2012
^doesn't mean she's bad,
she has other combos...
Play For Fun!
Message 7 of 249 (20,086 Views)
Reply
0 Likes
Uncharted Territory
Registered: 03/18/2012
Offline
1290 posts
 

Re: Kill Combos

Nov 25, 2012

OMEGA_MEXICAN wrote:
Parappa circle into level one

The timing for this is hard though. 

Message 8 of 249 (20,085 Views)
Reply
0 Likes
Uncharted Territory
Registered: 07/30/2012
Offline
1660 posts
 

Re: Kill Combos

Nov 25, 2012
Yeah, it's not the best for 1v1s. The problem I had getting any for Nariko was that they were just miliseconds away from being combos. She definitely has a few setups.
------------------------------------------------
Fresh to death
Message 9 of 249 (20,081 Views)
Uncharted Territory
Registered: 07/30/2012
Offline
1660 posts
 

Re: Kill Combos

Nov 25, 2012
Unless I can find proof otherwise, Parappa's Circle into Level 1 does not actualy combo. It's a decent set-up, but it does not combo.
------------------------------------------------
Fresh to death
Message 10 of 249 (20,065 Views)
Reply
0 Likes