01-23-2013 02:41 AM - edited 04-18-2013 12:52 PM
So we already have confusion, slowing/freezing and electricity. Would anyone be up for an advanced bleeding effect that removes AP much in the way poison does now, except burning targets leave a trail of flames behind them? They'd be more inclined to stand still as not to spread the fire and give you even more AP, which essentially penalizes them for moving.
Here's what I was thinking:
Sir Dan would ignite people only if they stand in his Dragon Potion long enough (the move currently nets 45 AP if a target stays inside it for its entire duration).
Kratos' Bow of Apollo would be able to ignite people only if the shot is charged (currently a charged arrow passes through multiple targets while gaining a 5 AP bonus).
Sweet Tooth should be able to automatically set people on fire if they get hit by his molotov before it hits the ground, thus emphasizing his need to influence combat-flow (currently getting hit by the bottle gets a measily 5 AP while opponents standing inside the fire for its entire duration gets a maximum of 30 AP).
Now for the sake of balance, none of Evil Cole or Fat Princess' fire-related attacks would be able to ignite, simply because their uses for fire tend to act more like bombs (and they really don't need more power anyway). On Radec's end, he should only be able to set an enemy on fire if they stand in the path of his flamethrower long enough (maybe the same could apply to Sweet Tooth's fire breath).
Anyone up for this?
01-23-2013 04:28 AM
01-23-2013 08:01 AM