02-05-2013 03:11 AM
Wait, seriously? Like..really? He's not weak at all. He's definitely one of the stronger characters of the roster. Obviously not to the level of Kratos' range or Raidens combo potential, but saying he's 'weak' is going way way WAY too far.
The thing with Dante is that people don't understand how good he really is and complain that the guns don't do anything. The point here is, you're supposed to be in, up close, dealing as much damage as you can in a combo.
Need to get in? Use Angel Boost. Someone's going to take advantage of your misplaced sword combo? Cancel into a gun and then immediately cancel into a counter. Someone's spamming from a distance? Jump and Angel Boost, then Helm Breaker. Someone's about to Super you and you can't dodge roll in time because you tried to slice? Rainstorm cancel upwards.
I could come up with a legion of things that Dante can do in almost every situation. In the right hands; good hands; he's one of the best.
So... what do you do when any of your combo starting moves get blocked? This character's main problems are that almost all of his combos start on the same 4 punishable attacks.
@Ayla's: As much as I do like the mentality, I really don't think that snippet applies here since we're discussing a character's potential and lack thereof.
That being said, every character has modes that they are better in than others. For Dante, his best mode is visibly 1v1. The real problem is that he's not really that good in that mode either.
He's just way too unsafe and realistically, despite how good his level 3 is, no one should ever let you reach it. Dante loses to projectiles, super armor and the block button. He doesn't have a great tech chase game, he doesn't have a good wakeup game, and while his combos do build a little extra meter, he has higher AP costs to offset the 40 extra AP that really good players can get from it with ridiculously fancy and complex combos. His supers are sub-par, and he has few KCs, all of which are unsafe on block. He does have good mobility, but his angel dash and cancels don't really help him enough to make up for all of his shortcomings.
He's just a high risk-low reward character with a rather high learning curve. It's obvious that they were afraid of making Dante too good (Which would be really easy to do due to his design), but they overdid it.
That being said, you can't say he's the worst in the game. Radec definitely holds that spot.
02-05-2013 09:39 AM
02-05-2013 09:44 AM
I have played arguably the best 3 Radecs out there (Kmart, Tsukyome and Fat Slapper) and as soon as you learn how Radec works and where his blind spots are pretty much everybody gives him a lot of trouble.
radec worst, uhh I have to disagree he is only the worst if the player spams his sniper or ground forward square which leave him open to be punished. he is a threat with a player who knows what to do with him
02-05-2013 10:33 AM
02-05-2013 11:40 AM
02-05-2013 02:48 PM - edited 02-05-2013 03:25 PM
Basically you can see what I'm talking about. I'm a Cole fan too, I liked inFamous, but I had a lot of fun with Dante in the beginning. Now though, I've come to the hard realization that he hasn't been designed as well as he should have been. He has too many weaknesses that can be exploited and SuperBot has failed to make the balance they promised.
I really does make me fear what will happen after Kat and Emmett. If SuperBot is dropped, will we just get Kat and Emmett, and then the show is over? What if they are OP? Can you imagine what that'll do to the online community? Everyone playing as Kat and Emmett @_@
I guess if I want to go back to Dante, I should look up some guides and practice what I can.
EDIT: Wow didn't notice the 4th page...brb
Thanks Auxilium for the video. Wow that gives me some hope...if the starter isn't blocked of course, but still
02-05-2013 05:12 PM
You can't cancel unless you hit an unguarded opponent. Therefore, it can't be used to keep your oppents guessing. I agree with the general statement that Dante is a weak character. In order to build sufficient meter you need to get someone into a combo at close range. You can dash into a square opener, but you are vulnerable during the dash. You can dash in the air, but your moves at the end of the dash won't link into combos easily. His forward square attack has a faster cool down time than his regular square attack and allows comboing into his better combos, but this is only one alternative and it's start-up seems slightly slower. His level one super is crap unless you are consistent with an empty bold cancel (not easy without a lot of practice). If someone knows some better openers that allow for combos in the 100 ap range, please reply because currently, I find it difficult to be good with Dante. I can perform the bold empty cancel into his level one super about 80% of the time, but catching someone off guard in order to build the meter is tricky when you need to connect with his square attacks.