06-16-2013 10:33 AM - edited 06-16-2013 10:36 AM
Okay, so I've read a few threads about Sony wanting to replace the super system......why? I personally love it, especially how each super is unique in it's own way. I also love how it doesn't always guarantee a kill, making combat more intense and risky, "Should I use my level 1 and get a quick kill or possibly miss? Or go for a level 3 to attempt to get even more than a level 2 would?" It's these thoughts that make you want to play more strategically if you will. It's something fresh and new in a fighting game, better than the generic health system. (Although making a health system as it's own game mode would be nice.) Someone want to explain why they would even consider changing it? Because this is new news to me. .-.
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06-16-2013 10:54 AM
06-16-2013 11:08 AM - edited 06-16-2013 11:12 AM
Think I'll just copy what I wrote on the other thread:
I think the concept of the super system is what made many deem the game complicated & unfriendly for new comers. It's just a tricky thing for most casual players to get around in the first few matches, made further complicated due to not knowing what each level super for each character will do. You get the hang of it fairly quickly, but for a party brawler, most people just don't get to play long enough to fully understand it.
In hindsight, the basic fighting mechanic & combos is much easier for anyone to pick up and play, in comparison to say Street Fighter or Mortal Kombat, in which a newcomer won't know what the hell they're doing against an experienced player. For those who argue that an experienced player has an advantage over newcomers in PSABR too, well that'll always be the case for games in the 'fighter' genre, Smash Bros included.
I also love how each direction has an individual attack. XD and I agree with you how other fighting games like Souls Calibur that make just swinging your sword once a giant memory game lol. How is this game complicated? Sure, if you hop into online matches without even playing anything else first, you're going to get your **bleep** handed to you. But that's no excuse. There's this thing called "Practice mode" that was given it's own mode for a reason. Also, I'm pretty sure the first thing most people did when they got the game was play arcade mode first.
I sure as heck didn't even consider playing online until I got my characters controls down.
06-16-2013 11:27 AM
Idk, I like the super system. I don't like how some are so imbalanced.
Some characters have kill confirms with their level 1 while others don't. Some characters have OP level 2s while others have weak variations.
06-16-2013 11:42 AM
06-16-2013 01:12 PM
Even though I think the Super system is actually very clever as far as competitive fighting goes, it's really really not as "pick up and play" for casuals as it should be.
The weird thing about the Super system is that it's almost counterintuitive to casuals. The first thing a casual player would want to do is just mash buttons until he/she can get a Super, and then use it. Unfortunately for them, the 1st Super you get is the Level 1, the hardest type of Super to land in the game. Level 3's are the kills that are easier and maybe more casual friendly, but the game shouldn't assume that casual players would have the patience or even skill to build up a Level 3 Super in a 3-minute match.
Most of my casual friends, when they pick up this game, just mash buttons until they have a Level 1 and continuously fail to land them, and get bored of the game. And that seems to be how most newcomers play it too, given the amount of first time players who post their gameplay on YouTube.
06-16-2013 01:36 PM
06-16-2013 02:30 PM
People don't like the super system because it has no place in a fighting game.
There's no point in blocking or defending if regular attacks don't do anything, not to mention there's chip "Damage".
This reminds of a reviewer who said that "If you miss with your super, all the combos and effort you made amounts to nothing". Kinda hits the nail on the head.. And as the lad who said above me, it's severly unbalanced, with several characters just having to sit on one side of the screen and just press R2 to have the win handed to them.
06-16-2013 05:38 PM
06-16-2013 05:46 PM