You might find it strange -hypocritical even- for me to be the one saying this, but somebody had to. Maybe I've been too extreme in my disdain for SSM, but I'm not going to call them out on something they have nothing to do with.
All those of you that are searching out for SuperBot's artist team and their work, I commend you. We need to get some clear idea of what we want to see from this game, cut or not, in order to improve it.
But you can't just assume that SSM are actively trying to kill this game (in my opinion, their murdering of All-Stars has more to do with inactivity) by slicing out content left and right. They aren't some faceless villains we can throw all the blame for all our problems at.
I'll be the first to tell you that they've been incompetent with the game's code, for them to doddle for months on end, and claim that the transition has been hard while staying so silent. And in all that spend more time on a game with a far worse bugdet-to-return ratio than this one. As far as I'm concerned, Sony could've handed the IP to anyone else, and they'd have been just as experienced on the project as SSM have shown themselves to be.
From there is where we can tell just how little influence they would've had in this game's development.
Those character ideas and different menus are just what-could-have-beens and should-have-beens; stuff that looks cool now but might not have been feasibly for gameplay, or maybe wasn't able to receive the amount of polish it deserved. Things SuperBot couldn't bring to the final product either from lack of time, man-power or budget. We can't change how turbulent this game's development was. All in all, the entire situation is an incredibly pity.
But you can't demonize SSM for incompetence while assuming that they've cut this game to pieces, because both prospects are mutually exclusive: pretending like they've been destroying SuperBot's work implies a level of involvement in the project that we all know was simply never there. Either you can blame Sony for not giving them all they needed to succeed (and no project ever squeezes in all its team's ideas anyway) or you can blame SuperBot for incompetence with handling their own ideas. But leave SSM out of it.
That said, if you want to blame them for that Hekseville/Dessert stage from Gravity Rush and Journey being cut, that's fine by me. While we can't prove anything, it's extremely unlikely that a stage for both those games would've been on-disc before Kat herself was released. It would've been awkward to implement a Kat Trophy for using her Level 3 on that stage at her arrival; they more-than-likely would've been closely timed together (which leads me to wonder how SSM were unable to manage a simple Sir Dan Trophy for the Graveyard).
I do kind of feel bad for SSM. They're getting a lot of flack that should be more directed at the Sony higher-ups.
The unreleased costume DLC is still frustrating, though.
I only blame them for ignoring us and avoid answering us for so long :U
^ Same. And they also make awful games. But that's just me....Maybe.
One of Sony's most talented studios. They don't develop many games internally, but they collaborate with other studios.