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Hekseville Citizen
Registered: 01/17/2013
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Re: The Level Superattack 2 of Sweet Tooth continues being useless

Apr 10, 2013

FaunKeH_5 wrote:
i do agree that sweettooth has a terribad level 2, but this fits in place with the character. best balanced supers imo, level one is decent, 2 is bad, 3 is insane. makes the whole gambling for supers idea more prominent.

The Sweetbot *was* insane. now it's just great. :smileysad:


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Sackboy
Registered: 03/26/2013
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Re: The Level Superattack 2 of Sweet Tooth continues being useless

Apr 10, 2013
@Fat_Slapper

Did you seriously call Sir Dan's level 2 bad? You'd say Sweet's is better? Shoot, Dante's isn't bad either.

Sweet's lvl 2 is supposedly better than it was, but I never use it anyway. I wish they'd have the truck come in and fire Sweet's special from TM, that bouncing bomb and the clown laugh to go with it.
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Hekseville Citizen
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Re: The Level Superattack 2 of Sweet Tooth continues being useless

Apr 10, 2013

Reptile-Baraka wrote:
@Fat_Slapper

Did you seriously call Sir Dan's level 2 bad? You'd say Sweet's is better? Shoot, Dante's isn't bad either.

Sweet's lvl 2 is supposedly better than it was, but I never use it anyway. I wish they'd have the truck come in and fire Sweet's special from TM, that bouncing bomb and the clown laugh to go with it.

I like that they incorporated the nuke from TM2012 but they should've given it the assist from the game as well. It'd make it a better special and more like the game it hails from.

 

P.S. The assist: When you're guiding the missile in TM2012 you can pilot it right into an enemy for full damage or just point it at an enemy and activate a second stage in the rocket that launches it crazy fast at the enemy for half the damage. I think giving it that ability would make it a much more viable special.


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